What about Claws/Fire?


Candlestick

 

Posted

Heya,

With the new changes to FA and the fun I'm having with my Dm/Fire Brute, was thinking of doing a scrapper version of him, but then I thought about Claws. Main downside of Claws for me is the constant need to spam FU to stack it in order to get signifcant amounts of dmg and that's the main reason why I never use my Claws/WP, but maybe worth the try with FA.

Any input on the combo? good? bad?

So far I was thinking something like this:

Hero Plan by Mids' Hero Designer 1,803
http://www.cohplanner.com/

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Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg/Rchg(A), KntkC'bat-Acc/Dmg(15), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Knock%(43)
Level 1: Fire Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/Rchg(27), Achilles-ResDeb%(39)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7)
Level 6: Swift -- Run-I(A)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), F'dSmite-Acc/EndRdx/Rchg(13)
Level 10: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(46), Ksmt-ToHit+(50)
Level 12: Temperature Protection -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(45)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Focus -- Dev'n-Dmg/Rchg(A), Dev'n-Acc/Dmg/Rchg(23), Dev'n-Acc/Dmg(23), Thundr-Dmg/Rchg(45)
Level 24: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Knock%(48)
Level 28: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(29), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/EndRdx/Rchg(31)
Level 30: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 32: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(40)
Level 38: Weave -- HO:Enzym(A), HO:Enzym(39), LkGmblr-Rchg+(46)
Level 41: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(45)
Level 47: Exploding Shuriken -- Posi-Acc/Dmg(A), Det'tn-Acc/Dmg(48)
Level 49: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Knock%(37)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 37,3% Defense(Smashing)
  • 37,3% Defense(Lethal)
  • 6,94% Defense(Fire)
  • 6,94% Defense(Cold)
  • 9,75% Defense(Energy)
  • 9,75% Defense(Negative)
  • 6% Defense(Psionic)
  • 31% Defense(Melee)
  • 7,88% Defense(Ranged)
  • 7,88% Defense(AoE)
  • 18% Enhancement(Accuracy)
  • 3% Enhancement(Immobilize)
  • 28,8% Enhancement(RechargeTime)
  • 130,5 HP (9,75%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 17,1%
  • MezResist(Sleep) 1,65%
  • MezResist(Stun) 6,05%
  • MezResist(Terrorized) 2,2%
  • 12% (0,67 HP/sec) Regeneration
  • 2,21% Resistance(Fire)
  • 2,21% Resistance(Cold)
  • 1,88% Resistance(Negative)
------------
Set Bonuses:
Kinetic Combat
(Strike)
  • MezResist(Immobilize) 2,75%
  • 20,1 HP (1,5%) HitPoints
  • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
Reactive Armor
(Fire Shield)
  • MezResist(Immobilize) 1,1%
  • 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
  • 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
Kinetic Combat
(Slash)
  • MezResist(Immobilize) 2,75%
  • 20,1 HP (1,5%) HitPoints
  • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
Doctored Wounds
(Healing Flames)
  • MezResist(Terrorized) 2,2%
  • 1,26% Resistance(Fire,Cold)
Kinetic Combat
(Follow Up)
  • MezResist(Immobilize) 2,75%
  • 20,1 HP (1,5%) HitPoints
  • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
Karma
(Combat Jumping)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Combat Jumping)
  • 7,5% Enhancement(RechargeTime)
Steadfast Protection
(Temperature Protection)
  • 3% Defense(All)
Gladiator's Armor
(Temperature Protection)
  • 3% Defense(All)
Blessing of the Zephyr
(Super Jump)
  • Knockback Protection (Mag -4)
Reactive Armor
(Plasma Shield)
  • MezResist(Immobilize) 1,1%
  • 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
  • 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
Devastation
(Focus)
  • 12% (0,67 HP/sec) Regeneration
  • 30,1 HP (2,25%) HitPoints
Obliteration
(Spin)
  • MezResist(Stun) 2,2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2,75%
  • 20,1 HP (1,5%) HitPoints
  • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1,1%
  • 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
  • 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
Obliteration
(Burn)
  • MezResist(Stun) 2,2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
Multi Strike
(Blazing Aura)
  • MezResist(Sleep) 1,65%
  • 0,95% Resistance(Fire,Cold)
  • MezResist(Stun) 1,65%
  • 1,88% Defense(AoE), 0,94% Defense(Fire), 0,94% Defense(Cold)
  • 1,88% Defense(Melee), 0,94% Defense(Lethal), 0,94% Defense(Smashing)
Luck of the Gambler
(Weave)
  • 7,5% Enhancement(RechargeTime)
Enfeebled Operation
(Web Grenade)
  • 3% Enhancement(Immobilize)
  • 1,88% Resistance(Negative)
  • 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)
  • 3,75% Enhancement(RechargeTime)
  • 3,13% Defense(Melee), 1,56% Defense(Lethal), 1,56% Defense(Smashing)
Kinetic Combat
(Brawl)
  • MezResist(Immobilize) 2,75%
  • 20,1 HP (1,5%) HitPoints
  • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)



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Edit: Ooops, build changed for a proper Claws/Fire one, not a DM/Fire, sorry


 

Posted

....Thats a Dark/Fire build, not a Claws/Fire...

And I think Claws/Fire is fantastic. Tons of damage, claws light end use is great for fire, and *needing* to stack FU isn't really an issue if you just stop thinking about it like a buff. Think about it like an attack, and just chain it into your attacks. It just becomes natural.


 

Posted

Claw/Fire=Squishyyyyyy


 

Posted

Quote:
Originally Posted by SOMEonE Nice View Post
Claw/Fire=Squishyyyyyy
....yeah. That's fair.


It also does more damage than a buzzsaw soaked in acid.

On fire.


I...love mine. It is so much damage. SO much damage.....


 

Posted

Take Fiery Embrace sooner.