Fire/kin melee build?
With solid resists I think you're sacrificing too much to get to the S/L softcap. The attacks are underslotted for my taste on what I think would be offensive-minded combination. I would do something like this, which is going to allow you 'arrest' much better and still be very survivable with nearly 41% S/L.
Cheers
Hero Plan by Mids' Hero Designer 1.803
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Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Kinetic Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(15), RctvArm-EndRdx/Rchg(34), S'fstPrt-ResDam/Def+(37), S'fstPrt-ResKB(40)
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Knock%(34)
Level 2: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal(3), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(43)
Level 4: Smashing Blow -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(43)
Level 6: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(7), Erad-Acc/Dmg/Rchg(7), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dmg/EndRdx(27)
Level 8: Hurdle -- Jump-I(A)
Level 10: Consume -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(11), Efficacy-EndMod/Rchg(11)
Level 12: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(37)
Level 14: Combat Jumping -- Krma-ResKB(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17)
Level 18: Burn -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(25), M'Strk-Dmg/Rchg(50)
Level 20: Stamina -- EndMod-I(A), Efficacy-EndMod/Acc(21), Efficacy-EndMod(21)
Level 22: Power Siphon -- RechRdx-I(A), RechRdx-I(23), Rec'dRet-ToHit/Rchg(23), Rec'dRet-ToHit(37)
Level 24: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Knock%(43)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27)
Level 28: Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 32: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(33), Mocking-Acc/Rchg(36)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), RedFtn-Def/EndRdx(36)
Level 38: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/Rchg(40)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(45)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
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[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom
i wish your build had stats in it, id like to see if there's set bonuses for global acc or rech or damage?