Thoughts on AR/Elec
I have recently returned to the game after a 12 month hiaitus. My latest toon is a level 13 AR/Elec blaster, something of a concept character: spy with a silenced rifle plus electrical gadgets for non-lethal takedowns. The combination seems amusing so far, but without any great synergies between the two powersets.
Any thoughts on how to develop this combo in the mid levels? In order to keep to the stealthy concept, I'd like to avoid using the fire-based attacks if possible. Cheers, Sibilant |
@Deadboy
Here's my 2 cents. Roll something else. I've had an AR/Elec for years, and other blaster combos are better, even though it can work with a sizable investment.
If you sacrifice any of the potential the sets have on staying true to a concept though (not saying that concepts are bad now), it's really going to be lacking in that "Super Spy" department..
I'm really not trying to be mean, I just wish I'd been told how the character would work out before I rolled mine...
If you want to avoid the fire based attacks, you should maybe think about Archery/Elec instead of AR/Elec. Yeah, fire has Blazing Arrow, which you will want, but skipping flame thrower in AR is kind of crippling yourself.
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I have recently returned to the game after a 12 month hiaitus. My latest toon is a level 13 AR/Elec blaster, something of a concept character: spy with a silenced rifle plus electrical gadgets for non-lethal takedowns. The combination seems amusing so far, but without any great synergies between the two powersets.
Any thoughts on how to develop this combo in the mid levels? In order to keep to the stealthy concept, I'd like to avoid using the fire-based attacks if possible. Cheers, Sibilant |
For a spy concept, AR/DEV might lend itself better because you have caltrops, smokescreen, cloacking device (stealth without speed penalty), taser and you can set up some mines (bombs) for setting traps. Having targeting drone active will give your snipe a small damage boost as well.
I have an AR/Elec in the mid-40s and it is a fine combo. It is not the MOST synergistic, for that you'd want /Energy (Boost Range) or /Ice (Ice Patch), but it works out fine anyway. I wanted a set that provided an immob and some solid melee, and I wanted that melee to have some smash to it too. Elec was a perfect fit.
My concept for her is a bit different, she's more soldier than spy, but I too enjoy a bit of the old sneaking around and employing a sniper rifle, only breaking out the flamethrower and grenade launcher when there's a group of enemies already aware of her presence. I'd highly advise against skipping the Flamethrower entirely, it pumps out nice damage, of the highly-useful non-lethal variety, and can be made to recharge quickly. Combine it with Full Auto and large groups will simply melt; my Full Auto also has a Positron's Blast Chance for Energy Damage, it helps a lot. Like I said, use it when your cover has been blown, any spy ought to prepare for such an eventuality.
I have recently returned to the game after a 12 month hiaitus. My latest toon is a level 13 AR/Elec blaster, something of a concept character: spy with a silenced rifle plus electrical gadgets for non-lethal takedowns. The combination seems amusing so far, but without any great synergies between the two powersets.
Any thoughts on how to develop this combo in the mid levels? In order to keep to the stealthy concept, I'd like to avoid using the fire-based attacks if possible.
Cheers,
Sibilant