Kinetic Melee/WP Brute Ida
You know on second thought looking at EA even with a fully IO'd out build.. it still sucks.. Its definitely going to be WP...
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Yes is time developers give Energy aura some love. I got a Kinetic melee / Energy aura brute made only level 5 but know is gonna be horrid. Is a theme thing you know roleplaying thing. Just saying time Energy aura is looked into or something.
Why did you take boxing but nothing else from the fighting pool?
Just tinkering with Mids and came up with this idea for a Kinetic Melee Brute. The concept is simply a person who controls kinetic energy and has an extremely accelerated regeneration rate.
I was going to make a KM/EA and I still might but this looks really good to me.
I think this might be a KM build I could live with. Its gonna be pricey but I have a lot of the IO's already.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Eveready': Level 50 Technology Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Body Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15)
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(5), Heal-I(5), ResDam-I(11), ResDam-I(11), ResDam-I(13)
Level 2: Smashing Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17), S'fstPrt-ResDam/Def+(46)
Level 6: Power Siphon -- AdjTgt-EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-Rchg(19), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit(50)
Level 8: Fast Healing -- Heal-I(A), Heal-I(21), Heal-I(21)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(25)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 14: Super Speed -- Run-I(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(27), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29)
Level 18: Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(48)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(33), EndMod-I(33), EndMod-I(34)
Level 22: Super Jump -- Jump-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Focused Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(36), HO:Nucle(48)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(37), LkGmblr-Def/EndRdx/Rchg(37)
Level 30: Swift -- Run-I(A)
Level 32: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 35: Health -- Heal-I(A), Numna-Regen/Rcvry+(42), Numna-Heal(42), Mrcl-Heal(42), Mrcl-Rcvry+(43), RgnTis-Regen+(43)
Level 38: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), EndMod-I(40), EndMod-I(40)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- Heal-I(A), Heal-I(45), Heal-I(45), EndMod-I(45), P'Shift-EndMod(46), P'Shift-End%(46)
Level 47: Strength of Will -- ResDam-I(A), ResDam-I(50), ResDam-I(50)
Level 49: Resurgence -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
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Set Bonus Totals:
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-