Kinetic Melee/WP Brute Ida


Airhammer

 

Posted

Just tinkering with Mids and came up with this idea for a Kinetic Melee Brute. The concept is simply a person who controls kinetic energy and has an extremely accelerated regeneration rate.

I was going to make a KM/EA and I still might but this looks really good to me.

I think this might be a KM build I could live with. Its gonna be pricey but I have a lot of the IO's already.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Eveready': Level 50 Technology Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Body Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15)
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(5), Heal-I(5), ResDam-I(11), ResDam-I(11), ResDam-I(13)
Level 2: Smashing Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17), S'fstPrt-ResDam/Def+(46)
Level 6: Power Siphon -- AdjTgt-EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-Rchg(19), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit(50)
Level 8: Fast Healing -- Heal-I(A), Heal-I(21), Heal-I(21)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(25)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 14: Super Speed -- Run-I(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(27), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29)
Level 18: Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(48)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(33), EndMod-I(33), EndMod-I(34)
Level 22: Super Jump -- Jump-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Focused Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(36), HO:Nucle(48)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(37), LkGmblr-Def/EndRdx/Rchg(37)
Level 30: Swift -- Run-I(A)
Level 32: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 35: Health -- Heal-I(A), Numna-Regen/Rcvry+(42), Numna-Heal(42), Mrcl-Heal(42), Mrcl-Rcvry+(43), RgnTis-Regen+(43)
Level 38: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), EndMod-I(40), EndMod-I(40)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- Heal-I(A), Heal-I(45), Heal-I(45), EndMod-I(45), P'Shift-EndMod(46), P'Shift-End%(46)
Level 47: Strength of Will -- ResDam-I(A), ResDam-I(50), ResDam-I(50)
Level 49: Resurgence -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 6.13% Defense(Smashing)
  • 6.13% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 7.38% Defense(Melee)
  • 3.63% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 57% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 46.3% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 112.4 HP (7.5%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Immobilize) 10.5%
  • MezResist(Stun) 2.2%
  • 2.5% (0.04 End/sec) Recovery
  • 44% (2.75 HP/sec) Regeneration
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 2.5% Resistance(Psionic)
  • 15% RunSpeed



Code:
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The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

You know on second thought looking at EA even with a fully IO'd out build.. it still sucks.. Its definitely going to be WP...


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Yes is time developers give Energy aura some love. I got a Kinetic melee / Energy aura brute made only level 5 but know is gonna be horrid. Is a theme thing you know roleplaying thing. Just saying time Energy aura is looked into or something.


 

Posted

Why did you take boxing but nothing else from the fighting pool?