Pimp my Shield/Fire
I don't think that the +6 Tohit Unique is really necessary. BU is up often enough and the +ACC from the Sets and ACC-Bonus from the IOs is enough.
With 2 common Recharge-IOs Active Defense can be stacked 2 times, no need for Hamis in my Eyes.
I know the Build is very tight, but i would try to free a Powerslot for Weave. With Weave you can use more usefull Sets in the Powers instead of +Defsets.
The following is the Build is use atm. The Build has similar Stats to yours. Bit more End/s, HP/s and higher Recharge. Some Attacks have a bit more Damage, some a bit less. But it is much, much cheaper.
-I use Ninja Run+Jet Pack as Travelpower to free one Powerslot for Weave.
-I use Greater Fire Sword instead of Incinerate. I don't like the DOT of Incinerate and find it less usefull than the Instant-Damage of GFS.
-I slotted Fire Blast and use it in my ST-Attackchain instead of Scorch to have a bit more ST-Damage and a Ranged Attack for Runners, Sniper-NPCs etc..
Hero Plan by Mids' Hero Designer 1,803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), GftotA-Def(3), ImpArm-ResDam(5), ImpArm-ResDam/EndRdx(34), GftotA-Def/EndRdx(50)
Level 1: Scorch -- Acc-I(A)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(5), GftotA-Def(11), GftotA-Def/EndRdx(13), GftotA-EndRdx/Rchg(42), GftotA-Def/EndRdx/Rchg(43)
Level 4: Fire Sword -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/Rchg(19), C'ngImp-Dmg/EndRdx(34)
Level 6: Combustion -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(7), Oblit-Dmg(7), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(29)
Level 8: Boxing -- Acc-I(A)
Level 10: Swift -- Run-I(A)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(15), Numna-Heal(15), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19), Numna-EndRdx/Rchg(27)
Level 16: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(17), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx(50)
Level 18: Against All Odds -- EndRdx-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(23), P'Shift-End%(23), P'Shift-EndMod/Acc(27)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), GftotA-Run+(31), GftotA-Def/EndRdx(31), GftotA-Def/EndRdx/Rchg(39), GftotA-EndRdx/Rchg(46)
Level 24: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(25)
Level 26: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(29), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), FrcFbk-Rechg%(46)
Level 28: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(37), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43)
Level 32: True Grit -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(34), RgnTis-Regen+(36), Numna-Heal/EndRdx(36), Mrcl-Rcvry+(40), Numna-Heal(43)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(40), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Dmg/Rchg(42)
Level 41: Ring of Fire -- Acc-I(A)
Level 44: Fire Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(45), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 6: Ninja Run
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I like the idea of slotting Fire Blast instead of Scorch but I'm trying to soft-cap w/o having to take Weave, and the Makos help (in Scorch).
I used a Build without Weave (i skipped the whole Fighting Pool) on my SD/Stone-Tanker. But the Problem was that without Weave i got lower Recharge, less End, less HP/s and the Costs were much higher. There were only disadvantages except the free Powerslots, but the Price for these free Powerslots was too high for me. So i reconsidered my Decision and changed to a Weave-Build.
Just getting around to fixing my Shield/Fire post the BoTZ nerf.
This is what i've come up with to soft-cap. Suggestions welcomed!
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Fyrewall: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(3), Aegis-ResDam(5), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(7)
Level 1: Scorch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Dam%(11)
Level 2: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(17)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(21)
Level 6: True Grit -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(23), Mrcl-Heal/Rchg(23), S'fstPrt-ResDam/Def+(25), RgnTis-Regen+(31), Mrcl-Rcvry+(31)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(36)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), DefBuff-I(34)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(31), Numna-Heal/Rchg(36)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(29), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 22: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(37), Ksmt-ToHit+(37)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(27), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Build%(39)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
Level 30: Boxing -- Empty(A)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 35: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(46), Hectmb-Dmg/EndRdx(46), Hectmb-Dam%(46)
Level 38: Tough -- Aegis-ResDam(A), Aegis-ResDam/Rchg(39), Aegis-EndRdx/Rchg(40), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45)
Level 41: Char -- HO:Cyto(A)
Level 44: Fire Blast -- RechRdx-I(A)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run