Buff my Plant/Fire!
For a level 50 build, Spore Burst is an easy 10% recharge. The purple sleep set is generally inexpensive. I don't really know if it's possible to cap ranged and get permadom, if it is, it would be hideously expensive.
I'll back simon. I'm looking to raise defenses on my Plant/Ice and had originally planned to go ranged since no one gets into melee with me unless I want them to (and at that point I am killing them and going back out to range hehe) thanks to the immobilize, slow, hold, etc.
But it is so much harder to stack needed ranged defenses. Scorpion's Shield gives a very nice boost to s/l defense but there is nothing equivalent for ranged. About the best is to get two pets (your own and patron) and slot both with 6 Expedient reinforcements.
Now I'm rebuilding for s/l and it's a lot easier. Except the blast sets suck hehe.
There's a part of me that is thinking "screw defense, just kill 'em" and max out each power with no regard or consideration to an overall strategy. Sigh.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I'll back simon. I'm looking to raise defenses on my Plant/Ice and had originally planned to go ranged since no one gets into melee with me unless I want them to (and at that point I am killing them and going back out to range hehe) thanks to the immobilize, slow, hold, etc.
But it is so much harder to stack needed ranged defenses. Scorpion's Shield gives a very nice boost to s/l defense but there is nothing equivalent for ranged. About the best is to get two pets (your own and patron) and slot both with 6 Expedient reinforcements. Now I'm rebuilding for s/l and it's a lot easier. Except the blast sets suck hehe. There's a part of me that is thinking "screw defense, just kill 'em" and max out each power with no regard or consideration to an overall strategy. Sigh. |
Hello fellow Doms ...
Been thinking about dusting off my permadom Plant/Fire and tricking him out with the latest IOs.
Trying to see if I can fit it Roots and the Fire APP (Fire Ball, Rain), while preserving permadom, and my key powers -- Strangler, Seeds, Vines, Creepers, Pet, Blaze, Fire Blast, Aid Self etc. Is there any way to soft-cap to range while doing this, o Mids experts?
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
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Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-Acc/Rchg(7), BasGaze-EndRdx/Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(34)
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(40), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 2: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(48)
Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(13), Posi-Dam%(23)
Level 6: Hurdle -- Jump-I(A)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(17), CoPers-Conf/EndRdx(37), CoPers-Conf%(40)
Level 10: Fire Blast -- Thundr-Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(11), Thundr-Acc/Dmg/Rchg(11), Thundr-Dmg/EndRdx/Rchg(13), Thundr-Acc/Dmg(23), Thundr-Dmg/EndRdx(31)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: Roots -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(27), GravAnch-Immob/EndRdx(46), GravAnch-Acc/Rchg(48), GravAnch-Hold%(50)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(17)
Level 18: Health -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(19), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(43)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Vines -- HO:Endo(A), HO:Endo(33), RechRdx-I(34), RechRdx-I(34)
Level 24: Aid Other -- Dct'dW-Heal/EndRdx(A)
Level 26: Carrion Creepers -- RechRdx-I(A), RechRdx-I(27)
Level 28: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(31)
Level 32: Fly Trap -- HO:Nucle(A), HO:Nucle(33), Dmg-I(33), Achilles-ResDeb%(46)
Level 35: Super Speed -- Clrty-Stlth(A)
Level 38: Blaze -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(39), Apoc-Dmg/Rchg(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(40)
Level 41: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(42), Ragnrk-Knock%(48), Posi-Dam%(50)
Level 44: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Dam%(46)
Level 47: Fire Shield -- S'fstPrt-ResDam/Def+(A), ResDam-I(50)
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 0: Ninja Run