Buff my Plant/Fire!
For a level 50 build, Spore Burst is an easy 10% recharge. The purple sleep set is generally inexpensive. I don't really know if it's possible to cap ranged and get permadom, if it is, it would be hideously expensive.
	I'll back simon. I'm looking to raise defenses on my Plant/Ice and had originally planned to go ranged since no one gets into melee with me unless I want them to (and at that point I am killing them and going back out to range hehe) thanks to the immobilize, slow, hold, etc.
But it is so much harder to stack needed ranged defenses. Scorpion's Shield gives a very nice boost to s/l defense but there is nothing equivalent for ranged. About the best is to get two pets (your own and patron) and slot both with 6 Expedient reinforcements.
Now I'm rebuilding for s/l and it's a lot easier. Except the blast sets suck hehe.
There's a part of me that is thinking "screw defense, just kill 'em" and max out each power with no regard or consideration to an overall strategy. Sigh.
        
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
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				 I'll back simon. I'm looking to raise defenses on my Plant/Ice and had originally planned to go ranged since no one gets into melee with me unless I want them to (and at that point I am killing them and going back out to range hehe) thanks to the immobilize, slow, hold, etc. 
			
		But it is so much harder to stack needed ranged defenses. Scorpion's Shield gives a very nice boost to s/l defense but there is nothing equivalent for ranged. About the best is to get two pets (your own and patron) and slot both with 6 Expedient reinforcements. Now I'm rebuilding for s/l and it's a lot easier. Except the blast sets suck hehe. There's a part of me that is thinking "screw defense, just kill 'em" and max out each power with no regard or consideration to an overall strategy. Sigh.  | 
	

Hello fellow Doms ...
Been thinking about dusting off my permadom Plant/Fire and tricking him out with the latest IOs.
Trying to see if I can fit it Roots and the Fire APP (Fire Ball, Rain), while preserving permadom, and my key powers -- Strangler, Seeds, Vines, Creepers, Pet, Blaze, Fire Blast, Aid Self etc. Is there any way to soft-cap to range while doing this, o Mids experts?
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
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Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-Acc/Rchg(7), BasGaze-EndRdx/Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(34)
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(40), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 2: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(48)
Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(13), Posi-Dam%(23)
Level 6: Hurdle -- Jump-I(A)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(17), CoPers-Conf/EndRdx(37), CoPers-Conf%(40)
Level 10: Fire Blast -- Thundr-Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(11), Thundr-Acc/Dmg/Rchg(11), Thundr-Dmg/EndRdx/Rchg(13), Thundr-Acc/Dmg(23), Thundr-Dmg/EndRdx(31)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: Roots -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(27), GravAnch-Immob/EndRdx(46), GravAnch-Acc/Rchg(48), GravAnch-Hold%(50)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(17)
Level 18: Health -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(19), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(43)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Vines -- HO:Endo(A), HO:Endo(33), RechRdx-I(34), RechRdx-I(34)
Level 24: Aid Other -- Dct'dW-Heal/EndRdx(A)
Level 26: Carrion Creepers -- RechRdx-I(A), RechRdx-I(27)
Level 28: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(31)
Level 32: Fly Trap -- HO:Nucle(A), HO:Nucle(33), Dmg-I(33), Achilles-ResDeb%(46)
Level 35: Super Speed -- Clrty-Stlth(A)
Level 38: Blaze -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(39), Apoc-Dmg/Rchg(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(40)
Level 41: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(42), Ragnrk-Knock%(48), Posi-Dam%(50)
Level 44: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Dam%(46)
Level 47: Fire Shield -- S'fstPrt-ResDam/Def+(A), ResDam-I(50)
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 0: Ninja Run