Tip mission difficulty


Aquila_NA

 

Posted

Quote:
Originally Posted by Ms. Mesmer View Post
The other thing that someone brought up somewhere, and that I've confirmed as being odd from the combat logs, is that these DE Devoureds tend to have much greater chance to hit than they should. something on the order of 75% or so, which is EB/AV territory. I'm wondering if they maybe were supposed to be EBs initially, then got scaled back, but not quite all the way to normal Boss.
Checking with the power analyzer Mk III, Devouring Earth seems to have a base buff to their accuracy (not ToHit) of 30%. Add in level modifiers and/or lieutenants and you'll end up in the 65%+ area. It's very noticable for Super Reflexes characters that doesn't carry any additional resistance with their secondary, for instance. Disregarding easymode archetypes, it's quite troublesome when you have every other minion tossing mezzes with very high accuracy even before a lieut drop a Quartz and all Devouring Earth ends up at 95% final ToHit. Devouring Earth modifiers has probably needed an overhaul ever since I5, but I doubt it'll happen.

As for the Malta mission, the only issues I personally have is the everlasting stun grenades and gunslinger insane ToHit-rates. Sappers are just minions and even if you get hit, there are blue insps. While the game still doesn't give more than one sapper per ambush spawn, the waves comes extremely close to eachother. In the post that colour-coded some NPC chat yellow, my experience is that all of those messages are attached to a single ambush wave. Looking at the time in between them, it seems to be evident that at least one string of ambushes is redundant.


 

Posted

Quote:
Originally Posted by Evilmeister View Post
Checking with the power analyzer Mk III, Devouring Earth seems to have a base buff to their accuracy (not ToHit) of 30%. Add in level modifiers and/or lieutenants and you'll end up in the 65%+ area. It's very noticable for Super Reflexes characters that doesn't carry any additional resistance with their secondary, for instance. Disregarding easymode archetypes, it's quite troublesome when you have every other minion tossing mezzes with very high accuracy even before a lieut drop a Quartz and all Devouring Earth ends up at 95% final ToHit. Devouring Earth modifiers has probably needed an overhaul ever since I5, but I doubt it'll happen.

QR.
In fact, DE in tip missions have elevated base To-Hit = 64%.

You might want to look at this thread http://boards.cityofheroes.com/showthread.php?t=239203


 

Posted

Thanks for clearing that up Nordblast, I seemed to recall I got those 1.30x Acc from a minion. My memory is clearly affected when surfing the boards after a bar round, it seems. I wasn't paying attention to the ToHit-numbers when using the analyzer, I think, hard to tell when it's more than a month ago.