Dual Blades/FA
I'm at work so I can't use mids to give you a proper build, but from my experiences with both DB and FA (albeit separately), I can see a few things to change.
1) Skip...the first power in DB. It's so pointless I can't even remember what it's called. The first two combos are a waste of time, and unless you expect to be spending huge amount of time exemped below lvl 21, you'll have no problems running a good attack chain (BF->AV->PS takes very little recharge).
2) Take Blazing Aura. DB/FA's strength is in AoE damage, so why leave out one of your best sources of it? While the damage from this might not look impressive, it's constantly running, takes no time to use and is very endurance efficient (IIRC, it's balanced around hitting 1 target...).
3) Temperature Protection is very much an optional power. Slow resistance is nice, but not essential, and the F/C resistance ain't much use.
4) None of the APP/PPP powers are *that* important for a DB/FA IMO. Possibly CP/PP if you've end problems, or Shadow Meld if you want a mini-"oh crap" button, but there's nothing that leaps out at me as a must have.
Off the top of my head, I'd say, power wise, I'd take the following:
DB: Skip Confront and the T1
FA: Skip TP and RotP
Fitness: Stamina, Health + preq
Travel power: Whatever you want (Fly?) + preq (though, personally, I'd rely on Ninja Run + Hurdle and take CJ for the defense which frees up anotehr slot)
Fighting: Tough, Weave + preq
That leaves 2 powers left for APP/PPPs, Hasten, RotP etc
In the end, unless you go crazy with IOs, you are going to be comparatively squishy for a scrapper. But you've got a damn good damage output, and as long as you don't try stuff like soloing +4x8, you're tough enough to survive long enough to kill them
IO wise, my gut feeling would be to go for a nice base of SL defense (say, ~30%) and then get some +rech.
I've actually been playing mine recently, I dinged 20 last night (first blue to 20). I'm still finding survivability to be an issue. I've taken the first 4 powers in DB but I plan on respecing out of the first power. I'm also finding that hitting orange and purple mobs can be tough. I find that FA is OK if slotted correctly but I'm still not 100% how to do that. As before the changes, End is also an issue. Let me know how you make out.
I like Temperature Protection. It's an auto power, so it doesn't cost any end. The slow resistance is nice to keep your heal from getting slowed too much, and it gives you a nice place to slot a Steadfast Res/Def and KB Protection for both the benefit of them and the small recovery bonus.
However, I don't feel it is so direly important that I'd take it right away. It can easily be a level 49 power, since it doesn't need much in the way of slots.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I started playing my DB/FA again after the recent changes to FA (she's up to lev 43), and to be honest the toon is very squishy compared to my other scrappers.
Does anyone have a level 50 build that I can work towards to maximize survivability? Note: I dont want to spend billions on the build, so I'd prefer using orange IO sets instead of purples.
Currently, I have everything in DB except for confront. Everything in FA except for Blazing Aura and Rise of the Phoenix. To get Tough and Weave, I'd have to forgo any EPP sets...unless I drop Fly and get a temp flight power.
Thanks!
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