Little Help with my Ele/WP


FluffTrooper

 

Posted

im trying to maximize my +rech +dam with some extra status resistance. Whay do you guys think? pay no attention to the what lvl i slotted the enhancements but the power are in about the right order as i am getting them.

let me know if i missed something or have to much of something else. this char will be in and out of PvP zones mostly with some teaming with wife and friends. I still have 9 slots im not totally sure what to do with.


Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Meyerwolf406: Level 48 Mutation Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Havoc Punch -- Mako-Acc/EndRdx/Rchg(A), Mako-Dmg/Rchg(13), Mako-Dmg/EndRdx(19), Mako-Acc/Dmg(31), Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 1: Hide -- Empty(A)
Level 2: High Pain Tolerance -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/EndRdx/Rchg(3), Mrcl-Heal(3)
Level 4: Reconstruction -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(5), Numna-Heal(11), Numna-EndRdx/Rchg(13), Dct'dW-Rchg(36)
Level 6: Assassin's Shock -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 8: Hurdle -- Empty(A)
Level 10: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(34), TtmC'tng-ResDam/EndRdx/Rchg(34), TtmC'tng-ResDam(34), TtmC'tng-EndRdx(36)
Level 12: Placate -- RechRdx-I(A)
Level 14: Health -- RgnTis-Regen+(A), Mrcl-Heal(15), Numna-Regen/Rcvry+(15), Mrcl-Rcvry+(17)
Level 16: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(19)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(23), P'Shift-End%(23)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 24: Super Speed -- Clrty-Stlth(A), Clrty-RunSpd(39), Clrty-EndRdx(39)
Level 26: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29)
Level 28: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx(40), AdjTgt-Rchg(43)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 35: Stealth -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(45)
Level 38: Invisibility -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(45)
Level 41: Spirit Shark -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43), ExStrk-Dam%(43)
Level 44: Hibernate -- Panac-Heal/+End(A)
Level 47: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(48)
Level 49: Strength of Will -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 4: Ninja Run



Thanks for the look and comments.


lvl 50 AR/EM, lvl 50 SS/Shld brute, lvl 50 Shld/SS, lvl 50 Stone/SS
lvl 50 Dark/Fire, lvl 50 WP/EM, lvl 50 WP/Fire, lvl 50 Fire/Kin
lvl 50 Emp/Dark, lvl 50 Thug/Pain, lvl 50 Fire/Shld, lvl 48 Ill/Rad
lvl 45 BS/Regen lvl 42 Ice/EM

 

Posted

data chunk? and after a quick look through on the 9 slots i'd say to throw a proc into every attack you have a spare slot for, a second recharge io into placate; and if you can put a kismet into hide, and add the +recovery ios into hpt that could allow you to skip stamina


 

Posted

The thing I dislike about WP on a stalker is I'm not totally sure what to build for. Scraps, Tanks and Brutes I usually cap my HP, but on a stalker, you can do that with no sets >.> Defense is a little low, and you can easily screw your build over if you soft-cap. +Rech is prolly the best bet because you want recon, placate and perhaps shadow meld if you picked it up to recharge ASAP. +Dam isn't a bad goal, but the bonus imo are pretty crappy. Takes several bonuses to equal Assault... and Assault doesn't help a lot on it's own. Don't try to get Status Resistant bonuses. You get more Status Resistance from Indomitable Will than any amount of bonuses you can get.

Sooo, with those things in mind, let's see what we can do. You might like this PvE build. It's well rounded. As you can see, even without even trying to get HP bonuses, im 200hp over the cap -_-

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Meyerwolf406: Level 50 Mutation Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 1: Hide -- LkGmblr-Rchg+(A), Ksmt-ToHit+(3)
Level 2: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Numna-Regen/Rcvry+(3), Numna-Heal(5), RgnTis-Regen+(5), Heal-I(19)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Rchg(9)
Level 6: Assassin's Shock -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13), Mako-Acc/Dmg/EndRdx/Rchg(15)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(25)
Level 10: Swift -- Run-I(A)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(50)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(46)
Level 16: Health -- Mrcl-Rcvry+(A), Heal-I(50), Heal-I(50)
Level 18: Indomitable Will -- RedFtn-Def(A), RedFtn-Def/EndRdx(19), RedFtn-Def/EndRdx/Rchg(23), RedFtn-EndRdx(23)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21)
Level 22: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(40)
Level 24: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 26: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), FrcFbk-Rechg%(36)
Level 28: Heightened Senses -- RedFtn-Def(A), RedFtn-Def/EndRdx(29), RedFtn-Def/EndRdx/Rchg(29), RedFtn-EndRdx(31)
Level 30: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(31), Heal-I(31)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(34), FrcFbk-Rechg%(34)
Level 35: Boxing -- Empty(A)
Level 38: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39)
Level 41: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def/Rchg(42)
Level 44: Moonbeam -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Acc/Dmg(45), Mantic-Dmg/EndRdx(45), Mantic-Acc/ActRdx/Rng(45), Mantic-Dmg/ActRdx/Rchg(46)
Level 47: Shadow Meld -- RedFtn-Def(A), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def/Rchg(48)
Level 49: Super Speed -- QckFt-EndRdx/RunSpd(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 4: Ninja Run



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Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.