Jolting Chain and procs
Think I found my answer... since pseudopets are summoned, the answer is no; alas, no overpowered power pick.
Think I found my answer... since pseudopets are summoned, the answer is no; alas, no overpowered power pick.
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But after that it works as you say, so really it's as useful as sticking them into your single target hold or immob (ie "not very" in the case of the two PROCs you mention).
Indeed, "mostly no." I was quite disappointed to hear this in regard to the Force Feedback +Recharge proc. The idea of getting near permadom with Hasten and one IO was fantastic, but as you say: alas, no.
"If this is to be our end, then I would have them make such an end, as to be worthy of remembrance."
In-game at @AYB
Check it out: http://youtu.be/gAJlQ6o8p9g
What you CAN do, however, is slot it full of target-effect procs. I know I'll be throwing a few in.
Tempest: Chance for End drain.
Devastation: Chance of Hold.
Energy Manipulator: Chance to Stun.
Explosive Strike: Chance for Smashing.
Those alongside two /Accuracy enhances from Perf. Shifter in my planned build...still one MEAN power.
I view it more as a toy power. It's fun to use but if you have a tight build, I'd personally drop it and instead proc out an attack that does good base damage as well.
I know, I know - just what you want to see - yet another jolting chain thread. I'm trying to decide whether or not I want to keep this power in my build...
I realize that simple damage procs work in Jolting Chain, but what about procs that affect the caster and not the target? I'm talking about two procs in particular:
1) Entropic Chaos: chance to heal self
2) Decimation: chance for build up
Will these procs work or fail as they try to affect the target instead of the caster?