The Fear of Burn


AzureSkyCiel

 

Posted

Oh please great disembodied beings that exist but are rarely seen...

You've removed the fear from burn for fire tanks. You've removed the fear from burn for archery defenders.

I beg of thee, please remove the fear of burn from our controller pets.

How silly is it that beings of energy and light (see Phantom Army) who do not even take damage will still run from a fire.

Or, even funnier, my fire imps. They're MADE of fire. Why would they run from it?

Thank you for your time.

Amen.


 

Posted

Quote:
Originally Posted by Bubble_Lord View Post
Oh please great disembodied beings that exist but are rarely seen...

You've removed the fear from burn for fire tanks. You've removed the fear from burn for archery defenders.

I beg of thee, please remove the fear of burn from our controller pets.

How silly is it that beings of energy and light (see Phantom Army) who do not even take damage will still run from a fire.

Or, even funnier, my fire imps. They're MADE of fire. Why would they run from it?

Thank you for your time.

Amen.
Ummm, Fire control doesn't have burn, it has bonfire, which doesn't have fear, but KB, which, while it is annoying, I think I do understand is supposed to both give it an area denial ability as well as some level of balance.
My own fire controller is a Fire/TA controller, so meaning she lays down fire cages, heavy res debuffs, and eventually her bonfire's going to be stacked with lit oil slick arrow, and it will doubtfully be very pretty.
While I want to /unsign this on principle of balance, it would be nice to not need to remember laying down the fire cages first and constantly have to reapply them for full effect.
I shall remain neutral on this.


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Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Ummm, Fire control doesn't have burn, it has bonfire, which doesn't have fear, but KB, which, while it is annoying, I think I do understand is supposed to both give it an area denial ability as well as some level of balance.
My own fire controller is a Fire/TA controller, so meaning she lays down fire cages, heavy res debuffs, and eventually her bonfire's going to be stacked with lit oil slick arrow, and it will doubtfully be very pretty.
While I want to /unsign this on principle of balance, it would be nice to not need to remember laying down the fire cages first and constantly have to reapply them for full effect.
I shall remain neutral on this.
I think the OP is saying that enemy Burn Patches still make his pets flee in terror and he'd like the same changes that were made to Burn for the players should be also made to NPC characters like Scrapyarders etc so that his pets don't do the "AAAAAAH. I'M AFLAME" thing


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
I think the OP is saying that enemy Burn Patches still make his pets flee in terror and he'd like the same changes that were made to Burn for the players should be also made to NPC characters like Scrapyarders etc so that his pets don't do the "AAAAAAH. I'M AFLAME" thing
Enemy burn patches. Friendly burn patches.

My controller teamed with an archery/trick arrow defender who would lay down oil slick arrow and light it up.

My phantom army headed for the hills. While it was funny the first time it lost the charm quickly considering they can't even take damage.


 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Ummm, Fire control doesn't have burn, it has bonfire, which doesn't have fear, but KB, which, while it is annoying, I think I do understand is supposed to both give it an area denial ability as well as some level of balance.
My own fire controller is a Fire/TA controller, so meaning she lays down fire cages, heavy res debuffs, and eventually her bonfire's going to be stacked with lit oil slick arrow, and it will doubtfully be very pretty.
While I want to /unsign this on principle of balance, it would be nice to not need to remember laying down the fire cages first and constantly have to reapply them for full effect.
I shall remain neutral on this.
As Carnifax pointed out, I am talking about controller pets who run from friendly fire. My fire controller teamed with a friends controller (yes, I have several different controllers) who had Phantom Army/Trick Arrow. He'd lay down an oil slick patch and my fire cages would set that on fire. His phantom army and my imps would run out of it and pretty much refused to go back till it dissipated.

Hope that explains it better.


 

Posted

Quote:
Originally Posted by Bubble_Lord View Post
As Carnifax pointed out, I am talking about controller pets who run from friendly fire. My fire controller teamed with a friends controller (yes, I have several different controllers) who had Phantom Army/Trick Arrow. He'd lay down an oil slick patch and my fire cages would set that on fire. His phantom army and my imps would run out of it and pretty much refused to go back till it dissipated.

Hope that explains it better.
Still? Since i18?

That was supposedly fixed in i18 I thought (but it is Oil Slick Arrow, the daddy of all buggy powers).


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Still? Since i18?

That was supposedly fixed in i18 I thought (but it is Oil Slick Arrow, the daddy of all buggy powers).
Yes, it just happened this morning so figured I would come down here and begin my offerings to the gods.