Bane PvP?
First, your main goal is impossible to achieve: VEATs have a Stealth cap of 857.25 feet, and between Cloaking Device and a stealth IO you'll only get to 800 feet - in other words you'd need outside help to even get to the stealth cap, and even then your stealth cap is almost 300 feet lower than a Stalker's so you're at a huge disadvantage there. Rather, the nice thing about VEATs is their higher perception, which allows them to see stealth-capped Stalkers from about 120 feet (instead of 10 feet like all other ATs). If someone else is percep-capped they'll be able to see you from around 300 feet, which means you won't really have the element of surprise unless your opponent doesn't have much perception or is distracted.
If you're going to build a Bane, you'll need to build in some KB protection (can probably get by with 31-35 points for non-Freedom zone PvP, 41 is preferred for Freedom zone, and most arena builds will build for 45-50 points), some HP (get your accolades, shoot for 1700-1800 or more HP), some damage bonus (30% or more is preferred, including Assault if you take it), and lots and lots of ranged defense (60% or more before DR). Banes lack elusivity so their defense doesn't do quite as much for them as it does for other defense-based characters like SR, Ice, Ninjitsu, or even Widows. This is the build I've tooled around with for a long time - it's somewhat expensive but it's solid (though it does not have a secondary form of +perception so you will need to be teamed with an Emp/Pain/Sonic/Storm to see Stalkers):
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
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Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Mace Beam -- KinCrsh-Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(5), KinCrsh-Acc/KB(34), KinCrsh-Rechg/EndRdx(36), HO:Nucle(36), HO:Nucle(37)
Level 1: Wolf Spider Armor -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(3), S'fstPrt-ResDam/EndRdx(3)
Level 2: Bane Spider Armor Upgrade -- S'fstPrt-ResKB(A), TtmC'tng-ResDam(5), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/Rchg(7)
Level 4: Combat Training: Defensive -- Krma-ResKB(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(9), LkGmblr-Rchg+(42), Ksmt-ToHit+(50)
Level 6: Build Up -- AdjTgt-EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(13), AdjTgt-ToHit/Rchg(13), AdjTgt-ToHit(15), AdjTgt-Rchg(15), Rec'dRet-Pcptn(17)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 10: Hurdle -- Jump-I(A)
Level 12: Poisonous Ray -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(25), Dev'n-Dmg/Rchg(25), Dev'n-Acc/Dmg/Rchg(27), LdyGrey-DefDeb/Rchg/EndRdx(27), LdyGrey-%Dam(31)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(33), Mrcl-Heal(36), Numna-Heal/EndRdx(37), Mrcl-Rcvry+(40), Mrcl-Heal/EndRdx(48)
Level 16: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(17)
Level 18: Tactical Training: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(19), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx(34)
Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(33)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc/Rchg(40)
Level 24: Mental Training -- Run-I(A)
Level 26: Placate -- RechRdx-I(A)
Level 28: Cloaking Device -- LkGmblr-Def/EndRdx(A), Krma-ResKB(29), LkGmblr-Rchg+(43), LkGmblr-Def(43)
Level 30: Shatter -- Mako-Dmg/Rchg(A), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg(39), Mako-Dmg/EndRdx(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(40)
Level 32: Grant Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(46)
Level 35: Invisibility -- Krma-ResKB(A)
Level 38: Phase Shift -- RechRdx-I(A)
Level 41: Web Envelope -- TotHntr-Immob/Acc(A), TotHntr-Acc/EndRdx(42), TotHntr-Acc/Rchg(42), TotHntr-EndRdx/Immob(43), TotHntr-Acc/Immob/Rchg(48), TotHntr-Dam%(50)
Level 44: Shatter Armor -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 47: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(48)
Level 49: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 0: Ninja Run
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Set Bonus Totals:
- 18% DamageBuff(Smashing)
- 18% DamageBuff(Lethal)
- 18% DamageBuff(Fire)
- 18% DamageBuff(Cold)
- 18% DamageBuff(Energy)
- 18% DamageBuff(Negative)
- 18% DamageBuff(Toxic)
- 18% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 12.1% Defense(Energy)
- 12.1% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 21.1% Defense(Ranged)
- 5.5% Defense(AoE)
- 18% Enhancement(Accuracy)
- 5% Enhancement(Immobilize)
- 32.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 228.9 HP (21.4%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -43)
- Knockup (Mag -43)
- MezResist(Held) 9.35%
- MezResist(Immobilize) 8.8%
- MezResist(Sleep) 2.2%
- 20% Perception
- 9% (0.16 End/sec) Recovery
- 44% (2.36 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 13% RunSpeed
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Oh, well, thats pretty nice lol. As you can see, I'm new to PvP on VEATs. But I like the build how its set up, but before I roll it I'd also like to just see some other ideas just how other people play it. But its an awesome start, thanks a ton dude.
@Mini-Kin
Freedom is Ma Server
Need a PL? Contact me!
There are several threads in the PvP boards about Bane builds if you want to look around for alternative takes on the build.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
Yeah, I've decided to just not roll a bane. They just don't seem strong enough to really stay with Freedom-Zone right now, but, I will still take ideas for bane builds for PvP in case I ever do roll one
@Mini-Kin
Freedom is Ma Server
Need a PL? Contact me!
If you are set on a VEAT for zone PvP I'd roll a Fortunata since they offer quite a bit more than Banes do without having any of the weaknesses (lack of KB protection, lack of def debuff resistance, lack of elusivity), plus they are ranged and not melee which is a huge advantage.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Hi, I've been trying to make a Bane spider build for PvP for a long while, but...I can't. I want this build to be stalker-ish and have (if possible) capped stealth like a stalker so i can hit and run like one. I don't like stalkers just because everyone has one, so if there's anyway that I could get help on a PvP bane build, that would be awesome! thanks!
@Mini-Kin
Freedom is Ma Server
Need a PL? Contact me!