How do I do this / Why Can't I?
- Can't do in AE (No dialogue options)
- Can't do in AE (Ambushes are available but limited)
- Set enemy group to Empty. Upon completing X objective, create a large number of boss spawns or patrols.
- Can't do in AE (Allies can betray and become enemies but enemies can not become allies/non-hostiles)
- Can't do in AE (No branching)
- Nemesis shall not allow you to have ponies! MWAHAHAHAHAHAHA!
You can't do that, yet.
The stuff in Praetorian and Tip missions is still new technology, it won't show up in AE before they work the last of the kinks out.
Curse you, Nemesis!
NOOOOOOOOOOOOOOOOOO
Thank you friends for the quick replies.
I had a feeling it just wasn't available yet but wanted to be sure I wasn't missing anything obvious.
you could have it all
My empire of dirt
I will let you down
I will make you <3
I haven't been inside the AE interface since just before GR hit, so did ambushes get changed somehow? Does the term "ghoul ambush" have some connotation outside of the usual meanings of the two words that I'm unfamiliar with? Otherwise this should be easy to achieve.
I'll hazard the guess that ghouls aren't available in the AE, right?
Think of Barracuda SF (redside Reichsman). Constant incoming ambushes. In AE we still can't even add a unique boss to our ambushes.
On number two, I doubt it will happen. When AE was in beta they did allow constant amushes, and decided to limit it for various reasons. There's also the chance of the mechanic going nuts and you get them all at once, or with a minimal amount of time between waves. ( Some of the GR ambushes do this.)
Oh, I thought it was intended that way. in GR's beta (I can talk about it now right? >_> <_<) The Message "GHOULS ARE ATTACKING" was met with 8 groups of ghouls attacking you all at once. I assumed this was also what would happen if you hit the time limit on the missions where you had to escape before the police arrived and whatnot. Like a game over but with a tiny chance of getting away.
Also I want to be able to customize those popup messages so I can say stuff like "LAWYERS ARE ATTACKING" or "BADGE EARNED!" "NO JUST KIDDING!"
you could have it all
My empire of dirt
I will let you down
I will make you <3
When I saw the amazing stuff you guys did in the new expansion inside missions it really made my creative buttons light up and so I have a ton of ideas I'd love to translate into missions.
I want to know how to:
1. Make a map empty, have a guy at the front to talk to (or at least have dialogue appear when you "rescue" him), and then have a secondary objective appear, which, when completed, forces you to fight your way to the exit.
pacing wise it's the same as freeing the guy and fighting your way to the boss but it's the story I'm worried about and I just can't seem to figure out how to do it my way.
2. Create a ghoul ambush.
3. Populate the mission with a new mob type when a trigger is activated (if the map was previously empty)
4. Make a mob turn non-hostile when down to below a certain amount of hp. and talk to it. and customize the dialogue.
5. Make a moral choice and turn the mission into a choose-your-own-adventure story. (If you choose to use the philosopher's stone on the Unicorn, turn to page 5, otherwise turn to page 4). This theoretically would allow me to create a different ending by using pages 4 and 5 as different possible outcomes!
6. Also I want a pony. An Evil Unicorn Pony.
you could have it all
My empire of dirt
I will let you down
I will make you <3