ill/therm help :)
Here's my topic I started and had a bit of discussion about it.
http://boards.cityofheroes.com/showthread.php?t=233095
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
No blind????? Every troller really should take their ST hold ASAP. Heck it sets up containment for your SW. I also really don't understand just taking one of your ally shields? Spectral Terror is really overslotted although I'm sure it's for bonuses. Two invisiblities? Not so sure I'd take a targetted aoe damage power on a troller without some method of setting up aoe containment. Not trying to be snarky, but some of your choices don't make a lot of sense. Is this just an excuse to spend a lot of inf? Trying for perma PA.....did you get it? Will your controller be better all around for doing that? Sorry just a little confused.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
It looks to me that this build needs some serious work. Frankly, it looks like you threw together a bunch of sets without an objective. To me, Recharge is far more important than Defense -- if PA and your controls are keeping the foes busy, they won't be shooting at you. However, if you are going to slot for Defense, you need to build off of the Smash/Lethal from your APP, not Ranged Defense or other types. Also, I believe in making a build that makes good use of the powers over IO set bonuses -- I dislike "mule" powers that you don't use.
As MM said, Blind is essential, not only as a single-target hold, but also as a source for damage and Containment for Spectral Wounds. Blind has the same base damage as SW (after the heal-back), and Containment doubles the damage from SW, so skipping Blind puts a serious reduction in your damage ability as well as your single-target control. Plus, if you are going for Recharge, then Blind can be slotted with 4 Basilisk Gaze and some damage.
Warmth and Cauterize: That sixth slot only adds a small amount of Toxic Resistance -- seems a waste to me.
Deceive: That sixth slot adds nice Ranged Defense, but that only helps a bunch if you already have a lot of Ranged Defense, which you don't. I would drop the Confuse IO.
Superior Invis: you don't have enough EndRdx to run this power very much. Consider the LotG Recharge, and then 5 Red Fortunes, making sure you max out on EndRdx. You get an extra 5% Recharge from that.
Do you really need two RunSpeeds in Swift? If you want to run fast, Drop Teleport and use Super Speed.
Phantom Army: Try replacing the Dam/End and Recharge with (a) the two triples from Call to Arms, or even better, (b) Dam/Rech and Chance for Build Up from Soulbound (the purple set).
Spectral Terror: Do you need that Recharge? It is a waste to me. This power needs no slots for the power itself to be effective. The slots are, in effect, a set mule, although the enhancement does make the power more effective.
Forge: That sixth slot is wasted. Status resistance only slightly shortens mez time.
GI: It can be used as a mule, but if you take and slot up Blind, you don't need it.
Phantasm: 4 Expediant plus some additional Acc/Dam in a 5th slot will save a slot.
Combat Jumping: The endurance cost is so low, don't bother slotting for EndRdx. The LotG Recharge in the Default slot is enough.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I was expecting more help than, "I lyke dis powR u shood take it 2" - but I guess that's what you get when you make illusion builds.
Well then, snark won't get you much either. What do you want, someone to just post a whole build for you? We gave you some advice and tips; maybe adjust your build accordingly and let us see that.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
Hi Maxwell, welcome to the Controller boards.
From the look of your build, it looks like you're fairly new to slotting Controllers. What Mental and Local were pointing out is that you've taken a number of set bonuses, but it's unclear what your goals for the build are. In general, on an Illusion character, the key thing to build for is Recharge, because you're able to hide behind your army easily that way.
I took a stab at editing your build to something I might play if I were using the combo, and was pleased with the results. Using only limited purple sets (the somewhat cheaper Confusion and Hold sets) I was able to get you both perma-Hasten and very close to perma-Phantom Army. I did it by switching you from the Ice APP to the new villain Mace Mastery PPP. Also, remember we are soon going to be getting the Fitness pool for free, so there is no need to explicitly choose Swift/Hurdle/Health/Stamina, though you need to keep slots open for putting into Stamina (which Mids doesn't currently allow).
Here is the build. I only spent about an hour on it so I can't guarantee it's perfect, as I didnt check it for things like the "rule of 5" for all set bonuses, but it may provide a start.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Spectral Rainbow NO PURP: Level 48 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(11), BasGaze-Acc/EndRdx/Rchg/Hold(11), Dmg-I(13), Dmg-I(13)
Level 1: Warmth -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(3), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31)
Level 2: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(5), CoPers-Acc/Rchg(5), CoPers-Conf/EndRdx(7), CoPers-Conf%(9)
Level 4: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(34)
Level 6: Thermal Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(34), ImpSkn-EndRdx/Rchg(34), ImpSkn-ResDam/EndRdx/Rchg(36), ImpSkn-Status(37)
Level 8: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Rchg(29)
Level 10: Plasma Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(37), ImpSkn-EndRdx/Rchg(37), ImpSkn-ResDam/EndRdx/Rchg(40), ImpSkn-Status(40)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Recall Friend -- Zephyr-ResKB(A)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(19), ExRmnt-Dmg/EndRdx(21), RechRdx-I(21), RechRdx-I(23)
Level 20: Thaw -- ImpSkn-ResDam/EndRdx(A), ImpSkn-EndRdx/Rchg(40), ImpSkn-ResDam/Rchg(43), ImpSkn-ResDam/EndRdx/Rchg(46), ImpSkn-Status(46)
Level 22: Flash -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(23), UbrkCons-Acc/Hold/Rchg(25), UbrkCons-Acc/Rchg(25), UbrkCons-EndRdx/Hold(27)
Level 24: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43)
Level 26: Spectral Terror -- Acc-I(A)
Level 28: Forge -- Rec'dRet-Pcptn(A)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Phantasm -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg(33)
Level 35: Heat Exhaustion -- RechRdx-I(A), Acc-I(36), RechRdx-I(36)
Level 38: Melt Armor -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(39)
Level 41: Poisonous Ray -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Disruptor Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), Ksmt-ToHit+(48)
Level 49: Personal Force Field -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
------------
Set Bonus Totals:
- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 2.5% Defense(Energy)
- 2.5% Defense(Negative)
- 1.25% Defense(Ranged)
- 4.5% Max End
- 8% Enhancement(Heal)
- 24% Enhancement(Accuracy)
- 121.3% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 80.1 HP (7.88%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 27.5%
- MezResist(Held) 27.5%
- MezResist(Immobilize) 33%
- MezResist(Sleep) 34.1%
- MezResist(Stun) 29.7%
- MezResist(Terrorized) 31.9%
- 20% Perception
- 12.5% (0.21 End/sec) Recovery
- 30% (1.27 HP/sec) Regeneration
- 6.62% Resistance(Fire)
- 6.62% Resistance(Cold)
- 6% XPDebtProtection
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From the look of your build, it looks like you're fairly new to slotting Controllers. What Mental and Local were pointing out is that you've taken a number of set bonuses, but it's unclear what your goals for the build are. In general, on an Illusion character, the key thing to build for is Recharge, because you're able to hide behind your army easily that way.
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The reason why I didn't take plasma shield is because it's virtually useless. S&L resistance does most of the work, and if someone gets punched in the face a little too hard - I just throw them a heal. Not taking the useless second shield saves me loads of time to use my other, more useful, powers. I didn't really care for flash because the play style I have for this toon doesn't call for me to occasionally run into melee. I didn't want to have to keep running back and forth because doing this all the time adds up and wastes a lot of time. Spectral Terror and PA aggro management suited me just fine as far as mitigation goes.
I haven't heard anything about the fitness pool being free before. When will this start? That's exciting.
You didn't give any tips at all and you're calling me snarky for pointing that out. How adorable.
Here's an improved version that has very close to perma Phantoms. Note this one uses some purple sets. You could take out the Apocalypses and Ragnoraks and reslot as I had them in the previous build to save a ton of cash but sacrifice some Recharge.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Spectral Rainbow IMPROVED: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(11), BasGaze-Acc/EndRdx/Rchg/Hold(11), Dmg-I(13), Dmg-I(13)
Level 1: Warmth -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(3), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31)
Level 2: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(5), CoPers-Acc/Rchg(5), CoPers-Conf/EndRdx(7), CoPers-Conf%(9)
Level 4: Spectral Wounds -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(31), Apoc-Dam%(34)
Level 6: Thermal Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(34), ImpSkn-EndRdx/Rchg(34), ImpSkn-ResDam/EndRdx/Rchg(36), ImpSkn-Status(37)
Level 8: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Rchg(29)
Level 10: Plasma Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(37), ImpSkn-EndRdx/Rchg(37), ImpSkn-ResDam/EndRdx/Rchg(40), ImpSkn-Status(40)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Recall Friend -- Zephyr-ResKB(A)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(19), ExRmnt-Dmg/EndRdx(21), RechRdx-I(21), S'bndAl-Build%(23)
Level 20: Thaw -- EndRdx-I(A)
Level 22: Flash -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(23), UbrkCons-Acc/Hold/Rchg(25), UbrkCons-Acc/Rchg(25), UbrkCons-EndRdx/Hold(27)
Level 24: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(40), Abys-Acc/EndRdx(43), Abys-Acc/Fear/Rchg(46), Abys-Fear/Rng(46)
Level 28: Forge -- RechRdx-I(A)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Phantasm -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg(33)
Level 35: Heat Exhaustion -- RechRdx-I(A), Acc-I(36), RechRdx-I(36)
Level 38: Melt Armor -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(39)
Level 41: Poisonous Ray -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Disruptor Blast -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46)
Level 47: Scorpion Shield -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/Rchg(48), RedFtn-EndRdx(50), RedFtn-Def(50)
Level 49: Personal Force Field -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
------------
Set Bonus Totals:
- 19% DamageBuff(Smashing)
- 19% DamageBuff(Lethal)
- 19% DamageBuff(Fire)
- 19% DamageBuff(Cold)
- 19% DamageBuff(Energy)
- 19% DamageBuff(Negative)
- 19% DamageBuff(Toxic)
- 19% DamageBuff(Psionic)
- 2.5% Defense(Energy)
- 2.5% Defense(Negative)
- 1.25% Defense(Ranged)
- 2.25% Max End
- 2.75% Enhancement(Terrorized)
- 4% Enhancement(Confused)
- 39% Enhancement(Accuracy)
- 8% Enhancement(Heal)
- 135% Enhancement(RechargeTime)
- 91.6 HP (9%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 20%
- MezResist(Held) 20%
- MezResist(Immobilize) 25%
- MezResist(Sleep) 24.4%
- MezResist(Stun) 22.2%
- MezResist(Terrorized) 24.4%
- 14% (0.23 End/sec) Recovery
- 36% (1.53 HP/sec) Regeneration
- 8.82% Resistance(Fire)
- 8.82% Resistance(Cold)
- 4% XPDebtProtection
The reason why I didn't take plasma shield is because it's virtually useless. S&L resistance does most of the work, and if someone gets punched in the face a little too hard - I just throw them a heal. Not taking the useless second shield saves me loads of time to use my other, more useful, powers. I didn't really care for flash because the play style I have for this toon doesn't call for me to occasionally run into melee. I didn't want to have to keep running back and forth because doing this all the time adds up and wastes a lot of time. Spectral Terror and PA aggro management suited me just fine as far as mitigation goes.
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Flash is up to you, but in this case it's an easy way to slot an extra 10% Recharge. It's a huge radius (30ft) and up every 60 seconds. It's also the only strong AoE control you bring to teams. Spectral Terror is ok-ish but enemies get to take a swing (or run) every time a teammate takes a swing, or once every 10 seconds if the enemies are caught in a "rain" power. It's nothing to sneeze at but is not remotely competitive with other AoE controls. Flash helps you even that out some when you're the long Controller on a big team.
I haven't heard anything about the fitness pool being free before. When will this start? That's exciting. |
Plasma is just as good as fire shield. Many players build for S/L and do fine against S/L opponents without help, whereas those same players might get absolutely wrecked by an energy attack. Get the shields. Takes like 20 seconds to buff a full team.
Plasma Shield is one of the best powers in Thermal. I recommend not skipping it. I would actually prefer to skip Cauterize than Plasma Shield.
Flash is up to you, but in this case it's an easy way to slot an extra 10% Recharge. It's a huge radius (30ft) and up every 60 seconds. It's also the only strong AoE control you bring to teams. Spectral Terror is ok-ish but enemies get to take a swing (or run) every time a teammate takes a swing, or once every 10 seconds if the enemies are caught in a "rain" power. It's nothing to sneeze at but is not remotely competitive with other AoE controls. Flash helps you even that out some when you're the long Controller on a big team. Next issue. I would wait to respec til then. |
i19 wont be out for a while I'm sure. It will probably come with a free respec, anyway.
The reason you want Plasma Shield is that (at least the way I slotted it in these builds) it provides 20% Resistance to Fire, Cold, and Energy. These sources of attack are extremely common. Unlike Defense based protection, Resistance based protection does not pick the highest value modifier to reduce damage. If any part of an attack does Fire, Cold, or Energy damage and the attack hits you, you take 100% of the portion of the attack of that damage type.
For example, Fire Ball (using Blaster values) does 12.5 Smashing damage, 78.8 Fire damage at base. If you get hit by this power with only Thermal Shield on, you take 80% of the 12.5 Smashing (10 damage) and 100% of the Fire damage. If Plasma Shield had been on you would have reduced that damage to 78.8 * .80 = 63 damage from the Fire portion.
More pointedly, Resistance effectively raises your max HP against certain damage types. If you put 20% Resistance on a lvl 50 Blaster with no +HP, you raise his or her HP from 1204.8 to 1445.76 as long as they're getting hit by damage of the type you guarded them against. The more HP the character has, the more effective this is. A Tanker (say, an Ice tank) with capped HP has 3534 HP without shields, and 4240 effective HP with them. That's an 800 HP difference you'd be throwing away against Fire, Cold, and Energy by skipping Plasma Shield.
The ITF specifically is a bad place to test the effectiveness of Plasma Shield. IIRC almost everything in that particular Task Force does slash or lethal damage. Sources of Fire, Cold, and Energy are very common however, and skipping Plasma Shield is not something I would encourage you to do, for the same reason I'd advise a Scrapper, Brute, Tanker, etc not to skip similar powers in their sets. The heal is useful but even moreso when your team has more effective HP.
I don't have the entire Task Force memorized bit for bit. I can however tell you that Fire, Cold, and Energy attacks are very common in the game in general. It's your call on whether to skip the power since it's your character, but there is a reason Plasma Shield appears in nearly every top-tier Thermal Radiation build I've seen posted.
The buildup from soulbound allegiance actually works for PA? I figured since they are unaffected by all buffs, it would apply to that as well (and it shows up as a buff on my MM pets when it procs).
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I also recommend replacing the common Recharge with the Dam/Rech from the Soulbound set. With 4 Expediant Reinforcements, that slotting gives you capped Damage AND Rech, decent Accuracy and the added Regen bonus from the two Soulbounds.
and to Maxwell> I thought you were snarky to MM. She didn't have to respond to your build at all. She was nice enough to take the time to point out a significant weakness in your build. She may not have had time to do a full analysis like I did. I generally don't like to do a "rebuild" of other people's builds. I point out where there may be problems, and then let you do your own re-build with your own preferances. MM is always one of the most helpful people on these boards, and even if her response is short, it was worth listening to. When someone donates their time to help you out, even if you don't feel that their help was what you wanted, there is no need to be negative about it.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Just doing a respec here, and I thought I'd ask my fellow heroes for some tips and tricks on my illusion / thermal build.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Spectral Rainbow: Level 50 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Thermal Radiation
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(33), Decim-Acc/Dmg/Rchg(39)
Level 1: Warmth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(5), Dct'dW-Rchg(7)
Level 2: Thermal Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(21), ImpSkn-EndRdx/Rchg(25), ImpSkn-ResDam/EndRdx/Rchg(27), ImpSkn-Status(29), S'fstPrt-ResDam/Def+(31)
Level 4: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11), Dct'dW-Rchg(11)
Level 6: Deceive -- CoPers-Conf(A), CoPers-Acc/Conf/Rchg(13), CoPers-Conf/Rchg(15), CoPers-Acc/Rchg(17), CoPers-Conf/EndRdx(34), CoPers-Conf%(37)
Level 8: Superior Invisibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(33)
Level 10: Recall Friend -- RechRdx-I(A)
Level 12: Swift -- Run-I(A), Run-I(31)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(27)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29), Mrcl-Heal(34)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(23), ExRmnt-Dmg/EndRdx(23), RechRdx-I(25)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(36)
Level 22: Power of the Phoenix -- RechRdx-I(A)
Level 24: Teleport -- Range-I(A)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(37), Abys-Acc/Fear/Rchg(40), Abys-Fear/Rng(40), Abys-Acc/EndRdx(43), RechRdx-I(43)
Level 28: Forge -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(42), AdjTgt-Rchg(43)
Level 30: Group Invisibility -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(31)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(39), ExRmnt-+Res(Pets)(39)
Level 35: Heat Exhaustion -- Acc-I(A), RechRdx-I(36)
Level 38: Melt Armor -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(42), AnWeak-Acc/Rchg(45), AnWeak-DefDeb/EndRdx/Rchg(45), AnWeak-Acc/Rchg/EndRdx(46), Achilles-ResDeb%(46)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Frozen Armor -- GftotA-Def/EndRdx(A), GftotA-Def(45), Ksmt-ToHit+(46)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), ImpSwft-Dam%(50)
Level 49: Combat Jumping -- RedFtn-Def/EndRdx(A), LkGmblr-Rchg+(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 0: Ninja Run