Rogue/Vig tips in Paragon/RI


Jade_Dragon

 

Posted

This is something that occurred to me last night.

As a Hero, becoming a Vigilante means ignoring the welfare of civilians in the pursuit of justice.

In Paragon City, all tips have a Hero and a Vigilante Option. Vigilante options are less altruistic than Heroic options, and it's no stretch of the imagination to see how following the path of the Vigilante too far could lead to a drop into villainy.

...Then you go the the Rogue Isles, and all that is available are Villain Tips.

Again, it's no stretch of the imagination to see someone descend into villainy. You can easily see how that would work.

The problem is that Paragon City and the Rogue Isles seem to have some sort of magical alignment enforcing field that immediately pulls people toward the city's "core" alignment. Rogues going to Paragon City immediately begin doing Pro Bono work. Vigilantes going to the Rogue Isles immediately begin doing stuff for the Evulz.

The problem isn't that these options exist. They make perfect sense. The issue is a lack of a moderate option.

What I would (ideally) like to see, someday, is the addition of tips that fit with the general idea of your new alignment.

I understand the flaw, of course. Rogues and Vigilantes cannot share their respective tips with one another, nor can they share tips with the opposite "core" faction. That means a Rogue who wishes to do Rogue Missions in Paragon City is forced to do so on a team consisting only of Rogues.

Still... it would be a nice option.


 

Posted

Quote:
Originally Posted by NightErrant View Post
What I would (ideally) like to see, someday, is the addition of tips that fit with the general idea of your new alignment.
Rogue and Vigilante tips DO fit with the general idea of their new alignment. They are not just used to "turn" to Rogue or Vigilante, they are used to stay that way.

The only problem is that you can only access Vigilante tips in Paragon City, and only Rogue tips in the Rogue Isles. There are no Vigilante tips in the Rogue Isles. That's more a technological issue, since the Rogue tips would be useless to you. (Except for the XP)

Honestly, I think the bigger issue is that if you are in the Rogue Isles, you are either a villain, or you are planning to be a villain. As a Vigilante you are either completing your fall to villain, or you are playing along in order to accomplish some private idea of "the greater good". Even if you team with villains, you are helping them do villainous things.


 

Posted

Basic run down of what it should be (IMO, anyhow);

Paragon: Hero tips, Vigilante Tips, Rogue Tips
Rogue Isles: Villain tips, Rogue Tips, Vigilante Tips

There may be some wierd tech issue in the way we don't know about. But, basically, if your a vigilante in the Isles, you should be able to stay a vigilante, or take the plunge into Villain. Theres little to no point of having just Villain choices there. It kind of defeats the immersion and...purpose?


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Posted

I don't think it's a tech issue, I think it's just the devs don't want to create 60 more missions when only 1/4 of the players in the game can take them.

Vigilante Tips are in Paragon City where the Heroes can also take them, and Rogue Tips are in the Rogue Isles where Villains can take them. If you added Vigilante Tips to the Rogue Isles, they would ONLY be visible to the Vigilantes. No one else.

A better solution would be for the Vigilantes to get a Vigilante point for the Rogue mission, with just a change to the accept text to explain why, other than money, he's out to do good. But there, I think, is where the technology doesn't exist. The same mission can't reward two different points based on your Alignment.

(Then again, maybe it can. If the Rouge Missions awarded a Rogue Point AND a Vigilante Point, the Rogues and Villains wouldn't get the Vigilante point, just as the Vigilante won't get the Rogue point. We know this works just fine for a team including a Vigilante. He just gets nothing for running the mission)


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post

A better solution would be for the Vigilantes to get a Vigilante point for the Rogue mission, with just a change to the accept text to explain why, other than money, he's out to do good. But there, I think, is where the technology doesn't exist. The same mission can't reward two different points based on your Alignment.

(Then again, maybe it can. If the Rouge Missions awarded a Rogue Point AND a Vigilante Point, the Rogues and Villains wouldn't get the Vigilante point, just as the Vigilante won't get the Rogue point. We know this works just fine for a team including a Vigilante. He just gets nothing for running the mission)
This is a beautiful and elegant solution. The devs write out a third storyline and just apply the Rogue actions to it with the only differences being the contact text and spoken text in the mission.

Bravo!
-Rachel-


 

Posted

Quote:
Originally Posted by Steampunkette View Post
This is a beautiful and elegant solution. The devs write out a third storyline and just apply the Rogue actions to it with the only differences being the contact text and spoken text in the mission.
Not sure if it'll work yet, but hey, if it's as easy as just doubling up the reward and letting the system sort it out, that's great.