Best team AT
Elec/rad, or Earth/rad controller.
Honestly, just make a Spider and close this thread.
A team of spiders is the most ridiculous thing you'll see in this game. Recently creating a Spider has inspired me to make a blueside Leadership-based SG. Once I19 hits and Fitness is out of the picture, I think you'll begin to see a lot more Assault, thankfully.
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
For 'best team AT' there's no straight answer. In fact, the 'AT' thing is a misnomer. The way the game works there are powersets that greatly benefit from large mob/multiple ally situations, then there are those that are better for small/solo situations. Of course, there are a few that are great in both.
The measure I'd use is this: does the presence of a player on a character significantly improve the team performance, or allow them to accomplish things they otherwise could not? Yup. these are the ones that do well on teams.
Funky thing is, there are different ways of approaching this...I'll give so combos I've found useful, and how:
Bots/Forcefield/leadership/medicine mastermind:
The robots have some great damage, add disposable but tough bodies to the fray to distract, and generally stay out of people's way. The forcefields make the team close to untouchable, and can clump enemies. The leadership gives all better attack, more defense, and tohit, the healing helps for the few things that get throught the shields. This is both the damage/distraction/buffing route of team contribution all on one character.
Mind/Psi/concealment dom: (now keeps domination stacked up at all times)
This offers no buffs, but ensures that a handful of attacks will escape a crowd at best. The fact that nothing much fights back means even the least survivable mash of team members can go nuts. The reaaly tough stuff? With enough domination, it can still be held, and drain psyche ruins regeneration rates on such foes. Lockdown is a less-considered route to team contributions, but it's excellent regardless. Oh, and it can control entire groups without notice, and ghost missions too.
Inv/SS tank: (defense bonuses galore)
Damage is okay, but not great, absolutely no direct contribution to team member stats. But who cares? A tank that can take the toughest foes head on and distract foes makes this another form of lockdown. So long as you're alive, the chances of the team getting damaged is well reduced.
Crab/crab/leadership arachnos soldier:
This is like having a lower-damage blaster around that also tanks and buffs. Being able to take a facefull of attention while blasting crowds to oblivion and giving the entire team an extra bunch of defense and 30% extra damage? nothing to sneaze at. Oh, and it can debuff a group's resistance too. Good stuff.
Kinetic/electric/electric defender:
This one is a tad squishy, but its effect is still powerful. damage cap allies, sap enemies-even giant monsters-into helplessness, give good recharge, recovery,healing, refill endurance, debuff fo damage and regeneration, and have two holds to boot? It's a handy team member. Did I mention has a nuke it can immediately recover from as well?
So i do have a Elec/SD scrapper Cheaply built but survives well. In groups while they fight one mob, i go and destroy another and let them come finish what i am doing. Rinse and repeat basically. Now i would like to make a toon that will Help my group out. Been considering always either a dom or a troller. But recently also been looking into a Fender, with its powers a rad/sonic. Was wondering out of all of those what would be the best for a team helping person. Open to all opinions. I know my project after this toon will probably be a tank. But at this time. Its time for me to be a heal B**ch..
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Depending on what you mean by being a 'heal b**ch', you could be either very useful to the team or the opposite. Empathy is a great set if played well. However, though healing is a part of what empathy does (and a dead useful one, despite what some people will tell you), there's a lot more to it than that. If you want to play an empath, go for it, but learn how to play one well. Don't be one of those morons that just runs around with their AoE heal on auto and does nothing else. If you aren't dead-set on being a healer (i.e. an empathy), there are some other great choices of support sets. Cold domination, kinetics, radiation emission, and thermal radiation are also superb choices. Force field and sonic resonance are one-trick-ponies for the most part. Force field is more so, but also better at what it does than sonic. Storm summoning is a good set, but probably the most difficult to play well, and is kind of a half support half control set. Trick arrow is inferior to the other sets and should be avoided.
For a primary, I'd suggest plant or earth. Earth has, bar none, the best hard controls in the game, and hefty defense debuffs make for a useful secondary effect. It's low damage though. Plant doesn't have as much hard control, but seeds of confusion is arguably the single best control power in the game and it comes early. It also does quite a bit more damage than earth control does.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.