Bug? Static Field doesn't accept End Mod Sets


 

Posted

Electric Control/Static Field accepts End Mod enhancements, but not End Mod sets. Is that by design?

I know there are a few powers that deliberately don't accept sets of a corresponding enhancement type. If I remember correctly, the Taunt auras fall into that category. So, is Static Field another power that deliberately omits a set type, or was it overlooked?


Please try MA arc ID 351455, "Shard Stories: Scavenger's Hunt." Originally created for the Dr. Aeon contest, it explores the wild potential of one of the City's most concept-rich but content-poor settings: the Shadow Shard.

 

Posted

All I can say to that is... "bwuh?"

I mean seriously, it *should*, and I just expected it to, so I haven't even looked yet.

-=boggles=-


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Posted

Yep, checked again last night to be double-sure.

Conductive Aura accepts End Mod sets (as expected), but Static Field does not. Static only accepts Sleep and Slow Movement sets.

I thought it might be a case where procs like Energy Manipulator/Chance to Stun might affect friendly targets (as I believe it did once upon a time if slotted in Speed Boost), but wasn't that problem solved ages ago?

In general, except where there's some sort of clear issue or conflict, the established pattern is that powers tend to accept sets corresponding even to their secondary effects. So, was there a problem with Static Field and End Mod sets? If it was a deliberate omission, what was the reason? Color me curious.


Please try MA arc ID 351455, "Shard Stories: Scavenger's Hunt." Originally created for the Dr. Aeon contest, it explores the wild potential of one of the City's most concept-rich but content-poor settings: the Shadow Shard.