Revisiting my MA/ FA


mauk2

 

Posted

I was revisiting my Martial Arts/ Fire Aura since both sets got a nice boost and I wanted to post it so people could point out what they would change. I'm not familiar with the new changes so any opinions would be helpful.

My goal was to go high HPs and that's what I focused on. I saw the shadowmeld option but didn't try that in yet (Considering it). Also was considering the fire pool to embrace + Fireball mobs to soften them up.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

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Vixen Foxfire: Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(7), TtmC'tng-ResDam/Rchg(9), S'fstPrt-ResKB(50)
Level 2: Cobra Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(13)
Level 4: Healing Flames -- Numna-Heal/EndRdx/Rchg(A), Numna-EndRdx/Rchg(15), Numna-Heal(15), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17)
Level 6: Focus Chi -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(21), RechRdx-I(43)
Level 8: Crane Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(21), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(25), FrcFbk-Rechg%(25)
Level 10: Air Superiority -- Acc-I(A)
Level 12: Swift -- Run-I(A)
Level 14: Fly -- Flight-I(A), Zephyr-ResKB(27), Winter-ResSlow(27)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(29), TtmC'tng-ResDam/Rchg(29)
Level 18: Health -- Numna-Heal(A), Numna-Heal/Rchg(19), Numna-Heal/EndRdx(42), Numna-Regen/Rcvry+(43)
Level 20: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(40), Efficacy-EndMod/Rchg(40), P'Shift-End%(46)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
Level 24: Crippling Axe Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37), RechRdx-I(37)
Level 26: Boxing -- Acc-I(A)
Level 28: Burn -- Dmg-I(A), Dmg-I(39), RechRdx-I(39), RechRdx-I(40)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(31), TtmC'tng-ResDam/Rchg(31)
Level 32: Eagles Claw -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(34), RechRdx-I(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Rise of the Phoenix -- RechRdx-I(A), RechRdx-I(50)
Level 41: Consume -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc(42), Efficacy-EndMod/Acc/Rchg(42), Oblit-%Dam(43), Sciroc-Dam%(45), Erad-%Dam(46)
Level 44: Focused Accuracy -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(46), GSFC-ToHit(48)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(48), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(50)
Level 49: Temperature Protection -- ImpSkn-Status(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run


The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

This is just at first glance, but I noticed that you skipped Dragon's Tail, MA's only AoE attack, and a decent KD power for some damage mitigation. My first suggestion would be to replace Crane Kick with Dragon's Tail, because Crane Kick now can be replaced with Cobra Strike with its nearly identical stats (except stun over KB). Slot that with 5 Obliterations, and the Force Feedback proc, and you get about the same slotting for +recharge but getting better AoE coverage.

I haven't looked at anything else yet, so this is just a preliminary critique.


 

Posted

But wouldn't Crane Kick be worth more than Dragon's Tail as DT does less damage? Force feedback could be slotted in both as well. (But I can see it better in Dragon's Tail as I think it rolls for every enemy hit.)


The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by TigerKnight View Post
But wouldn't Crane Kick be worth more than Dragon's Tail as DT does less damage? Force feedback could be slotted in both as well. (But I can see it better in Dragon's Tail as I think it rolls for every enemy hit.)
Take dragon tail! Slot it, love it.

It is among the best mitigation powers that scrappers get, and with a FA, you want that.

Plus, it can combine with the new nuclear-powered Burn in glorious ways.

To be honest, I feel MA/FA to be one of the stronger combo's out there now. Martial arts needs damage, fire needs protection. Each offers what the other is lacking. The synergies are numerous and strong.

Argh, I just have too many things I wanna play now! There is TOO MUCH AWESOME.

I'm quitting my job, that's all there is to it....