Looking for a Invul/ElecM Tanker Build
Do you have any particular goals for this build? Are you hoping for soft-cap Defense, or +recharge, or max regeneration, or all 4 travel powers?
I dont want all 4 travel powers for sure. Basically its gonna be a farm build, not quit sure what you would need for that but if its possible I would also like resistance and defense to energies and elements. I don't know if thats asking too much or saying too little, but here is a build I found somewhere on the forums, was wondering if you want to take a look at it.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Faradic Charge: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5)
Level 1: Charged Brawl -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(39), Dct'dW-Rchg(48)
Level 4: Jacobs Ladder -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(9), C'ngBlow-Acc/Rchg(9), Erad-Acc/Rchg(15), Erad-Dmg(29), Erad-Acc/Dmg/EndRdx/Rchg(31)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(15), Mocking-Taunt/Rchg/Rng(17), Mocking-Acc/Rchg(17), Mocking-Taunt/Rng(19), Zinger-Dam%(19)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Heal-I(A), Heal-I(39), Heal-I(39)
Level 18: Invincibility -- GftotA-Def(A), GftotA-Def/EndRdx(23), GftotA-Def/Rchg(29), GftotA-Def/EndRdx/Rchg(31)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/EndRdx(40), Efficacy-EndMod/Acc(40)
Level 22: Thunder Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(40), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(43), M'Strk-Acc/EndRdx(43), FrcFbk-Rechg%(46)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(27)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(33)
Level 28: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(37)
Level 30: Chain Induction -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(33), P'ngFist-Acc/Dmg/EndRdx/Rchg(34), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/EndRdx(34), P'ngS'Fest-Dmg/Rchg(37)
Level 32: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(50), Aegis-ResDam/EndRdx/Rchg(50)
Level 35: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(36)
Level 38: Lightning Rod -- Erad-Dmg(A), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Acc/Dmg/Rchg(46), M'Strk-Acc/EndRdx(46)
Level 41: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(42), S'dpty-Def/Rchg(45), S'dpty-Def/EndRdx/Rchg(45)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/EndRdx(48), Efficacy-EndMod(48)
Level 49: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
Good build; it would work fine as is. A few options you might consider:
Since you're not taking Hasten, you might want to build in a little more recharge. One easy way to do that is to replace the Perfect Zinger in Taunt with a sixth Mocking Beratement for a 7.5% recharge bonus.
Instead of Serendipity, use another GotA set or Lotg in Weave. Lotg would be an especially good pick if you can afford the +Recharge IO.
Unless you're planning to use it at lot--and I certainly wouldn't--I think there's a better use for the fifth slot in Boxing. For instance, you could put a recharge in Build Up so you have it more often, or use it to add a Kismet +Acc to CJ or Tough Hide.
I'd also use a Multi Strike Acc/Dam/End in Thunderstrike and Lightning Rod instead of a Acc/End so you hit the ED cut-off for Damage.
Otherwise, looks good!
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Okay, so your saying keep 4 slots in boxing and use the 5th for build up tough hide CJ? And there are no purple IO's. Money isnt really an issue if they would make the build better to add some?
Ok following what you said this is what I came up with
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Faradic Charge: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5)
Level 1: Charged Brawl -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(39), Dct'dW-Rchg(48)
Level 4: Jacobs Ladder -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(9), C'ngBlow-Acc/Rchg(9), Erad-Acc/Rchg(15), Erad-Dmg(29), Erad-Acc/Dmg/EndRdx/Rchg(31)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(15), Mocking-Taunt/Rchg/Rng(17), Mocking-Acc/Rchg(17), Mocking-Taunt/Rng(19), Mocking-Rchg(19)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Heal-I(A), Heal-I(39), Heal-I(39)
Level 18: Invincibility -- GftotA-Def(A), GftotA-Def/EndRdx(23), GftotA-Def/Rchg(29), GftotA-Def/EndRdx/Rchg(31)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/EndRdx(40), Efficacy-EndMod/Acc(40)
Level 22: Thunder Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(40), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(43), M'Strk-Acc/Dmg/EndRdx(43), FrcFbk-Rechg%(46)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(33), Ksmt-ToHit+(33)
Level 28: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(37)
Level 30: Chain Induction -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(33), P'ngFist-Acc/Dmg/EndRdx/Rchg(34), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/EndRdx(34), P'ngS'Fest-Dmg/Rchg(37)
Level 32: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(50), Aegis-ResDam/EndRdx/Rchg(50)
Level 35: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(36)
Level 38: Lightning Rod -- Erad-Dmg(A), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Acc/Dmg/Rchg(46), M'Strk-Acc/Dmg/EndRdx(46)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(45)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/EndRdx(48), Efficacy-EndMod(48)
Level 49: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
Okay, so your saying keep 4 slots in boxing and use the 5th for build up tough hide CJ? And there are no purple IO's. Money isnt really an issue if they would make the build better to add some?
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As for purples, if you want to stay at the soft-cap for S/L/E/NE/F/C, you won't be able to replace any of the sets that provide defense bonuses, which limits your options. But you could put purples in some of your powers, if you're not replacing more desirable bonuses. IMO, one thing you definitely should consider is slotting a LotG set in both Invinc and Weave. (Def/End, Def/End/Rchg, Def, +Recharge) But of course if you prefer the current bonuses, leave it as it is.
Here's what I would do with that build if you have money to spend. I suppose if you *really* want to spend money you could go for a PvP IO like the Gladiator's Armor +3 Defense, (2 billion + currently) but I have trouble convincing myself it's worth the influence when you can achieve the same goal for far less.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Faradic Charge: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Charged Brawl -- KntkC'bat-Knock%:35(A), KntkC'bat-Acc/Dmg:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:50(13)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal:50(39), Dct'dW-Rchg:50(48)
Level 4: Jacobs Ladder -- M'Strk-Acc/Dmg/EndRdx:50(A), Erad-Dmg/Rchg:30(9), Erad-Acc/Dmg/Rchg:30(15), Erad-Dmg:30(29), Erad-Acc/Dmg/EndRdx/Rchg:30(31)
Level 6: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(9)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(21), RctvArm-ResDam:40(23)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(15), Mocking-Taunt/Rchg/Rng:50(17), Mocking-Acc/Rchg:50(17), Mocking-Taunt/Rng:50(19), Mocking-Rchg:50(19)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(39), Heal-I:50(39)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(23), LkGmblr-Def:50(29), LkGmblr-Rchg+:50(31)
Level 20: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(31), P'Shift-End%:50(40)
Level 22: Thunder Strike -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(27), Erad-Dmg:30(40), Erad-Dmg/Rchg:30(43), FrcFbk-Rechg%:50(43), M'Strk-Acc/Dmg/EndRdx:50(43)
Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Knock%:35(25), KntkC'bat-Dmg/Rchg:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(27)
Level 26: Tough Hide -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(33), LkGmblr-Def/EndRdx:50(33), Ksmt-ToHit+:30(40)
Level 28: Resist Physical Damage -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(37), Aegis-ResDam/Rchg:50(37)
Level 30: Chain Induction -- P'ngFist-Acc/Dmg:25(A), P'ngFist-Acc/Dmg/Rchg:25(33), P'ngFist-Acc/Dmg/EndRdx/Rchg:25(34), P'ngS'Fest-Acc/Dmg:30(34), P'ngS'Fest-Dmg/EndRdx:30(34), P'ngS'Fest-Dmg/Rchg:30(37)
Level 32: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(36), Aegis-ResDam/Rchg:50(45), Aegis-ResDam/EndRdx/Rchg:50(46), Aegis-EndRdx/Rchg:50(50)
Level 35: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(36), Aegis-ResDam/Rchg:50(36)
Level 38: Lightning Rod -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(42), Erad-Acc/Dmg/EndRdx/Rchg:30(42), Erad-Acc/Dmg/Rchg:30(46), M'Strk-Acc/Dmg/EndRdx:50(46)
Level 41: Weave -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def/EndRdx/Rchg:40(42), LkGmblr-Def:40(45), LkGmblr-Rchg+:40(45)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- Efficacy-EndMod/Acc:50(A), Efficacy-EndMod/EndRdx:50(48), Efficacy-EndMod:50(48)
Level 49: Build Up -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(50), RechRdx-I:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
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Set Bonus Totals:
- 17.4% Defense(Smashing)
- 17.4% Defense(Lethal)
- 17.1% Defense(Fire)
- 17.1% Defense(Cold)
- 17.4% Defense(Energy)
- 17.4% Defense(Negative)
- 3% Defense(Psionic)
- 10.2% Defense(Melee)
- 10.2% Defense(Ranged)
- 12.4% Defense(AoE)
- 7.2% Max End
- 4% Enhancement(Heal)
- 42.5% Enhancement(RechargeTime)
- 18% Enhancement(Accuracy)
- 5% FlySpeed
- 267.1 HP (14.3%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 7.7%
- MezResist(Sleep) 2.2%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 1.5% (0.03 End/sec) Recovery
- 60% (4.69 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 20% RunSpeed
- 2.5% XPDebtProtection
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1428;741;1482;HEX;| |78DA9D934B6F125114C7EF002DA53C860A14FAA294B652FAA0455DF85898D8475A2| |D9154EC4A6DA6F40AD38E43338346766EDC75A16EDCD8B8F71B183F83515B9F1FC1| |A81FC1E079DC9218774EE0FF837BCF3DF77FCEBD537AB81412E2D165A185162DC37| |5B72A86BD279DDE8AACD6ED86D5A8B5222B8663EC98D5CC62DD706AD22F844873D0| |D692BC2B6D5716D6EC07F72D5B3AC6B66999CDD6889A2E494BCAC2B225AB4DC7AC1| |A160FF4ADD975E948BB5938F9112A371A56615D1AFBA65DE33F2B66D396AE1B567F| |6AF5264CE927713BD271EBE67E6C79DFAC169661E35A6BAB64B84DE9B452602F0FD| |FE30088065FD1F68934FCC809CF28234BF08D31928011F15617EA81F00A202B7ACB| |8C0D42E806631750141F032A39846BD7341CEA5E679408A7AF13E6CB847790DDABC| |2BD4DCAD0F3C383FB467E1286BF13D2BF08FDD0E32EF6AE75C529434F82F019F6F5| |F38CD7CF55C5B9AA3897D3CFC5BD870D03BC6157A0EEC1A5119310DD65EC114E598| |C7B846ED837C8D945708A6C266128CC89449887FC30A4739447BFC9D56E322628E0| |2BECDCA76964B22F4A33FD31C2301793E6627A20518C737B62195A9A7E464672CF0| |91FA08A84AA22C1AD19E47EE5B85FD3DCC4E9C7143ECD9DD5206D925779937C8629| |3ED1141FE5201FE537B039A07A39C0C6326C2CC3A673BF05663F82B82155EFD0399| |A9958601409C73A86B1CD912B8094C82C12C69618AB94686C8D307195E0059BA3EA| |828E72DA714E3BCB69E7CE128A67085FC04556B9C8FE153ECEE19FC0C5A4BA6393D| |C9E3CB727CFAD9BE3D6CD71977CB0FD94AA7E2A4A97261F23CCC61909C24BB8B733| |EA02CCCCD0D25770210ACA4AE109B57EFE29E38070045616D4C12E1C7AF0948B2F1| |89C61D8D779DBE0038F58FF67A4ECEBBC6242A391BCAFF34AB70351784578F67F9F| |D7A1932D031BBDA0159432CA26CA2D94DB2877500C946D942A4AFB4D67B57E1E7D5| |D40B98872092501FEC40146FA83204194104A182582A2A34451622883288728ED3F| |8D360094| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
That looks good, one thing I might do is replace the Pulverizing Fistcuff and Pounding Slugfest in Chain Induction with Hectacomb. And does it make a big difference that alot of these IO's are lvl 25-40 instead of 50?
That looks good, one thing I might do is replace the Pulverizing Fistcuff and Pounding Slugfest in Chain Induction with Hectacomb. And does it make a big difference that alot of these IO's are lvl 25-40 instead of 50?
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Slotting lower level enhancements is a trade-off. It means that the enhancement values will be lower, but you'll keep the bonuses to lower levels if you exempt. Sometimes having lower enhancement values won't make a difference, for instance, slotting 4 level 35 LotGs in Invinc and Weave will still keep you at the ED cut-off, but replacing the EndMod IOs in Stamina with level 35s will yield 2% less recovery than if it's slotted with 50s. You really have to decide on a case-by-case basis whether or not the greater enhancement values or bonuses are more important.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Ahh I see, ok. I just liked having the higher damage with higher level IO's
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Oh thanks I didn't know that. But what does ED or Pre-ED mean?
Oh thanks I didn't know that. But what does ED or Pre-ED mean?
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http://paragonwiki.com/wiki/Enhancement_Diversification
To summarize, when I talk about the ED cut-off, that's the point at which enhancing a power further for that attribute is no longer worthwhile. You can do it, but some pretty draconian diminishing returns kick in.
Taking the example of Chain Induction, 97.29% is the actual damage enhancement value that is applied to power, and the pre-ED number is the enhancement value you would have gotten before ED's diminishing returns were applied.
Because of this, probably the best way to get additional damage to an attack is to add a damage proc. When you have one slotted, a certain percentage of the time additional damage will be applied above and beyond the normal damage of the attack, without ED's diminishing returns. For instance, you could replace the Force Feedback +Recharge in Thunder Strike with the Armageddon Chance for Fire Damage and 33% of the time 100 points of Fire Damage will be applied along with the normal damage. Using procs is especially effective in a PBAoE attack, since the chance for additional damage applies to every target. Lightning Rod would be another good place to put a damage proc if you can scare up another slot.
Hope that helps!
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Yes thanks that helps alot, and one other thing I could do is instead of getting Jumping I could get Speed. Are there any positive or negative effects with that?
Yes thanks that helps alot, and one other thing I could do is instead of getting Jumping I could get Speed. Are there any positive or negative effects with that?
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So I wouldn't recommend it, unless you decide you don't care about being soft-capped, or there's something else you could drop to get CJ as well as Hasten/SS.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
I'd like to say I made the build and it is excellent. Can take 54's no problem but one thing that is a problem, my attacks don't do very much damage. Lighting rod is the only thing that does good damage.
Anybody? It took me 15 mins to do +0 Freakshow AE run with no bosses. Then I saw somebody do it in 6 mins at +1 with the bosses. I don't really care too much about being softcapped I would just like to be able to deal a bit more damage.
Hey everybody, I tried making my own build in mids..without much sucess. I was wondering if anybody had a good build they could share? I'm looking for PvE but post PvP if you have one. Thanks