DrTabasco

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  1. What if I switched Cobra Strike for Resilence?
  2. Just wondering if there was anything I could do to make it better. I currently have it on one of my toons but its not fully slotted yet. I was also told I should get Tough?

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    ma regen: Level 50 Magic Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Soul Mastery
    Hero Profile:
    Level 1: Storm Kick -- GS-Acc/Dmg(A), GS-Acc/Dmg/End/Rech(3), GS-Acc/End/Rech(3), GS-%Dam(5), Mako-Dam%(34)
    Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36)
    Level 2: Reconstruction -- Numna-Heal(A), Numna-Heal/EndRdx/Rchg(7), Numna-Heal/Rchg(7)
    Level 4: Cobra Strike -- Mako-Dam%(A), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), T'Death-Acc/Dmg/EndRdx(23)
    Level 6: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(11), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(17), P'Shift-EndMod/Acc/Rchg(17)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(13)
    Level 10: Focus Chi -- AdjTgt-EndRdx/Rchg(A), AdjTgt-Rchg(13), AdjTgt-ToHit(15), AdjTgt-ToHit/Rchg(15), AdjTgt-ToHit/EndRdx/Rchg(50)
    Level 12: Maneuvers -- LkGmblr-Rchg+(A), SW-Def(34), SW-Def/EndRdx(36), SW-Def/EndRdx/Rchg(46)
    Level 14: Dull Pain -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/EndRdx(19), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31)
    Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 18: Crane Kick -- GS-Acc/Dmg(A), GS-Acc/Dmg/End/Rech(21), GS-Acc/End/Rech(21), GS-%Dam(23), Mako-Dam%(27), T'Death-Dam%(43)
    Level 20: Super Speed -- HO:Micro(A), HO:Micro(34)
    Level 22: Super Jump -- HO:Micro(A)
    Level 24: Integration -- Mrcl-Heal/Rchg(A), Mrcl-Heal(25), Mrcl-Heal/EndRdx(25)
    Level 26: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(27), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(43), Rec'dRet-Pcptn(50)
    Level 28: Instant Healing -- Panac-Heal(A), Panac-Heal/EndRedux(29), Panac-EndRdx/Rchg(29), Panac-Heal/Rchg(33), Panac-Heal/+End(45)
    Level 30: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(37), Ksmt-ToHit+(48)
    Level 32: Crippling Axe Kick -- GS-%Dam(A), GS-Dam/Rech(33), GS-Dam/End/Rech(33), GS-Acc/Dmg/End/Rech(36), GS-Acc/End/Rech(37)
    Level 35: Invisibility -- LkGmblr-Rchg+(A)
    Level 38: Eagles Claw -- Hectmb-Acc/Rchg(A), Hectmb-Dmg/Rchg(39), Hectmb-Dmg/EndRdx(39), Hectmb-Dam%(39), Hectmb-Acc/Dmg/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40)
    Level 41: Moment of Glory -- SW-Def/EndRdx(A), SW-ResDam/Re TP(42), SW-Def(42), SW-Def/Rchg(42), LkGmblr-Rchg+(43)
    Level 44: Dark Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Dmg/EndRdx(46), Apoc-Dam%(46), GJ-Dam%(50)
    Level 47: Shadow Meld -- LkGmblr-EndRdx/Rchg(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48)
    Level 49: Phase Shift -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Stamina -- Empty(A)
  3. And there is a 26 sec down time to hasten
  4. Ok thanks for posting the build. Not sure which one is best but one thing I will say is that I don't think that I need taunt. This is a solo farming toon, when I want to tank I have a tank that can do that just great.
  5. ops seems that it didnt post last time, here it is

    Code:
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  6. I made a few changes to try and bring up the res/def up a little bit..not sure if they're for the better or the worse but here it is

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    fire/fire: Level 50 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery
    Villain Profile:
    Level 1: Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/Rchg(25)
    Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-ResDam(5)
    Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-%Dam(50)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13)
    Level 6: Swift -- Run-I(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
    Level 10: Temperature Protection -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(48)
    Level 12: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(21), AdjTgt-ToHit/EndRdx/Rchg(21), AdjTgt-Rchg(23), AdjTgt-EndRdx/Rchg(23)
    Level 14: Super Speed -- EndRdx-I(A)
    Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(27)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19), RgnTis-Regen+(19)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-End%(39)
    Level 22: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc(31)
    Level 24: Breath of Fire -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(31), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(33)
    Level 26: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(34), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(36)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36)
    Level 30: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(39), Stpfy-Acc/Stun/Rchg(50)
    Level 32: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(48), ImpArm-ResDam(48), ImpArm-ResDam/EndRdx/Rchg(50)
    Level 35: Weave -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(37), LkGmblr-Def/EndRdx(43), LkGmblr-Def/Rchg(46), LkGmblr-Def(46)
    Level 38: Rise of the Phoenix -- Amaze-Stun(A), Amaze-Stun/Rchg(40), Amaze-Acc/Stun/Rchg(40), Amaze-Acc/Rchg(40), Amaze-EndRdx/Stun(43)
    Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
    Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 49: Fiery Embrace -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 2: Ninja Run
  7. I made a few changes to try and bring up the res/def up a little bit..not sure if they're for the better or the worse but here it is

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    fire/fire: Level 50 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery
    Villain Profile:
    Level 1: Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/Rchg(25)
    Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-ResDam(5)
    Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-%Dam(50)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13)
    Level 6: Swift -- Run-I(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
    Level 10: Temperature Protection -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(48)
    Level 12: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(21), AdjTgt-ToHit/EndRdx/Rchg(21), AdjTgt-Rchg(23), AdjTgt-EndRdx/Rchg(23)
    Level 14: Super Speed -- EndRdx-I(A)
    Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(27)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19), RgnTis-Regen+(19)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-End%(39)
    Level 22: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc(31)
    Level 24: Breath of Fire -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(31), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(33)
    Level 26: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(34), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(36)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36)
    Level 30: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(39), Stpfy-Acc/Stun/Rchg(50)
    Level 32: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(48), ImpArm-ResDam(48), ImpArm-ResDam/EndRdx/Rchg(50)
    Level 35: Weave -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(37), LkGmblr-Def/EndRdx(43), LkGmblr-Def/Rchg(46), LkGmblr-Def(46)
    Level 38: Rise of the Phoenix -- Amaze-Stun(A), Amaze-Stun/Rchg(40), Amaze-Acc/Stun/Rchg(40), Amaze-Acc/Rchg(40), Amaze-EndRdx/Stun(43)
    Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
    Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 49: Fiery Embrace -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 2: Ninja Run
  8. Hmm, I don't do blue side. Is there anything I could do to make it a bit more survivable?
  9. So basically overall is this a good farm build now?
  10. Oh ok, I guess I missed that first time I looked at it.
  11. Ah ok, somebody else made the build for me so I'm not quite sure what the main goal was. One thing that concerned me was the 0% knockback protection, isn't that a must have?
  12. For Farming use.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    fire/fire: Level 50 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery
    Villain Profile:
    Level 1: Fire Sword -- Empty(A)
    Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-ResDam(5), TtmC'tng-EndRdx(48)
    Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(9)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13)
    Level 6: Swift -- Run-I(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
    Level 10: Temperature Protection -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(17), TtmC'tng-EndRdx/Rchg(17), TtmC'tng-ResDam/EndRdx/Rchg(19), TtmC'tng-ResDam(19), TtmC'tng-EndRdx(50)
    Level 12: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(21), AdjTgt-ToHit/EndRdx/Rchg(21), AdjTgt-Rchg(23), AdjTgt-ToHit/EndRdx(23)
    Level 14: Super Speed -- EndRdx-I(A)
    Level 16: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(25), TtmC'tng-EndRdx/Rchg(25), TtmC'tng-ResDam/EndRdx/Rchg(27), TtmC'tng-ResDam(27), TtmC'tng-EndRdx(48)
    Level 18: Health -- Numna-Regen/Rcvry+(A)
    Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(50)
    Level 22: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(50)
    Level 24: Breath of Fire -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(31), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(33)
    Level 26: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(34), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(36)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
    Level 30: Boxing -- Empty(A)
    Level 32: Tough -- ImpArm-ResPsi(A)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def/Rchg(46), LkGmblr-Def(46), LkGmblr-Def/EndRdx/Rchg(48)
    Level 38: Rise of the Phoenix -- Amaze-Stun(A), Amaze-Stun/Rchg(40), Amaze-Acc/Stun/Rchg(40), Amaze-Acc/Rchg(40), Amaze-EndRdx/Stun(43)
    Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
    Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 49: Fiery Embrace -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 2: Ninja Run
  13. I don't have any good farm toons yet
  14. Is there any way to make this build a little cheaper without decreasing its effectiveness?
  15. Guess I better start saving then lol
  16. Thanks that looks good. Money isn't really an issue because I can just get it over time but how expensive is that build?
  17. Ok so how's this looking

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  18. Ok I tried to follow what you said and here is what I came up with. There were 4 extra slots which I really didn't know what to do with though..any sugestions?

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Magic Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Soul Mastery
    Hero Profile:
    Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/EndRdx/Rchg(3), KntkC'bat-Knock%(5), GS-%Dam(34)
    Level 1: Fast Healing -- Panac-Heal(A)
    Level 2: Reconstruction -- Numna-Heal(A), Numna-Regen/Rcvry+(7), Numna-Heal/Rchg(7), Numna-Heal/EndRdx(36)
    Level 4: Cobra Strike -- Mako-Dam%(A), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), T'Death-Acc/Dmg/EndRdx(23), Mako-Dmg/EndRdx(34)
    Level 6: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(11), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(17), P'Shift-EndMod/Acc/Rchg(17)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 10: Focus Chi -- Rec'dRet-Pcptn(A), RechRdx-I(15), RechRdx-I(15)
    Level 12: Maneuvers -- LkGmblr-Rchg+(A)
    Level 14: Dull Pain -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/EndRdx(19), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31)
    Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 18: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dam%(21), T'Death-Dmg/EndRdx/Rchg(23), Mako-Dam%(27), T'Death-Acc/Dmg/EndRdx(43)
    Level 20: Super Speed -- Run-I(A)
    Level 22: Super Jump -- Jump-I(A)
    Level 24: Integration -- Mrcl-Rcvry+(A), Mrcl-Heal(25), Mrcl-Heal/EndRdx(25), Mrcl-Heal/Rchg(34), RgnTis-Regen+(36)
    Level 26: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(27), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(43)
    Level 28: Instant Healing -- Panac-Heal(A), Panac-Heal/EndRedux(29), Panac-EndRdx/Rchg(29), Panac-Heal/Rchg(33), Panac-Heal/+End(45)
    Level 30: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31)
    Level 32: Crippling Axe Kick -- GS-%Dam(A), GS-Dam/Rech(33), GS-Dam/End/Rech(33), GS-Acc/Dmg/End/Rech(36), GS-Acc/End/Rech(37), GS-Acc/Dmg(37)
    Level 35: Invisibility -- LkGmblr-Rchg+(A), Ksmt-ToHit+(37), LkGmblr-Def(46)
    Level 38: Eagles Claw -- Hectmb-Acc/Rchg(A), Hectmb-Dmg/Rchg(39), Hectmb-Dmg/EndRdx(39), Hectmb-Dam%(39), Hectmb-Acc/Dmg/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40)
    Level 41: Moment of Glory -- SW-Def/EndRdx(A), SW-ResDam/Re TP(42), SW-Def(42), SW-Def/Rchg(42), LkGmblr-Rchg+(43)
    Level 44: Vengeance -- LkGmblr-Rchg+(A)
    Level 47: Moonbeam -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Dmg/EndRdx(48), Apoc-Dam%(48)
    Level 49: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(50), Thundr-Acc/Dmg/Rchg(50), Thundr-Dmg/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 2: Ninja Run
  19. Ok I tried to follow the things in the post by Empathika, my first ever PvP build lol. Here it is. Please critique!

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  20. Come on nobody has a build? lol
  21. Does anybody have a MA/Regen build they could post?
  22. Soo if anybody here is good with mids feel free to make a build and post it
  23. Ok I went with fire blast just because it uses much less end than melt armor
  24. By the way this is my current build...if its better than the one i just posted?



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    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  25. Thanks for the reply, but are you sure that fire ball is worth taking over melt armor? There is no AoE