KM / SR Tips to improve?
KM lacks a lot of aoe for farming and sr is not a good farming set period
elec /sd, /fa /da /ela would be better
spines /fa or /da
fire /sd or /fa
If you insist on using that set and want to add in another aoe switch villain side at 50 go lighting ball because it only requires 1 prereq not 2 like fireball and switch back
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
KM lacks a lot of aoe for farming and sr is not a good farming set period
elec /sd, /fa /da /ela would be better spines /fa or /da fire /sd or /fa If you insist on using that set and want to add in another aoe switch villain side at 50 go lighting ball because it only requires 1 prereq not 2 like fireball and switch back |
But as far as KM/SR being able to hold it's own.. there shouldn't be a problem, though I haven't looked over your build just yet.
The Infamous Kytherion Arx! (@Streethawk)

Founder of Femme Triumph & Battle Chasers
Kytheria Aurelia - Vengeance Doll - Barricade Buster
Streethawk - Arc-Angel - Quantum Soldier
Finally took a look at the build this morning and ... *drumroll* ...looks pretty solid. Granted not they way I would slot but you still got some solid numbers and balance overall. I don't see too much that you can tweak.
Personally, the only thing I would do different is go for a higher defense. Sure, soft-cap is at around 45% but I always like a little extra in case I do get defense debuffed. I hate being too far below soft-cap. Also I try to slot alternate damage IOs (negative damage, lethal damage, etc) when I can incorporate it or have a slot or 2 I can spare. Helps when going up against enemies that are particularly resistant to your damage type, and the alternate damage type always helps up damage output when they fire off either way.
Once I get mine up to 50 to fully IO, I'll run it through some testing. As of now I'm not a huge fan of Repulsing Torrent but the extra AoE/Cone of damage would obviously be helpful in a farm/herding type environment. I'll just have to overcome my stubborness of concept and give in to my scrapperish need to kill faster. >_<
Good job. =)
The Infamous Kytherion Arx! (@Streethawk)

Founder of Femme Triumph & Battle Chasers
Kytheria Aurelia - Vengeance Doll - Barricade Buster
Streethawk - Arc-Angel - Quantum Soldier
Wha?? Lies! I use a couple of my SR toons for farming all the time.. though I will agree that km/sr might not be a good combo. Elec/ or db/ or fire/ might be better balanced if you're looking for an /sr farming scrapper.
But as far as KM/SR being able to hold it's own.. there shouldn't be a problem, though I haven't looked over your build just yet. |
Yes /sr can survive farming maps but it is still not a good farming secondary.
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
Great feedback everyone, thanks! I realize that this toon would not "primarily" farm, but I wanted the option available.
Taking some of the input above into consideration, made some changes to increase the "farm-ability" of the combo - and make it more useful to groups. Lets face it, no AOE (or lack of a valid AOE) slows everyone down.
Took out Hasten and Super Jump to fit in Blaze Mastery and came up with something that would work (now to make the 2.2 billion influence...)
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Looking to improve this build for PVE and Farming. A problems I ran into is fitting in Blaze Mastery for Fireball. It required me to not take a travel power or hasten, which would increase travel time and reduce damage over time. So, came up with the following "all around" build that includes soft cap def and near perma hasten (perma with Force Feedback triggering in Quick Strike). Could use some tips on making it better... need to avoid PVP io's ....