km/nin stalker build help


Beelzy

 

Posted

I just got my stalker to 50 and I need some help with a pvp build. I have not played since the pvp changes....so I have no idea what to pick and stuff so any help would be much appreciated. Also I was wondering if it would be possible to solo any avs with this toon...or is that impossible with a stalker? Thanks in advance for any help you guys can give me :P


 

Posted

I made a build. This is for pve and I think I could solo avs pretty easy with it....yes i used a lot of purples.


Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Body Blow

  • (A) Empty
Level 1: Hide
  • (A) Gift of the Ancients - Run Speed +7.5%
Level 2: Smashing Blow
  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (3) Touch of Death - Damage/Recharge
  • (11) Touch of Death - Accuracy/Damage/Endurance
  • (11) Touch of Death - Damage/Endurance/Recharge
  • (13) Touch of Death - Chance of Damage(Negative)
Level 4: Ninja Reflexes
  • (A) Red Fortune - Defense/Endurance
  • (5) Red Fortune - Defense/Recharge
  • (5) Red Fortune - Endurance/Recharge
  • (13) Red Fortune - Defense/Endurance/Recharge
  • (15) Red Fortune - Defense
  • (15) Red Fortune - Endurance
Level 6: Assassin's Strike
  • (A) Touch of Death - Accuracy/Damage
  • (7) Touch of Death - Damage/Endurance
  • (7) Touch of Death - Damage/Recharge
  • (17) Touch of Death - Accuracy/Damage/Endurance
  • (17) Touch of Death - Damage/Endurance/Recharge
  • (19) Touch of Death - Chance of Damage(Negative)
Level 8: Danger Sense
  • (A) Red Fortune - Defense/Endurance
  • (9) Red Fortune - Defense/Recharge
  • (9) Red Fortune - Endurance/Recharge
  • (19) Red Fortune - Defense/Endurance/Recharge
  • (48) Red Fortune - Defense
  • (50) Red Fortune - Endurance
Level 10: Build Up
  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (25) Adjusted Targeting - Recharge
Level 12: Placate
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 14: Hurdle
  • (A) Jumping IO
Level 16: Kuji-In Rin
  • (A) Recharge Reduction IO
Level 18: Health
  • (A) Miracle - +Recovery
Level 20: Kuji-In Sha
  • (A) Panacea - Heal
  • (21) Panacea - Hea/Recharge
  • (21) Numina's Convalescence - Heal
Level 22: Stamina
  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod
  • (23) Efficacy Adaptor - EndMod
Level 24: Kick
  • (A) Force Feedback - Chance for +Recharge
Level 26: Tough
  • (A) Gladiator's Armor - Resistance
  • (27) Gladiator's Armor - Resistance/Rech/End
  • (27) Gladiator's Armor - End/Resist
  • (29) Gladiator's Armor - TP Protection +3% Def (All)
  • (29) Gladiator's Armor - Recharge/Endurance
  • (31) Gladiator's Armor - Recharge/Resist
Level 28: Weave
  • (A) Shield Wall - Defense/Endurance
  • (31) Shield Wall - Defense/Recharge
  • (31) Shield Wall - Endurance/Recharge
  • (33) Shield Wall - Defense/Endurance/Recharge
  • (33) Shield Wall - Defense
  • (33) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 30: Burst
  • (A) Armageddon - Damage
  • (34) Armageddon - Damage/Recharge
  • (34) Armageddon - Accuracy/Damage/Recharge
  • (34) Armageddon - Accuracy/Recharge
  • (36) Armageddon - Damage/Endurance
  • (36) Armageddon - Chance for Fire Damage
Level 32: Focused Burst
  • (A) Apocalypse - Damage
  • (36) Apocalypse - Damage/Recharge
  • (37) Apocalypse - Accuracy/Damage/Recharge
  • (37) Apocalypse - Accuracy/Recharge
  • (37) Apocalypse - Damage/Endurance
  • (42) Apocalypse - Chance of Damage(Negative)
Level 35: Concentrated Strike
  • (A) Hecatomb - Damage
  • (39) Hecatomb - Damage/Recharge
  • (40) Hecatomb - Accuracy/Damage/Recharge
  • (40) Hecatomb - Accuracy/Recharge
  • (40) Hecatomb - Damage/Endurance
  • (42) Hecatomb - Chance of Damage(Negative)
Level 38: Smoke Flash
  • (A) Accuracy IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 41: Blinding Powder
  • (A) Coercive Persuasion - Confused
  • (42) Coercive Persuasion - Confused/Recharge
  • (43) Coercive Persuasion - Accuracy/Recharge
  • (43) Coercive Persuasion - Accuracy/Confused/Recharge
  • (43) Coercive Persuasion - Confused/Endurance
  • (45) Coercive Persuasion - Contagious Confusion
Level 44: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 47: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (48) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 49: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (50) Performance Shifter - EndMod
  • (50) Efficacy Adaptor - EndMod
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Assassination
Level 2: Ninja Run


 

Posted

Recharge is low (don't think you want to keep popping Kick to get that proc to hit) as well as regen. AoE Def is a little low too.