Outdoor "Named" mobs
This is something that struck me when running around the Underground tunnels in Praetoria gathering badges - there should be special, unique named versions of normal mobs that can spawn in those tucked away corners of maps that nobody really visits. They could have unique dialogue that maybe reveals a bit more lore than standard NPC spawns, and maybe have recoloured costumes to stand out from other, normal bosses. They could even have a higher chance to drop salvage or recipes than normal, though I don't know how good of an idea that is; it might encourage people to camp them (Though there could perhaps be a badge for defeating all of them).
It just seems like adding in unique enemy NPCs to otherwise unvisited parts of the world might be a neat little extra reward for people who like to explore around. |
I'd also love to see EBs and AVs occasionally heading from place to place in appropriate zones. Like Burkeholder moving through the Striga Isle base on his way from one door to another. Or Lillitu in Nerva, running around Thorn Island.
-Rachel-
That's a neat idea too, though that's a bit more similar to GMs where it would be a kind of zone event (though maybe with no notification so you'd have to just find them).
Captain Skylark Shadowfancy and the Tomorrownauts of Today. Arc ID: 337333 - Signal:Noise, where is everybody? Arc ID: 341194
@The Cheshire Cat - Isn't it enough to know I ruined a pony making a gift for you?
12 second horror stories - a writing experiment.
That's a neat idea too, though that's a bit more similar to GMs where it would be a kind of zone event (though maybe with no notification so you'd have to just find them).
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Though having Bonesnap or Subject Zero running around could be cool, y'know?
-Rachel-
Well, we do already have a Longbow EB in Nerva.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Yeah, but who'd voluntarily fight a Ballista?
I'd also love to see EBs and AVs occasionally heading from place to place in appropriate zones. Like Burkeholder moving through the Striga Isle base on his way from one door to another. Or Lillitu in Nerva, running around Thorn Island.
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I would.

I think the thing is the Ballista isn't so much a named boss as a super-mob. There's not one guy called Ballista (Ballista-1 doesn't count), but a whole class of guys within Longbow that are Ballistae. The only other comparison I can think of are the Rikti, who have the HA suits and their Magi, both of which aren't individuals but entire classes of a faction, and both of them already appear outside, in the RWZ. There's also the EB Zombies, in the invasions, as a class and not a character.
I think it should happen, especially if there's the tech to give them some kind of reaction dialogue, but there's not actually a precedent for this.
This is something that struck me when running around the Underground tunnels in Praetoria gathering badges - there should be special, unique named versions of normal mobs that can spawn in those tucked away corners of maps that nobody really visits. They could have unique dialogue that maybe reveals a bit more lore than standard NPC spawns, and maybe have recoloured costumes to stand out from other, normal bosses. They could even have a higher chance to drop salvage or recipes than normal, though I don't know how good of an idea that is; it might encourage people to camp them (Though there could perhaps be a badge for defeating all of them).
It just seems like adding in unique enemy NPCs to otherwise unvisited parts of the world might be a neat little extra reward for people who like to explore around.
Captain Skylark Shadowfancy and the Tomorrownauts of Today. Arc ID: 337333 - Signal:Noise, where is everybody? Arc ID: 341194
@The Cheshire Cat - Isn't it enough to know I ruined a pony making a gift for you?
12 second horror stories - a writing experiment.