FIRE/SS Tank
Level 24: Acrobatics -- EndRdx-I(A), KBDist-I(25), KBDist-I(34), KBDist-I(40) |
Thanks for the tip sung. I did some looking at this build and did some rearanging. Got my hp up to 2500+ with accolades. I somehow managed to get exactly 41 pts of kb prot. Here's what I'm planning for now. This will be a zone only toon.
Do I need to add more kb prot? I know I can slot 1 more if need be.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Flaming Discharge PVP: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Fire Shield -- ImpArm-ResDam(A), TtmC'tng-ResDam/Rchg(9), TtmC'tng-ResDam/EndRdx(11), ImpArm-ResDam/EndRdx(15), TtmC'tng-ResDam(19)
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dam%(43), Mako-Acc/Dmg(43), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 2: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal(5), S'fstPrt-ResKB(17)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34), C'ngImp-Acc/Dmg(37), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(48)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hurdle -- Jump-I(A), Jump-I(27)
Level 10: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(11), Zephyr-ResKB(25), Jump-I(40)
Level 12: Plasma Shield -- S'fstPrt-ResKB(A), TtmC'tng-ResDam/Rchg(13), TtmC'tng-ResDam/EndRdx(13), ImpArm-ResDam/EndRdx(15), TtmC'tng-ResDam(19)
Level 14: Super Speed -- Zephyr-ResKB(A), HO:Micro(50)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 18: Super Jump -- Zephyr-ResKB(A), HO:Micro(50)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(33)
Level 22: Knockout Blow -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(23), Hectmb-Dmg/Rchg(25), Hectmb-Dam%(33)
Level 24: Acrobatics -- EndRdx-I(A)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27)
Level 28: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(31), Rec'dRet-Pcptn(31)
Level 30: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(37)
Level 32: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(34)
Level 35: Hurl -- Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(36), Apoc-Dmg/EndRdx(36), Apoc-Dmg/Rchg(36), Apoc-Dam%(37)
Level 38: Foot Stomp -- Armgdn-Acc/Dmg/Rchg(A), Armgdn-Acc/Rchg(39), Armgdn-Dmg/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(40), Oblit-%Dam(40)
Level 41: Stone Prison -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Build%(43)
Level 44: Fossilize -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Quick Sand -- RechRdx-I(A), RechRdx-I(48)
Level 49: Phase Shift -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
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here, definately not a master of tank builds since I don't have one, but changed around your slotting, and no taunt?? I didn't change any of your power selections but you should drop something and get it.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Flaming Discharge PVP: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Fire Shield -- ImpArm-ResDam(A), TtmC'tng-ResDam/Rchg(9), TtmC'tng-ResDam/EndRdx(11), ImpArm-ResDam/EndRdx(15), TtmC'tng-ResDam(19)
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dam%(43), Mako-Acc/Dmg(43), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 2: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal(5), S'fstPrt-ResKB(17)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34), GS-%Dam(37)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Hurdle -- Jump-I(A), Jump-I(27)
Level 10: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(11), Zephyr-ResKB(25)
Level 12: Plasma Shield -- S'fstPrt-ResKB(A), TtmC'tng-ResDam/Rchg(13), TtmC'tng-ResDam/EndRdx(13), TtmC'tng-ResDam(15)
Level 14: Super Speed -- Zephyr-ResKB(A), HO:Micro(40), HO:Micro(50)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 18: Super Jump -- Zephyr-ResKB(A), HO:Micro(19), HO:Micro(50)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(33)
Level 22: Knockout Blow -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(23), Hectmb-Dmg/Rchg(25), Hectmb-Dam%(33), GladNet-Dam%(50)
Level 24: Acrobatics -- KBDist-I(A)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27)
Level 28: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(31), Rec'dRet-Pcptn(31)
Level 30: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(37)
Level 32: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(34)
Level 35: Hurl -- Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(36), Apoc-Dmg/EndRdx(36), Apoc-Dmg/Rchg(36), Apoc-Dam%(37)
Level 38: Foot Stomp -- Armgdn-Acc/Dmg/Rchg(A), Armgdn-Acc/Rchg(39), Armgdn-Dmg/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(40), Oblit-%Dam(40)
Level 41: Stone Prison -- GJ-Dam%(A), GJ-Acc/Dmg/End/Rech(42), Dev'n-Acc/Dmg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Dev'n-Dmg/Rchg(48)
Level 44: Fossilize -- GJ-Dam%(A), GJ-Acc/End/Rech(45), GladNet-Dam%(45), UbrkCons-Dam%(45), G'Wdw-Dam%(46), NrncSD-Dam%(48)
Level 47: Quick Sand -- RechRdx-I(A), RechRdx-I(48)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
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OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
No taunt in there?? Huh, I guess I over looked that. I coulda swore I had it in there. grumble grumble Gotta go over this build again.
before I start, just to let you know I'm usin my phone, lol. 1. Fire shield, 2. Jab, 3. Healing flames, 4. Haymaker, 5. Cobat jumping, 6. Hasten, 7. Hurdle, 8. Stealth, 9. Sj, 10. Ss, 11. Health, 12. Stamina, 13. Plasma shield, 14. Taunt, 15. Kob, 16. Rage, 17. Acro, 18. Invis, 19. Hurl, 20. Fiery embrace, 21. Stone prison, 22. Fossilize, 23. Phase, 24. Temp protection.
lol I guess I coulda just said swap out foot stomp and quick sand, but select the powers in that order and you'll be set up to slot ur powers correctly.
Would I need foot stomp for pvp? It'd be useful against MM's but how many ppl are going to just stand there and wait for me to get close enuf to use it?
The only option I see is to drop foot stomp for taunt. I don't have a problem doing that if the general consensus says foot stomp is not really needed.
foot stomp isn't good in pvp. It has very limited uses. People think it's good for stalkers but you only have a 5% chance of hitting a stalker in hide, unless a stalker hits something that unresistable, like, caltrops. Plus if you jump into a mm's mob, ur gonna die, especially if you think your gonna be able to foot stomp him to death. You'll get hit with melt armour and HE and have no end for phase and then you'll die. Taunt shouldn't ever be skipped. Taunt kills the range of attacks, plus it helps you stop people from spiking ur teammates.
As far as quicksand goes, skip it for temp protect and one slot it with winter's slow res for even more slow res on an auto power.
Yeah I was gonna skip foot stomp in the build i did for him, but thought maybe we wanted that and quicksand for some odd reason.....
OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
Made some adjustments and here's what I ended up with. I don't really know why I went with quicksand. I took foot stomp out of habit. Easily replaced by taunt.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Flaming Discharge PVP: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Fire Shield -- ImpArm-ResDam(A), TtmC'tng-ResDam/Rchg(9), TtmC'tng-ResDam/EndRdx(11), ImpArm-ResDam/EndRdx(15), TtmC'tng-ResDam(19)
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dam%(43), Mako-Acc/Dmg(43), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 2: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal(5), S'fstPrt-ResKB(17)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34), C'ngImp-Acc/Dmg(37), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(48)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hurdle -- Jump-I(A), Jump-I(27)
Level 10: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(11), Zephyr-ResKB(25), Jump-I(40)
Level 12: Plasma Shield -- S'fstPrt-ResKB(A), TtmC'tng-ResDam/Rchg(13), TtmC'tng-ResDam/EndRdx(13), ImpArm-ResDam/EndRdx(15), TtmC'tng-ResDam(19)
Level 14: Super Speed -- Zephyr-ResKB(A), HO:Micro(50)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 18: Super Jump -- Zephyr-ResKB(A), HO:Micro(50)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(33)
Level 22: Knockout Blow -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(23), Hectmb-Dmg/Rchg(25), Hectmb-Dam%(33)
Level 24: Acrobatics -- EndRdx-I(A)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27)
Level 28: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(31), Rec'dRet-Pcptn(31)
Level 30: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(37)
Level 32: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(34)
Level 35: Hurl -- Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(36), Apoc-Dmg/EndRdx(36), Apoc-Dmg/Rchg(36), Apoc-Dam%(37)
Level 38: Taunt -- Mocking-Acc/Rchg(A), Mocking-Taunt/Rng(39), Mocking-Taunt/Rchg/Rng(39), Mocking-Taunt/Rchg(39), Mocking-Rchg(40), Mocking-Taunt(40)
Level 41: Stone Prison -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Build%(43)
Level 44: Fossilize -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Temperature Protection -- S'fstPrt-ResKB(A)
Level 49: Phase Shift -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A), HO:Micro(48)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
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Ok, my personal pref for a zone fire/ss is to only 1 slot hasten, but if you would rather lose 28hp to 3 slot hasten, you can take 2 karmas out of stealth and put it in hasten. glhf
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire SS: Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Fire Shield -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(3), TtmC'tng-ResDam(3), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-EndRdx(5)
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), Mako-Acc/Dmg(9), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13), Dct'dW-Rchg(15)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17), Mako-Acc/Dmg(17), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(19)
Level 6: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(21), LkGmblr-Rchg+(21), Winter-ResSlow(23)
Level 8: Hasten -- RechRdx-I(A)
Level 10: Hurdle -- Jump-I(A)
Level 12: Stealth -- Krma-ResKB(A), Krma-Def/EndRdx(25), Krma-Def/Rchg(25), LkGmblr-Rchg+(27)
Level 14: Super Jump -- Zephyr-ResKB(A), HO:Micro(27)
Level 16: Super Speed -- Zephyr-ResKB(A), HO:Micro(23), HO:Micro(29)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(29), Mrcl-Heal/EndRdx(31), Numna-Regen/Rcvry+(31)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33)
Level 22: Plasma Shield -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(33), TtmC'tng-ResDam(34), TtmC'tng-ResDam/EndRdx(34), TtmC'tng-EndRdx(34)
Level 24: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rng(36), Mocking-Taunt(36), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(37)
Level 26: Knockout Blow -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(37), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(39), HO:Nucle(40)
Level 28: Rage -- Rec'dRet-Pcptn(A), AdjTgt-ToHit(40), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(42)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Invisibility -- LkGmblr-Rchg+(A)
Level 35: Hurl -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(43), Dev'n-Acc/Dmg/Rchg(48), Dev'n-Acc/Dmg/EndRdx/Rchg(50), ExStrk-Dam%(50), Zinger-Dam%(50)
Level 38: Fiery Embrace -- RechRdx-I(A)
Level 41: Stone Prison -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(43), Apoc-Dmg(43), Dev'n-Acc/Dmg(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45)
Level 44: Fossilize -- Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(46), Apoc-Dmg/Rchg(46), Dev'n-Acc/Dmg(46), Dev'n-Acc/Dmg/Rchg(48), Dev'n-Dmg/Rchg(48)
Level 47: Phase Shift -- RechRdx-I(A)
Level 49: Temperature Protection -- S'fstPrt-ResKB(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Could someone look over this build I'm thinking of using on my fire/ss tank? I'm not sure where to get the extra kb prot from, I'm almost at 40. Does this build have enough +hp or do I need to think about more? I think the recharge on it is good but switchin around sets will mess with that I think. Let me know what you think. I went earth APP because all the searching I did pointed to that epic.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Flaming Discharge PVP: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Fire Shield -- S'fstPrt-ResKB(A), Aegis-ResDam/EndRdx(9), TtmC'tng-ResDam/EndRdx(11), ImpArm-ResDam/EndRdx(15), ResDam-I(19)
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dam%(43), Mako-Acc/Dmg(43), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 2: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal(5), S'fstPrt-ResKB(17)
Level 4: Haymaker -- KinCrsh-Acc/KB(A), KinCrsh-Acc/Dmg/KB(34), KinCrsh-Rchg/KB(34), KinCrsh-Dmg/EndRdx/KB(37), KinCrsh-Rechg/EndRdx(48), KinCrsh-Dmg/KB(48)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hurdle -- Jump-I(A)
Level 10: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(11)
Level 12: Plasma Shield -- S'fstPrt-ResKB(A), Aegis-ResDam/EndRdx(13), TtmC'tng-ResDam/EndRdx(13), ImpArm-ResDam/EndRdx(15), ResDam-I(19)
Level 14: Super Speed -- Zephyr-ResKB(A), HO:Micro(50)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 18: Super Jump -- Zephyr-ResKB(A), HO:Micro(50)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(33)
Level 22: Knockout Blow -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(23), Hectmb-Dmg/Rchg(25), Hectmb-Dam%(33)
Level 24: Acrobatics -- EndRdx-I(A), KBDist-I(25), KBDist-I(34), KBDist-I(40)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(31), Rec'dRet-Pcptn(31)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 35: Hurl -- Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(36), Apoc-Dmg/EndRdx(36), Apoc-Dmg/Rchg(36), Apoc-Dam%(37), Decim-Build%(37)
Level 38: Foot Stomp -- Armgdn-Acc/Dmg/Rchg(A), Armgdn-Acc/Rchg(39), Armgdn-Dmg/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(40), Oblit-%Dam(40)
Level 41: Stone Prison -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Fossilize -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Quick Sand -- RechRdx-I(A), RechRdx-I(48)
Level 49: Phase Shift -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run