Possible "hot door" issue introduced with Going Rogue
Ow that does sound bad. I'll be sure to test my own arcs thanks.
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I've gone through a lot of Tech Labs today and have yet to see this new front door spawn in any of them. Haven't seen it in Warehouse, Office, Arachnos, 5th Column, or Oranbega maps either.
I think there was a patch note stating that the hot doors were removed from some warehouse maps. Who knows, they may have been removed from some of the other tilesets as well.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
As of today, and the release of Going Rogue many maps have had brand new ally/captive/escort spawn points added right next to the door. Right where the guards for said ally/captive/escort will aggro on the player sometimes before they've finished zoning. These spawn points are classified as "middle." They do not show up on the mini-map in the editor, do not count in the total number of allied details allowed, but do show up on the mini-map when you enter the mission in test mode.
Maps affected by this issue include the Tech tilesets, the Smooth Caves tilesets, a few unique maps, and a lot more that I didn't actually test. So check your arcs if they use allied details, and be wary of hot doors when playing others' arcs.
I also plan on /bugging every map I come across with a hot door (/whereami will tell you exactly which map you're on, if you're inclined to /bug specific maps), since if this addition isn't a bug it's so stupid that it might as well be considered one.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World