Km/fa
Mid's has an update today? Nice!
(kin/fire with high recharge is my current plan for starting a new toon with GR, also... although i change my mind daily)
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
I slotted Boxing, thinking it might be nice to have, but I do not think it's vital.
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I've been trying to decide between a KM/FA and MA/FA for the GR launch tomorrow, and I've made a build for each. This build here has more recharge, damage, accuracy, and a little more regen than yours, but with 116% end instead of 121%, .1% less end recovery and 1.5% less health. I feel like the barely noticeable drop in health and with consume covering most end issues now, the damage and recharge increase is worth it. With the longer animation times, you should be able to keep a constant chain of body blow, smashing blow, focused burst, and dark blast. I skipped the cone attack, as I've never been a fan of knockback moves on scrappers. I also grabbed SJ as opposed to temp protection, because I like travel powers. I noticed you didn't have one in your build, so you could just swap the two to make it more like yours.
On top of the improved damage, recharge, and a solid attack chain, I also have it set up so that there is enough passive positional defense so that you're defense capped when you hit shadow meld. My game plan is to pop it before I jump into a fight to help take the alpha and allow me to do more damage. Shadow Meld will be up every fight, twice if the fight takes a little longer than expected.
Also note that hasten isn't turned on by default in the build.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Body Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Fire Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(7), ResDam-I(9), S'fstPrt-ResDam/Def+(9)
Level 2: Smashing Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(19)
Level 6: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21), Sciroc-Dam%(23)
Level 8: Power Siphon -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(15), RechRdx-I(25)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(23)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 16: Plasma Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam/Rchg(29)
Level 18: Burst -- Oblit-Dmg(A), Oblit-%Dam(25), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 20: Stamina -- EndMod-I(A), EndMod-I(39), P'Shift-End%(42)
Level 22: Super Jump -- Jump-I(A)
Level 24: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 26: Focused Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Acc/Dmg/Rchg(40), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 30: Boxing -- Acc-I(A)
Level 32: Concentrated Strike -- Mako-Dmg/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg(39), C'ngImp-Dmg/Rchg(39)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(40)
Level 38: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(42), ResDam-I(42)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(43), LkGmblr-Rchg+(43), LkGmblr-Def/EndRdx/Rchg(43)
Level 44: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Shadow Meld -- LkGmblr-Def(A), LkGmblr-Def/Rchg(48), LkGmblr-Rchg+(48), RechRdx-I(48), RechRdx-I(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
does power siphon boosts blazing aura and burn?
would be a nice comco if it does... PS+FE...........
PS+FE+Burn
just doesn't sound right
Hmmm...is this PvE exclusively?
According to MiDS, Dark Blast, does better damage, has a longer range, faster recharge, faster animation and a lower end cost than Focused Burst.
Since you're going to take Dark Blast, why not free up a power pick and drop Focused Burst (outside of concept of course...this is purely thinking the build is all about the numbers).
BrandX Future Staff Fighter
The BrandX Collection
I believe the stacking damage buff from power siphon only comes from kinetic melee attacks. So you're going to want as many of those as you can so you can get a nice stack going quickly.
BrandX Future Staff Fighter
The BrandX Collection
That is a good point, I dont have Quick Strike in my build. I would miss some of the set bonuses from decimation being slotted in Focused Burst. I wonder what would make the biggest impact...
Focused Burst is really not a very good attack. It's less dpa then quick strike. I guess the range could be useful, and it will take a ranged set, so that can be nice, but as some said, the epic ranged attacks are usually better.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
That is a good point, I dont have Quick Strike in my build. I would miss some of the set bonuses from decimation being slotted in Focused Burst. I wonder what would make the biggest impact...
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I'd lose Focused Burst, pickup Quickstrike, do what I could to obtain the best DPS chain, then work on added defense to stack with Shadow Meld's down time.
BrandX Future Staff Fighter
The BrandX Collection
Those are some all around good things to know BrandX, thanks for the tips. I actually went MA/FA for my new /FA toon. I'm still going to make a KM/WP scrapper sometime soon here, and I'll probably take this knowledge of KM with me. I've never taken a epic pool or, obviously, a patron pool on my scrapper. Do those powers, like dark blast, crit for scrappers?
I am working on a build for my new scrapper. I want to focus on +recharge and + damage. No purples at this time.
I slotted Boxing, thinking it might be nice to have, but I do not think it's vital. The APP does not need to be Soul, I am unsure where I want to go in the higher levels APP wise.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Focused: Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Quick Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(46), T'Death-Dam%(50)
Level 1: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(17), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-ResDam(43), S'fstPrt-ResKB(46)
Level 2: Blazing Aura -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(3), Sciroc-Acc/Dmg/EndRdx(13), Sciroc-Dmg/EndRdx(15)
Level 4: Smashing Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(39)
Level 6: Hurdle -- Jump-I(A)
Level 8: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(15), Dct'dW-Rchg(37)
Level 10: Repulsing Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(40)
Level 12: Power Siphon -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(21), RechRdx-I(37)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
Level 16: Plasma Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(17), ImpArm-ResDam/EndRdx/Rchg(37), ImpArm-ResDam(43)
Level 18: Burst -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(25), Oblit-%Dam(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(23)
Level 22: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(31)
Level 26: Focused Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(27), Decim-Acc/Dmg/Rchg(29), Decim-Build%(46)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), C'ngBlow-Dmg/Rchg(31), C'ngBlow-Acc/Rchg(45)
Level 30: Boxing -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(50), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 32: Concentrated Strike -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(33), C'ngImp-Dmg/Rchg(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Rise of the Phoenix -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(39)
Level 41: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RechRdx-I(45)
Level 47: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(48), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResDam(48)
Level 49: Temperature Protection -- ResDam-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 2: Ninja Run
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.