2nd opinion on build? (Trap/AR)


Doomguide

 

Posted

I got this from a CoH guru I work with a lot for my trapper. It.. looks good, I think? Something about it seems wonky to me, but I just can't put my finger on it and it may well be something that -i'm- trying to do wrong myself. I might like the ability to exemp down a bit too, and I don't think levels got adjusted in it.
Apologies for not having it forum displayed, as mids is on my laptop and I have to do a goofy bootup to access it. If someone wanted to forumdisplay the thing in a reply feel free.

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A no attack "Group-Friendly" Defender is like a "Team Friendly" basketball player who won't dribble, run, or shoot, under any circumstances. "I'm a PASSER."

 

Posted

its wonky....

Thunderstrike Set in your single attack attack power that can debuff.
A purple in Caltrops, plus the Positron's Blast are a waste as well. Sure it looks good in Mids (possible damage of 228 pts) but not sure its worth the cost when most prefer just a fast recharge to throw more down for the out of the box slow.
Triage Beacon - one too many slots for Doc Wounds... the 1.26% res for toxic isn't worth it.
Acid Mortar, weird slotting.... just find a debuff set you like and slot at max maybe 4.
Slug- I like putting Kinetic Crash there for the set KB protection with four, then two damage IOs for the added pts.
Posion Trap - Recharge??? Really??? Why? Even with normal hasten recharge, you can put one down per mob most days... not sure if it stacks. On my Respec tf, I was able to put 4 down at reactor with a toon that has normal recharge rates.
Stamina - one slot too many.
Seeker Drones - Damage???? all that for 64 points.... just put a debuff set in it and be happy. Its your alpha strike taker anyways.
Trip Mine _ I would slot it with Eradication myself.
Temp Invul - not sure if the Steadfast Pro/Res +Def is worth your time.


/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen

Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper

 

Posted

Here's what I'd do with your build.
A few thoughts on the changes:

1) Skipped Buckshot, needed the slots elsewhere as I juggled stuff around. It's kb is mostly undesired, knocking stuff off caltrops, out of ignite, away from pgt etc. Not a huge deal but ...
2) Moved slots out of caltrops ... looks fun with the procs, but not terribly effective unless you can spam caltrops or foes live 10+ seconds (and once every 18 seconds or so is not "spammy" enough to count as more than fun).
3) Moved slots into webnade ... wanted something to keep them in ignite, adds to +def (melee) set bonuses. Also has a nice -fly to pull those down where stuff can get at them.
4) I would love to keep combat jumping (and if you elect to change I'd also change swift to hurdle ... cj+hurdle very sweet for maneuvering). Replaced with Maneuvers, buffs all your +def by a fair bit more particularly since you are a defender. Side benefit is it does your allies as well.
5) Yes that's a Glad pvp +3% def proc you see >>> BUT any player can have pretty much any 1 single pvp IO of their choice in roughly 30 days play time after GR is live via hero/villain merits. And 30 days is starting from scratch. If not move the slot and you'll still be soft capped vs range and about 3% shy on everything else (except psi which is short either way). With the proc the build is basically soft capped against everything but psi (technically S/L will be 0.7% off).
6) You mentioned exemplar so the build is good to go for exemplar work down to level 30 without loss of set bonuses.
7) The largest area for improvement yet is in the area of accuracy aka ability to hit vs high cons. Getting Kismet and/or Tactics in the build somewhere somehow would be a huge boon in this area, but not obvious to me how to do that atm (particularly without starting over from scratch).

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

JusticeZero high defense (v1.00.i18 sets): Level 50 Science Defender
Primary Power Set: Traps
Secondary Power Set: Assault Rifle
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(21), Enf'dOp-EndRdx/Immob(31), Enf'dOp-Acc/Immob(43)
Level 1: Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31)
Level 2: Caltrops -- Slow-I(A)
Level 4: Triage Beacon -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(37), Dct'dW-Rchg(40)
Level 6: Acid Mortar -- ExVuln-DefDeb(A), ExVuln-DefDeb/Rchg(7), ExVuln-DefDeb/Rchg/EndRdx(7), LdyGrey-%Dam(37), Dev'n-Hold%(43), Achilles-ResDeb%(46)
Level 8: Force Field Generator -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Rchg+(25)
Level 10: Slug -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Swift -- Empty(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 18: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(42), Lock-%Hold(43)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Seeker Drones -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(23), Cloud-Acc/Rchg(23), Cloud-ToHitDeb/EndRdx/Rchg(25), Cloud-Acc/EndRdx/Rchg(40), Cloud-%Dam(42)
Level 24: Boxing -- Empty(A)
Level 26: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 28: Flamethrower -- Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Dmg/Rng(29), Det'tn-Dmg/EndRdx/Rng(29), Det'tn-Acc/Dmg(33), Det'tn-Dmg/Rchg(33)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def(33), LkGmblr-Rchg+(45), Krma-ResKB(46)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(46), GA-3defTpProc(50)
Level 35: Ignite -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/EndRdx(36), Posi-Dam%(37)
Level 38: Full Auto -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Dam%(40)
Level 41: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(50)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/EndRdx/Rchg(50)
Level 49: Force of Nature -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run



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