Balcony Corner...
Corner balconies can only "connect" to the wall on one side... it will automatically flip to the side that wants to connect. That is why there is a "left" corner and a "right" corner. Dunno if this is your problem, but it might be a contributing factor.
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Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
well what happens is when I try to rotate it, it flies off to another part of the room and I don't know why. I tried it in a completely empty room and everything.
How do you rotate something that only has one "sticky" side?
If you did manage to rotate it, the side that sticks to the wall is now pointed at a different wall.
Of course it's going to fly off and try and stick to that new wall.
-np
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That's the thing though; It just sort of...hovers in mid air in the middle of the room D: Doesn't stick to anything.
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You can elevate the cubical with safes or lamps.
It does it because the balconies are not meant to rotate. It has one active side, and so it turns in the direction of the nearest placing option that is with a straight line of site (thru walls even).
I personally use a Shoji Wall Lamp as my "anchor" point for corner balconies which need to fit flush against walls. This works because the shoji lamp's sides are "active" and you can "stick" things to their sides. Takes a little juggling to get the lamp in EXACTLY the right spot so that when you very carefully drag the corner balcony into position, it "flips" into the exact position you want it to be in.
For anything not flush against the walls, I use a wall of the Cubicle as my "active" vertical surface to attach the corner balcony to ... and then delete the Cubicle when I'm done with it.
You can see the results of this all over the place in my Screenshot Tour of the Spring Knights base.
For extra tricky-ness, try creating a spiral staircase with the balcony corners: use a cubicle + angled wall light... remove the cubicle & stick the balcony to the wall light for 30/45 degree angles. The real trick is getting the inside points AND the rope railings to line up nicely.
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Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
For extra tricky-ness, try creating a spiral staircase with the balcony corners: use a cubicle + angled wall light... remove the cubicle & stick the balcony to the wall light for 30/45 degree angles. The real trick is getting the inside points AND the rope railings to line up nicely.
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I.... should've taken one, but in the end it didn't suit the space, so I tore it down and went with a different design...
I might be able to get a little example going in a few days..
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Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
I.... should've taken one, but in the end it didn't suit the space, so I tore it down and went with a different design...
I might be able to get a little example going in a few days.. . |
That would be cool. I tried using the corners and single tile balcony to create steps going up a vertincle square tunnel...but it just didn't work out.
I need steps going upward in a square (one tile wide) still.
This has been frustrating a lot...just recently, I was building my base and I moved onto the next room and whenever I rotate a balcony corner, it goes flying off somewhere else. Then, the previous room I had it work in, it got deleted by someone else so I go back to fix it and it does the same thing. Anyone know why? I can't seem to place the corners in the proper orientation because the game bugs out.