Multiple specific groups on a single mission?


EmperorSteele

 

Posted

Say I have three custom groups, <Custom Group A>, <Custom Group B>, and <Custom Group C>.

1. Can I have both A and B show up as random spawns in the same map, without having their group name changed to <All Custom Groups>, so the A and B groups still look like themselves?

2. Can I have ONLY A and B show up, but not C?

Right now, I haven't found something other than <All Custom Groups>, so my dream of a map with various mobs formed from each of three custom groups is beyond me.


 

Posted

Quote:
Originally Posted by seebs View Post
Say I have three custom groups, <Custom Group A>, <Custom Group B>, and <Custom Group C>.

1. Can I have both A and B show up as random spawns in the same map, without having their group name changed to <All Custom Groups>, so the A and B groups still look like themselves?

2. Can I have ONLY A and B show up, but not C?

Right now, I haven't found something other than <All Custom Groups>, so my dream of a map with various mobs formed from each of three custom groups is beyond me.
Make patrols and boss spawns and specify which group is doing what. So you can set the mission to be populated by Group A, but then make like 5 or 6 patrols of Group B, and make a few boss spawns with Group B also. Just to avoid people figuring out the pattern, make a few patrols and boss spawns with Group A, also.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Quote:
Originally Posted by seebs View Post
Say I have three custom groups, <Custom Group A>, <Custom Group B>, and <Custom Group C>.

1. Can I have both A and B show up as random spawns in the same map, without having their group name changed to <All Custom Groups>, so the A and B groups still look like themselves?

2. Can I have ONLY A and B show up, but not C?

Right now, I haven't found something other than <All Custom Groups>, so my dream of a map with various mobs formed from each of three custom groups is beyond me.
You can merge groups together by using the Custom Group Editor. Select New for the group on the right and then select the group on the left to add critters from. Click the critters to add them to the group on the right. You can then select another group on the left and continue. When done, click Save As and the filename you enter will be the name of the new group. This way you can merge A and B into the same group and they will use the name of that group when you add them to the mission using that group.

It's the same as the way to make a custom group using members from non-custom groups.

If you don't want group C to show up except for in non-random spawns, then you should just add it specifically using boss and patrol details.


 

Posted

Ahh, but I wanted to keep the separate group tags. If I wanted a mission with both Council and 5th Column, I might still want them to have their own existing group tags.

Anyway, I "solved" it by splitting the factions into separate missions on smaller maps.


 

Posted

Quote:
Originally Posted by seebs View Post
Ahh, but I wanted to keep the separate group tags. If I wanted a mission with both Council and 5th Column, I might still want them to have their own existing group tags.
From your original post it sounded that you wanted the exact opposite: to have three groups operating under the same name. Instead you want to keep them separate but in the same mission.

To do this you just need to use hand-placed details likes Bosses, Battles, Patrols, Defendables, Destructibles, etc... When you specify a group for the map that is only the default group that fills spawns that you haven't overwritten with details.

You can also use the Empty option on the map and then fill the spawn points by hand using the above method. That is what I do to avoid the common issue of Tech Lab maps becoming overcrowded with stacking enemy spawns.


 

Posted

I did not know there was an "Empty" option, silly me!

I may be trying to add more patrols and the like (because the real point of the arc is to see all the created critters and get funny dialogue for them), in which case, "Empty" might help a lot.


 

Posted

Quote:
Originally Posted by seebs View Post
I did not know there was an "Empty" option, silly me!

I may be trying to add more patrols and the like (because the real point of the arc is to see all the created critters and get funny dialogue for them), in which case, "Empty" might help a lot.
You'll find Empty in the Enemy Groups list. Also you can use the Empty group as the group surrounding a Boss to make it spawn by itself and without bodyguards. However this is a bit bugged as it only works correctly if the default group for the mission is set to Empty as well.