The Warrior's Mark decided build...


DSorrow

 

Posted

I looked at DSorrow's guide and three builds. All of them are a bit steep for my in game wallet/play time. So I created a build taking influence from D's... It is actually quite sturdy on paper.

As a note, I went with the blue wisp vet pet, so the defense is 2% higher, and the recovery is a lil higher too. Check him out, lemme know what ya think. I don't really need critisium, but if you want to point something out, feel free.

Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Warrior's Mark: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), Mako-Acc/Dmg/EndRdx/Rchg:50(11), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Achilles-ResDeb%:20(42)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Acc/Dmg:50(3), Sciroc-Dmg/EndRdx:50(13), C'ngBlow-Dmg/EndRdx:50(15), C'ngBlow-Dmg/Rchg:50(42), C'ngBlow-Acc/Rchg:50(50)
Level 4: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/EndRdx/Rchg:40(5), RctvArm-ResDam/Rchg:40(43)
Level 6: Dull Pain -- Dct'dW-Rchg:50(A), Dct'dW-Heal/EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal:50(9), Dct'dW-EndRdx/Rchg:50(9)
Level 8: Divine Avalanche -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(42)
Level 10: Build Up -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(23), RechRdx-I:50(23)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(37), RgnTis-Regen+:30(37), Numna-Heal:50(46), Numna-Regen/Rcvry+:50(50)
Level 16: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(43)
Level 18: The Lotus Drops -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Acc/Dmg:50(19), Sciroc-Dmg/EndRdx:50(19), Erad-Dmg/Rchg:30(39), Erad-Acc/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(40)
Level 20: Stamina -- P'Shift-End%:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Kick -- Mako-Acc/Dmg/EndRdx/Rchg:50(A)
Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(43)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Acc/Dmg:50(27), C'ngImp-Dmg/EndRdx/Rchg:50(27), C'ngImp-Dmg/EndRdx:50(34), C'ngImp-Dmg/Rchg:50(34), Mako-Acc/Dmg/EndRdx/Rchg:30(40)
Level 28: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx:50(29), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-ToHit:21(31), GSFC-ToHit/EndRdx:21(31)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(37)
Level 32: Golden Dragonfly -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(33), Erad-Acc/Rchg:30(33), Sciroc-Dmg/EndRdx:30(33), Sciroc-Acc/Dmg/EndRdx:50(34), Sciroc-Dmg/Rchg:50(39)
Level 35: Tough Hide -- LkGmblr-Rchg+:50(A), GftotA-Def/EndRdx:40(36), GftotA-Def:40(36)
Level 38: Resist Energies -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(46)
Level 41: Resist Elements -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(46)
Level 44: Focused Accuracy -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(45), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-Rchg/EndRdx:50(45)
Level 47: Physical Perfection -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(48), EndMod-I:50(48), P'Shift-End%:50(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 16.1% Defense(Smashing)
  • 16.1% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 14.3% Defense(Energy)
  • 14.3% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.56% Defense(Melee)
  • 8.63% Defense(Ranged)
  • 3% Defense(AoE)
  • 3.6% Max End
  • 7% Enhancement(Accuracy)
  • 32.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 10% FlySpeed
  • 135.5 HP (10.1%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 11%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 13% (0.22 End/sec) Recovery
  • 74% (4.14 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 9.38% Resistance(Negative)
  • 10% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Gambler's Cut)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Steadfast Protection
(Resist Physical Damage)
  • 3% Defense(All)
Scirocco's Dervish
(Flashing Steel)
  • 10% (0.56 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
Cleaving Blow
(Flashing Steel)
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Reactive Armor
(Temp Invulnerability)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Doctored Wounds
(Dull Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Kinetic Combat
(Divine Avalanche)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Rectified Reticle
(Build Up)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
  • 20% Perception
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Numina's Convalescence
(Health)
  • 12% (0.67 HP/sec) Regeneration
Reactive Armor
(Unyielding)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Scirocco's Dervish
(The Lotus Drops)
  • 10% (0.56 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
Eradication
(The Lotus Drops)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Crushing Impact
(Soaring Dragon)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Invincibility)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Invincibility)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
Luck of the Gambler
(Weave)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Eradication
(Golden Dragonfly)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Scirocco's Dervish
(Golden Dragonfly)
  • 10% (0.56 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
Luck of the Gambler
(Tough Hide)
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Tough Hide)
  • 2% (0.03 End/sec) Recovery
Impervium Armor
(Resist Energies)
  • 2.5% (0.04 End/sec) Recovery
Impervium Armor
(Resist Elements)
  • 2.5% (0.04 End/sec) Recovery
Gaussian's Synchronized Fire-Control
(Focused Accuracy)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Numina's Convalescence
(Physical Perfection)
  • 12% (0.67 HP/sec) Regeneration


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

Your build optimizes various attributes including defense, regeneration, recovery, and recharge. The build looks good. I think you can consider HO. If you can afford your posted build, a few HOs should be within your budget. In particular, it is very efficient to use HO in invinciblity. Another thing you can watch out for is the max hp bonus and hp cap when dull pain is up with the accolades taken into account. There is still some room to raise your s/l defense. I doubt that you always have 10 mobs around you as indicated by your posted build. The blue wisp dies easily, so it is not a reliable source of defense. I modifed slightly your build below.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(42), Achilles-ResDeb%(42)
Level 1: Resist Physical Damage -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(37)
Level 2: Flashing Steel -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(15), Erad-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dmg/EndRdx(34)
Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal(19), Dct'dW-Rchg(23)
Level 8: Divine Avalanche -- LkGmblr-Rchg+(A), KntkC'bat-Acc/Dmg(9), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(43)
Level 10: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(11), RechRdx-I(42)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(43), Mrcl-Heal(45), Mrcl-Rcvry+(46)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: The Lotus Drops -- Erad-Acc/Rchg(A), Erad-Dmg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dmg/EndRdx(37)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23)
Level 22: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-EndRdx(25), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Soaring Dragon -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 28: Invincibility -- LkGmblr-Rchg+(A), HO:Cyto(33), HO:Cyto(33)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), GftotA-Def/EndRdx(31), GftotA-Run+(33)
Level 32: Golden Dragonfly -- Erad-Acc/Rchg(A), Erad-Dmg(39), Erad-Acc/Dmg/EndRdx/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dmg/EndRdx(40)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(46), HO:Cyto(46)
Level 44: Physical Perfection -- P'Shift-End%(A), Numna-Regen/Rcvry+(45), Numna-Heal(45), RgnTis-Regen+(50)
Level 47: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(48)
Level 49: Resist Elements -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run


 

Posted

Both of the builds look quite good. The only thing I'd actually change is Focused Accuracy. I'd drop it because it uses up so much endurance for so little benefit, and you already have +ToHit from Invincibility. I am sustainable indefinitely with Conserve Power in my current build (CJ, Invincibility and Fighting toggles), so adding FA and removing CP will pretty much ensure that you'll run dry in a longer fight.

I'd suggest swapping it for CP, and slotting it with 2-3 Rech and using one leftover slot to get a Kismet +Tohit in your build.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein