Need a Fire/Energy/Fire AoE Farm build
That's not the problem, energy is the most single target orientated set of them all with the possible exception of dark, pretty much anything else would be better as a secondary.
It's true. This game is NOT rocket surgery. - BillZBubba
That's not the problem, energy is the most single target orientated set of them all with the possible exception of dark, pretty much anything else would be better as a secondary.
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As of right now I use
Fire Ball, Whirling hand's,Burn(When I can get a good group together), and Molten armor. Then I use my Veteran reward Sands Of Mu.
it works kinda.
was this an old pvp used fire/em tank?.
and yeah with just one aoe in energy its kinda tough to farm with.sure you got the chain down. look more for defensive sets( which im not good with) like rectroative armors and try to sfot cap as best as possible cause your lack of aoe goodness will take a bit longer to farm with.
grab fe AND bu as well.
Just a thought, if you pop over to vill side, you might be able to grab a load of epic mu AoE goodness.
It's true. This game is NOT rocket surgery. - BillZBubba
Now I understand that Fiery is not the best for Farming, as it is very squishy.
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I wouldn't turn down defense buffs, but would not make them the focus of a build either. Go for recharge, recharge, more endurance, and more recharge and you will make yourself as tough as you want to be, be able to use Energy Melee without serious frustration, and have Healing Flames as up as often as possible for survivability; you're meant to rely on it.
My understanding is, the idea behind farming is to fight enemies you're strong against, rather than preparing to live through difficult fights. A build like this would be much more fun to run that sort of content with, and also a lot less difficult to actually put in place than a standard model defense bonus build. You're looking at snapping up the stuff that's in relatively low demand because everybody wants defense bonuses now.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
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Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(11), ImpArm-ResDam(15), ImpArm-ResDam/Rchg(25)
Level 1: Barrage -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(25), Dct'dW-Rchg(34)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 6: Air Superiority -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(45)
Level 8: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(9), Efficacy-EndMod/Acc/Rchg(9), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(43)
Level 10: Swift -- Flight-I(A)
Level 12: Plasma Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(13), ImpArm-ResDam/Rchg(13), ImpArm-ResDam/EndRdx/Rchg(37)
Level 14: Combat Jumping -- Zephyr-ResKB(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 18: Whirling Hands -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(19), Sciroc-Acc/Dmg/EndRdx(19), Sciroc-Dmg/Rchg(43), Sciroc-Dmg/EndRdx(43)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-EndMod(21), P'Shift-End%(45)
Level 22: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Dmg/EndRdx/Rchg(33)
Level 24: Taunt -- Zinger-Dam%(A)
Level 26: Burn -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(27), C'ngBlow-Dmg/Rchg(27), C'ngBlow-Acc/Rchg(46)
Level 28: Build Up -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Fiery Embrace -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(46)
Level 35: Energy Transfer -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(37)
Level 38: Total Focus -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
Level 41: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(42), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-EndRdx/Rchg(46)
Level 44: Char -- Acc-I(A)
Level 47: Fire Blast -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(48), Entrpc-Dmg/Rchg(48), Entrpc-Dmg/EndRdx/Rchg(48), Entrpc-Heal%(50)
Level 49: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(50), Det'tn-Acc/Dmg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
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<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Nice Build, I will be giving it a try soon. Thank you for the helpful input!
Heraclea's build is decent, but if you're already 50, I'd swap a few things around.
Take Tough at 50 - It doesn't need quite so many slots.
Move up the epic so you can take Fireball at 47, and move two slots from fire blast to fire ball. Five slots of Positron's Blast will give you the same recharge time bonus as that Entropic Chaos, and more AoE damage. And that was what you were looking for, wasn't it?
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
Im just wondering, Where is a travel power?
I see what you did. You put combat jumping instead of flight my bad!
but then that does not explain not getting acrobatics?
Heraclea's build is decent, but if you're already 50, I'd swap a few things around.
Take Tough at 50 - It doesn't need quite so many slots. Move up the epic so you can take Fireball at 47, and move two slots from fire blast to fire ball. Five slots of Positron's Blast will give you the same recharge time bonus as that Entropic Chaos, and more AoE damage. And that was what you were looking for, wasn't it? |
That build does not have a travel power, either; if you're farming you may not be needing all that much cross zone travel, and when you do the Shadow Shard temps are probably good enough. If you want one, I'd move up Combat Jumping and take Jump, and drop Air Superiority. I do think Energy Melee needs a filler attack from a pool power, but your mileage may vary. My Fire/DB tanker relies on ninja run as a travel power.
And, that build has 8 points of knockdown protection from IOs. That's good enough, especially if you're farming and you get to pick the enemies you want to fight. You have immobilize protection in CJ, and in Burn. Acrobatics is not needed in that case.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
my new build for my fire/fire has me dropping s.j. all toegether. simply put i cant place everything i want and with all the temps ,portal and bases. it was quite the easy decision
Just a thought, if you pop over to vill side, you might be able to grab a load of epic mu AoE goodness.
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THIS, folks.
http://paragonwiki.com/wiki/APP_Proliferation
Fire/Em/Mu.
Learn it, love it.
Tankers have gotten an OVERWHELMING buff with GR and i18, really and truly.
Whee!
Well the one I have now is pretty lame.
With GR around the corner I was wondering if someone could cook me up one just for AoE Farming.
Now I understand that Fiery is not the best for Farming, as it is very squishy.
I need a build that is Cheap not one that is Purples because I don't have much money to spend.
If someone could help me I would be forever Grateful