SS/DA/x Brute looking for softcap advice
The S/L softcap build I'm working to fill out right now, And a discussion thread that lead to it:
http://boards.cityofheroes.com/showthread.php?t=230661
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Tempestae: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 1: Dark Embrace -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(5), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(9)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(19)
Level 6: Hurdle -- Jump-I(A)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(19)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23)
Level 12: Combat Jumping -- Krma-ResKB(A), LkGmblr-Def(42), LkGmblr-Rchg+(45)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(27), RechRdx-I(34), RechRdx-I(45)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), EndMod-I(37)
Level 22: Dark Regeneration -- Mocking-Acc/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(37), Nictus-Acc/EndRdx/Heal/HP/Regen(39), Nictus-Acc/EndRdx/Rchg(39), Numna-Heal/EndRdx/Rchg(39), Theft-+End%(40)
Level 24: Death Shroud -- Erad-Dmg(A), Erad-Dmg/Rchg(25), Erad-Acc/Dmg/EndRdx/Rchg(25), Sciroc-Dmg/EndRdx(27), Sciroc-Acc/Dmg/EndRdx(31)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(31), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(31)
Level 30: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 32: Foot Stomp -- Erad-Dmg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), Sciroc-Dmg/EndRdx(33), Sciroc-Acc/Dmg/EndRdx(34), FrcFbk-Rechg%(34)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(43)
Level 38: Hasten -- RechRdx-I(A)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(48)
Level 44: Super Speed -- Run-I(A)
Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(50), Mocking-Taunt/Rchg/Rng(50), Mocking-Acc/Rchg(50)
Level 49: Soul Transfer -- Heal-I(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Knock%(48)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run
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Thanks, I'll take a look when I get home.
I was poking around and like I think you did, decided that S/L softcap was the most realistic to softcap against while still giving a decent attack chain with other resists and defenses.
[quote]
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
CoV - Orbweaver Mk2 (sets): Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Punch
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (9) Hecatomb - Accuracy/Recharge
- (9) Hecatomb - Damage/Endurance
- (A) Reactive Armor - Resistance/Endurance
- (13) Reactive Armor - Resistance/Recharge
- (13) Reactive Armor - Resistance/Endurance/Recharge
- (15) Reactive Armor - Resistance
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (11) Hecatomb - Damage
- (11) Hecatomb - Damage/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance/Recharge
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (17) Reactive Armor - Resistance
- (A) Run Speed IO
- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (21) Kinetic Combat - Damage/Endurance/Recharge
- (21) Hecatomb - Accuracy/Damage/Recharge
- (23) Hecatomb - Chance of Damage(Negative)
- (A) Steadfast Protection - Resistance/+Def 3%
- (23) Steadfast Protection - Knockback Protection
- (25) Gladiator's Armor - TP Protection +3% Def (All)
- (50) Gladiator's Armor - End/Resist
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense
- (27) Karma - Knockback Protection
- (29) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Jumping IO
- (A) Miracle - +Recovery
- (29) Miracle - Heal
- (31) Numina's Convalescence - +Regeneration/+Recovery
- (A) HamiO:Membrane Exposure
- (31) HamiO:Membrane Exposure
- (31) HamiO:Membrane Exposure
- (A) Endurance Modification IO
- (33) Endurance Modification IO
- (33) Performance Shifter - Chance for +End
- (33) Performance Shifter - EndMod
- (A) Doctored Wounds - Heal/Endurance
- (34) Doctored Wounds - Endurance/Recharge
- (34) Doctored Wounds - Heal/Recharge
- (34) Doctored Wounds - Heal/Endurance/Recharge
- (36) Doctored Wounds - Heal
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense
- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (A) Siphon Insight - ToHit Debuff
- (37) Siphon Insight - Accuracy/Endurance/Recharge
- (39) Siphon Insight - Accuracy/ToHit Debuff
- (39) Siphon Insight - Accuracy/Recharge
- (40) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (40) Endurance Reduction IO
- (A) Reactive Armor - Resistance/Endurance
- (40) Reactive Armor - Resistance/Recharge
- (42) Reactive Armor - Resistance/Endurance/Recharge
- (42) Reactive Armor - Resistance
- (A) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Chance for Smashing Damage
- (A) Razzle Dazzle - Accuracy/Recharge
- (45) Razzle Dazzle - Endurance/Stun
- (45) Razzle Dazzle - Accuracy/Endurance
- (48) Razzle Dazzle - Stun/Range
- (48) Razzle Dazzle - Chance of Immobilize
- (A) Absolute Amazement - Endurance/Stun
- (46) Absolute Amazement - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense
- (A) Gravitational Anchor - Immobilize/Endurance
- (48) Gravitational Anchor - Accuracy/Recharge
- (A) Thunderstrike - Damage/Endurance
- (50) Thunderstrike - Accuracy/Damage/Endurance
- (A) Thunderstrike - Damage/Endurance
- (50) Thunderstrike - Accuracy/Damage/Endurance
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 1: Ninja Run
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@bpphantom
The Defenders of Paragon
KGB Special Section 8
I know the build. I enjoy the build. I've been using it since CoV beta. Orbweaver's had sets in him build for ages, etc. Right now he's solid damage, around a 10 second recharge on foot stomp and similar for dark regen. Endurance isn't an issue currently except in looong fights. Currently has 12 points of KB protection as well.
What I realized during a mothership raid recently is that I really had no hard build goal for him when I did it way back when. So now I'm looking.
Of course the ideal is some form of softcap. Either to S/L due to it's commonality, or melee positional. The amazing ideal is softcap to all 3 positions, but with a res based set I don't think it's possible myself.
Epic pool is up in the air and while there are thematic preferences (Black Scorpion or Ghost Widow), anything is open to consideration.
Anyway, I know there are some people on here that are wicked good at finding bonuses in obscure places. Show me. Otherwise I'll butcher him myself
@bpphantom
The Defenders of Paragon
KGB Special Section 8