Non-fotm corr choices


4shes

 

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Originally Posted by Tokyo View Post
I've PvPed competitively on games where there were actual ladders consisting of more than 20 teams. Figured that gives me the right to say I've PvPed competitively.
Errrr... sure it gives you the right to say you've PvP'ed in other games competitively. I'm not sure what if any bearing it has on CoH though other than our playerbase is smaller?

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it doesn't require skill, just an ability to count to 3 and evade a spike. I don't consider that skill, that's just common sense.
Well you've at least managed to oversimplify the role of a ranged damage dealer. Just another hint that you really don't know what you are talking about. Unfortunately you still have to cover rads, doms, emps, stalkers, disruption toons, disruption line ups, mez spikes and the timing/reaction time needed to do it all with everyone running around at near capped travel speeds, which is 70-90 MPH over a map that can span several square miles with a complete 3 D environment. Even though the mechanics took a hit in i13 there is probably a reason some of us stuck around. There is nothing like the pace that CoH sets. I'd rather not PvP in "sprint" like other "competitive" games.


 

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Originally Posted by Tokyo View Post
competitive PvP in this game post i12 is a complete joke.. it doesn't require skill, just an ability to count to 3 and evade a spike. I don't consider that skill, that's just common sense.
umm no, and just because you can listen to someone count down from 3 doesn't mean anything, it is not a zone where once the target takes some damage they can't move and if one person goes even the slight bit early or the rad debuff goes on too early or anyone starts following the target and gives away who is the target then the other teams emps, which are not hindered due to HD, will start healing and can actually save their teammate. And there is more than the target caller tabbing to a new target and saying that person's name, there is a method to the target calling maddness. And you forgot that the other team is targetting someone on your team so they may be evading/phased/hibered/dead and require rebuffing all the while the action is not stopping even if the target caller is the one that is doing the evading or respawning.

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Well you've at least managed to oversimplify the role of a ranged damage dealer. Just another hint that you really don't know what you are talking about. Unfortunately you still have to cover rads, doms, emps, stalkers, disruption toons, disruption line ups, mez spikes and the timing/reaction time needed to do it all with everyone running around at near capped travel speeds
And I'll again agree with Lib because since you don't do it, you have no idea about the 8v8 team dynamic and how it can either require or not require skill, because why..?? You have not done it competitively in this game. Plus do you play anything other than the Rad/Rad that you said you play in zones? That is the only thing I have ever seen you on, so how can you say how "easy" it is to be one of the damage dealers on a team? You certainly don't have the experience in playing one or on a team or against another team with skilled players and fighting the multiple downy scrappers in RV certainly doesn't count.


OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups

 

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Originally Posted by Psyrene View Post
Plus do you play anything other than the Rad/Rad that you said you play in zones? That is the only thing I have ever seen you on, so how can you say how "easy" it is to be one of the damage dealers on a team?
Yes, I play a fail-tasticly bad rad/rad. I also play a bad ill/emp on virtue which I'll probably be bringing over to freedom for ***** and giggles. Feel bad about not being able to play a true buffer. I also have a rad/pain i'm not quite satisfied with yet.

Damage dealers are easy to play 'comparitively'. Unless you are going to seriously argue a Blaster or Dom is much more difficult to play than a sonic/pain or rad/pain or any other ATT that is expected to buff and debuff simultaneously while following through with spikes.

You guys sure think a lot about skills that can be taught to any baddo in a few hours though. Hell, I bet I could even learn how to:

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...cover rads, doms, emps, stalkers, disruption toons, disruption line ups, mez spikes and the timing/reaction time needed to do it all with everyone running around at near capped travel speeds, which is 70-90 MPH. Follow targeted spikes.

And i'm probably the worst PvPer on freedom.

So i'll be fair..maybe competitive PvP does take slightly more skill than a monkey with down syndrome smacking the keyboard while eating paint chips. But lets be honest...not MUCH more, atleast not since i13.


 

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Unhearted, roll a rad/cold. --/dark corruptors are boring as hell, and really two dimensional. Dark/-- corruptors are slightly less boring and just as two dimensional.


 

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Originally Posted by Zeta Orionis View Post
Unhearted, roll a rad/cold. --/dark corruptors are boring as hell, and really two dimensional. Dark/-- corruptors are slightly less boring and just as two dimensional.
I like this idea, dark/cold, rad/cold, sonic/cold. Cold is really fun and you'll be wanted both in pvP and PvE. I wish Terminal Lad was Rad/cold.


 

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Originally Posted by Tokyo View Post
I like this idea, dark/cold, rad/cold, sonic/cold. Cold is really fun and you'll be wanted both in pvP and PvE. I wish Terminal Lad was Rad/cold.
It's all about the sonic/storm. I have yet to lose to anything /cold. Psi and therm is only thing that gives me trouble. It really suprised me how well it does in 1v1s. I mainly built it for for 2v2s with a friend. I cant think of anyone besides me and mort that play a corr storm. so it is most def. not FOTM.


 

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Yeahuh, I already have a sonic/pain who'll just have crazy +res once 50 and IO'd. I hate playing support in arena OR zone pvp because I'm a more spike type person, but I wanted to learn a different aspect.

Had an elec/storm that was beastly, but that set is def not considered 'buff'. That thing did so much dmg. I think I'll continue leveling my sonic/pain for now and ignore the 'be different' pounding in my head.


 

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Originally Posted by Unhearted View Post
Yeahuh, I already have a sonic/pain who'll just have crazy +res once 50 and IO'd. I hate playing support in arena OR zone pvp because I'm a more spike type person, but I wanted to learn a different aspect.

Had an elec/storm that was beastly, but that set is def not considered 'buff'. That thing did so much dmg. I think I'll continue leveling my sonic/pain for now and ignore the 'be different' pounding in my head.

Sonic and Pain compliment each other well and that build will challenge your "skill" as a PvPer more so than any spiker build will.

Wish you the best of luck on the build and if you ever want to hang with us downies in RV, I play Terminal Lad. d;D


 

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Originally Posted by __Divine__ View Post
It's all about the sonic/storm. I have yet to lose to anything /cold. Psi and therm is only thing that gives me trouble. It really suprised me how well it does in 1v1s. I mainly built it for for 2v2s with a friend. I cant think of anyone besides me and mort that play a corr storm. so it is most def. not FOTM.
Eh, I'd rather run a dark/cold or sonic/cold with a elec/therm for 2v2 or even better an elec/therm and sonic/pain. Your sonic/storm was cute though, 1v1. d:P

I'm still rofling that I actually won a 2v2 with my rad/rad. But then nyceheals is an excellent rad/pain corr.