Mitigation


Chyll

 

Posted

I just rolled a Dark/Fire Tank and I'm loving it! (lvl 20) But it seems to be lacking in mitigation. I love the AoE of fire but it seems I cant rely on my (great) heal alone. I don't think fire can kill everything fast enough to keep me alive if not enough enemies are around for my heal. I may be wrong but I would like to keep some DMG from coming in. I was thinking stone has a little AoE and mitigation but heavy on endurance. Could someome please help me with a secondary with AoE and mitigation? TYVM in advance!


 

Posted

Any set will give you better mitigation, which is my only regret with my Dark Armor/Fire Melee tank. It is plenty survivable in its own right, but I know it could do better with added knockdown or stackable stuns. Elec and stone provide both, and are great options. Stone has less AoE damage, though.

Ice is the king of staying alive, especially for Dark Armor. Dark Melee is also a strong contender here, but the DM heal isn't much in comparison to Dark Regeneration. There is also the stackable fear and -tohit, though.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Mace for stacking stuns OG


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Any set will give you better mitigation, which is my only regret with my Dark Armor/Fire Melee tank.
Dechs, (LOL) Your video is the reason for all my sudden tank madness. I really love fire's tier 2 power and I hate to give it up. But my gut tells me...I'm gonna need a little mitigation beacuse my build will be a slight different than yours.


 

Posted

Quote:
Originally Posted by Drane View Post
I just rolled a Dark/Fire Tank and I'm loving it! (lvl 20) But it seems to be lacking in mitigation. I love the AoE of fire but it seems I cant rely on my (great) heal alone. I don't think fire can kill everything fast enough to keep me alive if not enough enemies are around for my heal. I may be wrong but I would like to keep some DMG from coming in. I was thinking stone has a little AoE and mitigation but heavy on endurance. Could someome please help me with a secondary with AoE and mitigation? TYVM in advance!
A lot of Dark/ mitigation comes later - fear and stun auras in particular.


City of Heroes was my first MMO, & my favorite computer game.

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Posted

Quote:
Originally Posted by Drane View Post
Dechs, (LOL) Your video is the reason for all my sudden tank madness.
I always smile when I hear that I've inspired someone. Thanks for letting me know.

Quote:
Originally Posted by Drane View Post
I really love fire's tier 2 power and I hate to give it up. But my gut tells me...I'm gonna need a little mitigation beacuse my build will be a slight different than yours.
I am really pleased with fire's damage output. Without it, I couldn't have done some of the things I have been able to. I can solo the boss and guards of a +0/x8 mission/TF in a reasonable amount of time and +4 bosses (albeit in a less reasonable time). Like I said, though, any other set would have made for an even tougher tank. As it stands, I munch purples to stay above a cascading defensive failure. AoE knockdown could be used for the breath of fresh air I need to clear the debuffs instead. Nothing stops a tough boss in its tracks like a stacked stun, which I can't do either.

At the end of the day, it came down to concept. I wanted to hit stuff with fire, not ice or a mace or my very strong arms. Sands was going to wield bright blue soul fire.



Some further thoughts on mitigation sets: Ice's sleep will be broken by your damage aura, but ice patch is amazing. Dark's -tohit gets resisted by higher level mobs and AVs. Axe gives you a lot of knockdown and still hits hard. Mace hits harder in AoE, has some knockdown, but can stack stuns.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I don't quite understand what is asked for, a new secondary to go with stone or a new secondary to go with dark? Sometimes the problem lies elsewhere, a npc that has powers that are detrimental to Dark/Fires performance left alive to long, the build isn't right, there is too long in getting mobs tight extending fight duration, sub par team support. I will say Dark ain't what I'd suggest for a first tanker.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

When I hit lvl 26 on my Dark/Elec tank I grabbed Oppressive Gloom. Even though it doesn't stun Lts. or Bosses my survivability shot up dramatically. I now have some breathing room for Dark Regen. Not every mob will get stunned, but most will.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
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