A little help with how defense works?


DrMike2000

 

Posted

Hello, guessing this is kind of a n00b question but I was trying to figure out how exactly the Defense (DEF) in this game works. I've read the defense page on paragon wiki but what i dont understand is how exactly Melee, Range & AoE effects the attack, do they stack with the damage type?

I get that its a type of Positional attack and that Powers are put into the category of Melee, Range & AoE depending on what they are of course. But say if i got hit for 45 Dark Damage and 25 Smashing damage from a melee attack would it then take the Positional tag of Melee and use the defense % from that added with Dark Defense % and/or Smashing Defense %?

If i had 20% DEF to Melee & Dark but 30% smashing then does it add the Melee 20% to whichever is higher out of Dark & Smashing %'s, which would be smashing. So does that mean i would end up with a 50% chance to defend against the attack?


 

Posted

An attack will subtract the highest defence applicable.

So if you have 20% melee defence and 20% negative energy defence and 30% smashing defence, a negative energy/smashing melee attack will see 30% defence, cause thats the highest out of the 3 applicable values.

Defence values only add together for the same type or position.


 

Posted

Arcanaville's guide to Defense


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Xone View Post
Hello, guessing this is kind of a n00b question but I was trying to figure out how exactly the Defense (DEF) in this game works. I've read the defense page on paragon wiki but what i dont understand is how exactly Melee, Range & AoE effects the attack, do they stack with the damage type?

I get that its a type of Positional attack and that Powers are put into the category of Melee, Range & AoE depending on what they are of course. But say if i got hit for 45 Dark Damage and 25 Smashing damage from a melee attack would it then take the Positional tag of Melee and use the defense % from that added with Dark Defense % and/or Smashing Defense %?

If i had 20% DEF to Melee & Dark but 30% smashing then does it add the Melee 20% to whichever is higher out of Dark & Smashing %'s, which would be smashing. So does that mean i would end up with a 50% chance to defend against the attack?
Defense is NOT additive.

So if you have 20% melee/dark, and 30% Smashing, it would use your smashing defense. Any other defense is ignored.

Even if an attack only has 1% of something, if it's flagged as having that damage type, you can roll against it if that's the damage type you're strongest against.

All this, combined with the fact that most of the attacks in this game have a Smashing/Lethal component, makes it so that building towards smashing/lethal defense is the best way to go. Especially if you can get foes in close to you and make them use their melee attacks.

Now, RESISTANCE, that's additive. If an attack is 100 points smashing and 100 points dark (negative energy), and you have 80% Smash resistance and 30% Dark resistance, you take 20 + 70 = 90 points of damage. Granted, if you had high smash defense the attack would miss and you'd take NO damage, but it's always nice to have some resistance anyway.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

thanks for the replies, think i understand it now


 

Posted

Quote:
Originally Posted by EmperorSteele View Post
All this, combined with the fact that most of the attacks in this game have a Smashing/Lethal component, makes it so that building towards smashing/lethal defense is the best way to go. Especially if you can get foes in close to you and make them use their melee attacks.
Oversimplification leading to bad advice. No one with a super reflexes character should be building for smashing/lethal defense. Many blasters and defenders have more damage, recovery, and recharge thanks to building for range instead of S/L, etc.

To the OP: Smashing and Lethal are a part of most attacks in the game as Steele mentioned. However, before you go an aim for S/L defense on every character, ask this key question first:
Does this character already have defensive powers that are positional (melee, ranged, Area of Effect)? Examples include Super Reflexes, Shield Defense, Ninjitsu, but there are many more. If so, then aim for positional defense not smashing/lethal defense.

For simplicity, go with smashing/lethal on most of your other characters. But talk to the blasters and defenders about the wonders of hover and ranged defense as an option when you have more of a handle on how it works.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Gavin's right; i WAS oversimplifying, and for that I apologize =)


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)