Rad/Psy Fender PvP build.


Lkapwnz

 

Posted

what cha think of this build??

Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Psychic Blast
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:

Level 1: Radiant Aura

  • (A) Doctored Wounds - Heal
  • (3) Doctored Wounds - Recharge
  • (3) Doctored Wounds - Heal/Endurance
  • (5) Doctored Wounds - Heal/Recharge
  • (5) Doctored Wounds - Heal/Endurance/Recharge
Level 1: Mental Blast
  • (A) Devastation - Accuracy/Damage
  • (7) Devastation - Damage/Recharge
  • (7) Devastation - Accuracy/Damage/Recharge
  • (9) Devastation - Accuracy/Damage/Endurance/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Endurance
  • (11) Thunderstrike - Damage/Endurance/Recharge
Level 2: Radiation Infection
  • (A) Dampened Spirits - To Hit Debuff/Endurance
  • (11) Dampened Spirits - To Hit Debuff
  • (13) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (13) Dark Watcher's Despair - To Hit Debuff
  • (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (15) Dark Watcher's Despair - Recharge/Endurance
Level 4: Accelerate Metabolism
  • (A) Performance Shifter - Chance for +End
  • (17) Performance Shifter - EndMod/Accuracy
  • (17) Performance Shifter - EndMod
  • (19) Performance Shifter - EndMod/Recharge
  • (19) Performance Shifter - EndMod/Accuracy/Recharge
Level 6: Enervating Field
  • (A) Endurance Reduction IO
  • (21) Endurance Reduction IO
Level 8: Subdue
  • (A) Devastation - Accuracy/Damage
  • (21) Devastation - Damage/Recharge
  • (23) Devastation - Accuracy/Damage/Recharge
  • (23) Devastation - Accuracy/Damage/Endurance/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Endurance
  • (25) Thunderstrike - Damage/Endurance/Recharge
Level 10: Hurdle
  • (A) Jumping IO
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (29) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (29) Quickfoot - Endurance/RunSpeed
Level 16: Telekinetic Blast
  • (A) Devastation - Accuracy/Damage
  • (31) Devastation - Damage/Recharge
  • (31) Devastation - Accuracy/Damage/Recharge
  • (31) Devastation - Accuracy/Damage/Endurance/Recharge
  • (33) Force Feedback - Chance for +Recharge
  • (33) Force Feedback - Damage/Endurance/Knockback
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (33) Miracle - +Recovery
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod/Accuracy
  • (34) Performance Shifter - EndMod
  • (34) Performance Shifter - EndMod/Recharge
  • (36) Performance Shifter - EndMod/Accuracy/Recharge
Level 22: Will Domination
  • (A) Devastation - Accuracy/Damage/Recharge
  • (36) Devastation - Damage/Recharge
  • (36) Devastation - Accuracy/Damage/Endurance/Recharge
  • (37) Devastation - Accuracy/Damage
  • (37) Fortunata Hypnosis - Accuracy/Recharge
  • (37) Fortunata Hypnosis - Chance for Placate
Level 24: Lingering Radiation
  • (A) Pacing of the Turtle - Endurance/Recharge/Slow
  • (39) Pacing of the Turtle - Accuracy/Slow
  • (39) Pacing of the Turtle - Accuracy/Endurance
  • (39) Pacing of the Turtle - Range/Slow
Level 26: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Karma - Knockback Protection
Level 28: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (40) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (40) Springfoot - Endurance/Jumping
Level 30: Assault
  • (A) Endurance Reduction IO
  • (42) Endurance Reduction IO
Level 32: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Karma - Knockback Protection
Level 35: Tactics
  • (A) Rectified Reticle - Increased Perception
  • (50) Adjusted Targeting - To Hit Buff/Endurance
Level 38: Acrobatics
  • (A) Endurance Reduction IO
  • (42) Knockback Distance IO
Level 41: Power Build Up
  • (A) Adjusted Targeting - Recharge
  • (43) Adjusted Targeting - To Hit Buff
  • (43) Adjusted Targeting - To Hit Buff/Recharge
  • (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (45) Adjusted Targeting - Endurance/Recharge
Level 44: Force of Nature
  • (A) Steadfast Protection - Knockback Protection
  • (45) Impervious Skin - Status Resistance
  • (45) Impervious Skin - Resistance/Endurance
  • (46) Impervious Skin - Resistance/Recharge
  • (46) Impervious Skin - Endurance/Recharge
  • (46) Impervious Skin - Resistance/Endurance/Recharge
Level 47: Total Focus
  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (48) Crushing Impact - Damage/Endurance/Recharge
  • (48) Crushing Impact - Accuracy/Damage
  • (48) Crushing Impact - Damage/Recharge
  • (50) Crushing Impact - Accuracy/Damage/Recharge
  • (50) Crushing Impact - Damage/Endurance
Level 49: Conserve Power
  • (A) Recharge Reduction IO
------------

Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Vigilance
Level 6: Ninja Run


 

Posted

repost and add data link or data chunk, it makes it much easier to look at. But just from glancing at it, I don't like how you have ss and sj slotted, I wouldn't take TF as a matter of fact, even though a pb'd self heal is nice, I would go psychic mastery because a proc'd out dominate is soooo nice as is having tk. You don't need assault, take vengeance instead for a place to slot another lotg proc and another karma kb.


OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups

 

Posted

Great. Thanks Psy. Nice to get a reply from someone who knows what hes are doing.


 

Posted

Here is a build. The one I built for live. On test I don't use fitness pool so it is a bit different.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Rad-psy: Level 50 Mutation Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Psychic Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Radiant Aura -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/EndRdx/Rchg(7), Mrcl-Heal(31), Mrcl-Heal/Rchg(37), Mrcl-Heal/EndRdx/Rchg(40)
Level 1: Mental Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Hold%(9), Dev'n-Acc/Dmg/Rchg(13)
Level 2: Radiation Infection -- Achilles-ResDeb%(A), DarkWD-ToHitDeb/EndRdx(5), DarkWD-ToHitDeb(11), LdyGrey-%Dam(13), LdyGrey-DefDeb(17)
Level 4: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(5), P'Shift-EndMod(7), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/Acc/Rchg(46), Zephyr-ResKB(50)
Level 6: Enervating Field -- Range-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Subdue -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Dev'n-Acc/Dmg/Rchg(27), Dev'n-Hold%(34)
Level 12: Lingering Radiation -- RechRdx-I(A)
Level 14: Super Speed -- Zephyr-ResKB(A), HO:Micro(15), HO:Micro(15)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19), Mrcl-Rcvry+(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(31), P'Shift-EndMod/Acc/Rchg(40)
Level 22: Telekinetic Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(23), Dev'n-Acc/Dmg/Rchg(23), Dev'n-Dmg/EndRdx(29), GJ-Dam%(37), ExStrk-Dam%(46)
Level 24: Will Domination -- Apoc-Dmg(A), Apoc-Dmg/Rchg(25), Apoc-Acc/Dmg/Rchg(25), Apoc-Acc/Rchg(33), Apoc-Dam%(34), GJ-Dam%(34)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29), Krma-ResKB(39), Zephyr-ResKB(39)
Level 28: Super Jump -- HO:Micro(A), HO:Micro(39), Zephyr-ResKB(50)
Level 30: Acrobatics -- KBDist-I(A)
Level 32: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), Ksmt-ToHit+(40), Krma-ResKB(45)
Level 35: Scramble Thoughts -- Amaze-EndRdx/Stun(A), Amaze-Stun(36), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(36), Amaze-ToHitDeb%(37)
Level 38: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(43)
Level 41: Dominate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Dmg/Rchg(42), UbrkCons-Dam%(43), G'Wdw-Dam%(43)
Level 44: Mind Over Body -- GA-RechRes(A), GA-ResDam(45), GA-End/Res(45), S'fstPrt-ResKB(46)
Level 47: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(48), Mantic-Dmg/EndRdx/Rchg(48), Mantic-Acc/ActRdx/Rng(48), Mantic-Dmg/ActRdx/Rchg(50)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 0: Ninja Run
------------
Set Bonus Totals:

  • 21.5% DamageBuff(Smashing)
  • 21.5% DamageBuff(Lethal)
  • 21.5% DamageBuff(Fire)
  • 21.5% DamageBuff(Cold)
  • 21.5% DamageBuff(Energy)
  • 21.5% DamageBuff(Negative)
  • 21.5% DamageBuff(Toxic)
  • 21.5% DamageBuff(Psionic)
  • 0.94% Defense(Energy)
  • 0.94% Defense(Negative)
  • 1.88% Defense(Ranged)
  • 2.25% Max End (in PvP)
  • 15% Enhancement(Accuracy)
  • 50% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 282.3 HP (27.8%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -35)
  • Knockup (Mag -35)
  • MezResist(Repel) 1000% (10% chance, in PvP)
  • 11.5% (0.19 End/sec) Recovery
  • 96% (4.08 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 10% RunSpeed



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OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups

 

Posted

cool build - But isnt it a bit end heavy with all the debuffs toggled?


 

Posted

His would mostly be used for Arena PVP so not as much of a concern for end usage.


 

Posted

It does fine in zones, even though I hate zone PvPing. But if you are on a team and do it right then your debuffs are only on the target long enough for them to get hit and die. then rinse and repeat.


OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups

 

Posted

aight that sounds cool. I might try it out, thanks!