Can Heroes and Villians group together?
There are a few instances in game where heroes and villains can team, notably in the Rikti War Zone, Cimerora, and Pocket D. When Going Rogue/I18 comes out, Heroes and Villains will be able to cross over and team with the other side as Vigilantes and Rogues, respectively.
Brutes can act as Tanks in a pinch, if built and played well, but they're not meant to play that role. A Brute's main role is to SMASH and SMASH and SMASH some more. Oh yeah, also SMASH.
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We will honor the past, and fight to the last, it will be a good way to die...
Hi all;
A couple more questions:
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Tanks have 2 things a Brute does not have:
1. Gauntlet: generates more aggro with each hit than a Brute does. The brute can overcome this by slotting taunt in some attacks and taking the 2 taunt powers, one from their primary and one from the Presence pool.
2. Higher HP cap: this is not that big.
So a brute can tank as well as a tank of the same protective set with small additions and still do a lot more damage than the tank. This is where the issue lies with GR for most tanks, they believe that they will become a dying breed. All indications are that tanks are not being buffed to overcome this gap but that Brutes are getting a nerf to the speed that they gain Fury. Only time will tell how it turns out.
@Boerewors
Of course, some people also think Brutes will die out now that Tanks can go bad. Or that Defenders and Corruptors will replace each other.
I don't see why all the ATs can't just co-exist with each other. Yes, there will be some people that will only play at 100% efficiency and only pick the 'best' ATs and power-sets, but most people are happy if you can just smash stuff. Brute or Tank, Corruptor or Defender, what difference does it make on a normal non-challenge team?
I'd also like to know what "all indications" are because so far an incoming Brute nerf sounds like unbased speculation.
Of course Brutes can tank. How do you think villains have been doing SFs which are as hard and in some cases even harder than TFs?
Tanks have 2 things a Brute does not have: 1. Gauntlet: generates more aggro with each hit than a Brute does. The brute can overcome this by slotting taunt in some attacks and taking the 2 taunt powers, one from their primary and one from the Presence pool. 2. Higher HP cap: this is not that big. So a brute can tank as well as a tank of the same protective set with small additions and still do a lot more damage than the tank. This is where the issue lies with GR for most tanks, they believe that they will become a dying breed. All indications are that tanks are not being buffed to overcome this gap but that Brutes are getting a nerf to the speed that they gain Fury. Only time will tell how it turns out. |
Secondly, as noted above Tankers have more HP and can more easily maintain aggro, while Brutes will hit harder particularly if built with an eye towards maintaining Fury. Brutes generally are better suited to a 'scranker' style of tanking than a straightforward aggro magnet/meat shield approach for these reasons.
While Brutes do share powersets with Tankers, probably villainside a well-built and competent Mastermind can manage aggro using pets and Bodyguard as well or better than a Brute, so that's also something to keep in mind (though it also bears mentioning that a poorly built/poorly played MM will not only not help to manage aggro but will probably make it much harder).

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Hi all;
A couple more questions:
- The subject says it all.
- Can a Brute play the role of a tank in an instance? (Ive read that they do better dps, and have less defensive ability, but will they still do the job?)
Thanks