DP/Dev positional soft cap, can it be done? Calling all CoH geniuses.
I got close to cap but found it hard. here is my build few purples in there for recharge you could change them out if you wanted for posi's instead. wont be a cheap build. you could also change when you get some of the powers dont matter what order and you have the option of eather super speed or super jump and can get them when you wish.
I just threw it together.
just looked at it also I made a mistake place a end redux in tough to lower end cost.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
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dpdev: Level 50 Mutation Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Dual Wield -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx(3), Thundr-Acc/Dmg(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7)
Level 1: Web Grenade -- GravAnch-Hold%(A), GravAnch-Immob/EndRdx(34), GravAnch-Acc/Immob/Rchg(42), GravAnch-Immob/Rchg(42), GravAnch-Immob(42)
Level 2: Empty Clips -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(7), ExStrk-Dam%(9), AirB'st-Acc/Dmg(9), AirB'st-Dmg/Rng(11), AirB'st-Dmg/EndRdx(45)
Level 4: Caltrops -- P'ngTtl-EndRdx/Rchg/Slow(A)
Level 6: Swap Ammo
Level 8: Pistols -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(11), Thundr-Acc/Dmg(13), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(50)
Level 10: Targeting Drone -- GSFC-Build%(A), GSFC-ToHit/EndRdx(15), GSFC-ToHit(17), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(19)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 14: Hurdle -- Jump-I(A)
Level 16: Bullet Rain -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(33), ExStrk-Dam%(34), Posi-Dmg/Rchg(50), Posi-Dmg/EndRdx(50)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(39), Numna-Heal/EndRdx(40), Numna-EndRdx/Rchg(43), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Acc(23)
Level 22: Executioner's Shot -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(25), Thundr-Acc/Dmg(25), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(43)
Level 24: Cloaking Device -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(33)
Level 26: Piercing Rounds -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(29), Ragnrk-Dmg/Rchg(29), Ragnrk-Acc/Dmg/Rchg(31), Ragnrk-Acc/Rchg(31)
Level 28: Kick -- Empty(A)
Level 30: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(33), S'fstPrt-ResKB(34), ResDam-I(45)
Level 32: Hail of Bullets -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Rchg(36), C'ngBlow-Acc/Dmg(36), C'ngBlow-Acc/Rchg(37), C'ngBlow-Dmg/Rchg(37)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 38: Gun Drone -- ExRmnt-+Res(Pets)(A), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-Acc/Rchg(40), ExRmnt-Acc/Dmg(46), ExRmnt-Dmg/EndRdx(46), ExRmnt-Acc/Dmg/Rchg(48)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 44: Personal Force Field -- Krma-ResKB(A)
Level 47: Temp Invulnerability -- EndRdx-I(A), ImpArm-ResDam/EndRdx(48), ImpArm-ResDam(48)
Level 49: Super Speed -- Zephyr-ResKB(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
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Hey, thanks for taking the time out to do this. This looks doable in the future. I wont be going out and buying those grav anchors anytime soon lol but I can see this working.
I'm most appreciative.
Anything can be softcapped to one position and/or damage type. If those are paired on the bonuses (Smash/Lethal/Melee, Fire/Cold/Aoe, Energy/NegEnergy/Ranged), you can probably softcap all three.
...sometimes, however, it's REALLY not worth it on characters that don't have some modicum of defense on their own. This is because sometimes it's necessary to pick specific powers over others that would be more useful for their IO slotting possibilities.
So I've only had CoH/V for a month now. I really enjoy the DP/Dev concept. I'm playing with some friends that have been playing for years and am at the point where everything is Malta, Nemesis, and the like. I have Mid's but I can't seem to fit all of the information needed to do this into my poor lil broken brain. I don't really care much about the powers in /dev except for maybe caltrops, cloak, and the two drones. I was thinking munitions for the concept...if I had to I'd go with something else for MOAR DEFENSE though.
Any help you can give would be most appreciated. If you can get me positional soft capped or close enough to be able to pop a purple before large crazy pulls and not tasting the floor the whole time it would be fantastic. Play with the powers as you wish but keep in mind I"M DP/Dev and at lvl 37, so I'd rather not reroll entirely for another secondary.