Mace/WP Build Critique


ChiosuBlues

 

Posted

Hi all,
I have looked for some other builds for thi spowerset but havnt been happy with what ive found so I made this:


Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed

Villain Profile:
Level 1: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Rope-Acc/Rchg(25), Rope-Acc/EndRdx(34)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(13), S'fstPrt-ResDam/Def+(31)
Level 2: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), T'Death-Acc/Dmg/EndRdx(29), Mako-Acc/EndRdx/Rchg(34)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(5), Numna-Heal/Rchg(13)
Level 6: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/Rchg(25)
Level 8: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Rope-Acc/EndRdx(34), Rope-Acc/Rchg(43)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(50)
Level 12: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(40)
Level 14: Hurdle -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(17), Mrcl-Heal/EndRdx(40), Mrcl-Heal(46)
Level 18: Whirling Mace -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(42)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(46)
Level 22: Health -- Numna-Heal(A), Numna-Heal/EndRdx(23)
Level 24: Stamina -- P'Shift-EndMod(A)
Level 26: Shatter -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(43)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(46)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36), RctvArm-EndRdx(36)
Level 38: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(39), LkGmblr-EndRdx/Rchg(39)
Level 41: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rchg/Rng(42), Zinger-Acc/Rchg(48), Zinger-Taunt/Rng(48), Zinger-Dam%(48)
Level 44: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run



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Aiming for S/L Def which I got to 44%. Didnt see a way to slot Brawl with 4 KinCombats as I couldnt find the 3 spare slots.

Regen is 666% with 1 foe in range of RttC and 1113% with 10 foes in range.

Ninja Run/Temp Travel Powers are my mode of transport and I dont do Purple or PvP sets.

Nothing breaks the Rule of 5 (that I could see).

So... is it good? OK? Sucks a golf ball through a hose?

Cheers


 

Posted

OK so either its a really good build that doesnt need fixing (wooohooo) or it totally sucks and people are too busy laughing at my lame attempt


 

Posted

How about you think about the time and whether people are awake to critic this build.


Ware ni tatenu mono mashi!!
[There are none before me who have not been cleaved!!]

 

Posted

Hmmmmm... well to be honest I didnt think that many people sleep for 3 days straight. Did you notice that the first post was done 3 days before the 2nd?

Also my smiley (you know this thing ) was meant to indicate a sence of humour as is myself depreciation in both my posts.

I can only assume that you thought I made my 2nd post on the same day (32 mins BEFORE my 1st post). Im not that good (yet lol).

Have a happy day


 

Posted

Okay, well, first of all, is it intentional that all your enhancements are level 40 or below? Unless you're planning to spend a lot of time exemping, I think it's worthwhile to get level 50s in cases where it will help you hit the ED cut-off. And there's never any reason other than cost not to use 50s for single set IOs or common IOs. As it is, a lot of your powers are pretty seriously underslotted.

Is the only reason you used the Rope A Dope with the KC sets for the regen bonus? If so, why not use Pounding Slugfest instead? The regen bonus is higher (8% vs 6%) and the PS IOs will slot damage to the ED cut-off, which a stun set will not. Better yet, drop back to 5 slots on a couple of them, slot a Mako's Acc/End/Rchg/Dam, and use the extra slots for Heightened Senses and HPT.

Slotting HS more fully will get you closer to the soft-cap, as would replacing the End/Rchg in Weave with a Def/End/Rchg. The same goes for Tough; using the Res/End and Res/End/Rchg will give you plenty of end reduction.

A far bigger cause for concern is the three attacks you have slotted with Obliteration, and therefore underslotted for end reduction. Personally, I'd probably let my S/L drop to 35-40% so I could use some of the slots elsewhere. But if you want to stay as close to the soft-cap as possible, keep in mind that those Oblit sets could lead to end problems.

Here's your build with some minor slotting tweaks that improve the defense and resistance totals, and more fully slot the attacks for damage.

Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Villain Profile:
Level 1: Pulverize -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(25)
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(5), Numna-Heal/Rchg:50(13), S'fstPrt-ResDam/Def+:30(31), ResDam-I:50(34)
Level 2: Jawbreaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(29)
Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Regen/Rcvry+:40(5), Numna-Heal/Rchg:50(13)
Level 6: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam/EndRdx/Rchg:40(17), RctvArm-ResDam/Rchg:40(25)
Level 8: Clobber -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(11), P'ngS'Fest-Acc/Dmg:30(34), P'ngS'Fest-Dmg/Rchg:30(34)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(50)
Level 12: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-Pcptn:20(40)
Level 14: Hurdle -- Jump-I:40(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx:40(A), Numna-Heal:40(17), Mrcl-Heal/EndRdx:40(40), Mrcl-Heal:40(46)
Level 18: Whirling Mace -- Oblit-Dmg:40(A), Oblit-Acc/Rchg:40(19), Oblit-Dmg/Rchg:40(19), Oblit-Acc/Dmg/Rchg:40(23), Oblit-Acc/Dmg/EndRdx/Rchg:40(37), Oblit-%Dam:40(42)
Level 20: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-End%:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-EndMod/Rchg:50(46)
Level 22: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(23)
Level 24: Stamina -- P'Shift-EndMod:50(A)
Level 26: Shatter -- Oblit-Dmg:40(A), Oblit-Acc/Rchg:40(27), Oblit-Dmg/Rchg:40(27), Oblit-Acc/Dmg/Rchg:40(29), Oblit-Acc/Dmg/EndRdx/Rchg:40(37), Oblit-%Dam:40(43)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(43), LkGmblr-Def:50(46)
Level 30: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(37)
Level 32: Crowd Control -- Oblit-Dmg:40(A), Oblit-Acc/Rchg:40(33), Oblit-Dmg/Rchg:40(33), Oblit-Acc/Dmg/Rchg:40(33), Oblit-Acc/Dmg/EndRdx/Rchg:40(40), Oblit-%Dam:40(43)
Level 35: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(36), RctvArm-ResDam:40(36), RctvArm-ResDam/Rchg:40(36)
Level 38: Weave -- LkGmblr-Def:40(A), LkGmblr-Def/EndRdx:40(39), LkGmblr-Rchg+:40(39), LkGmblr-Def/EndRdx/Rchg:40(39)
Level 41: Taunt -- Zinger-Taunt:40(A), Zinger-Taunt/Rchg:40(42), Zinger-Taunt/Rchg/Rng:40(42), Zinger-Acc/Rchg:40(48), Zinger-Taunt/Rng:40(48), Zinger-Dam%:40(48)
Level 44: Strength of Will -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam:40(45), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45)
Level 47: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 32.4% Defense(Smashing)
  • 32.4% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 26.1% Defense(Melee)
  • 4.88% Defense(Ranged)
  • 3% Defense(AoE)
  • 36% Enhancement(Accuracy)
  • 50% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 208 HP (13.9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 14.3%
  • MezResist(Stun) 6.6%
  • MezResist(Terrorized) 2.75%
  • 20% Perception
  • 5% (0.08 End/sec) Recovery
  • 106% (6.63 HP/sec) Regeneration
  • 5% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Hi Finduilas,
I do tend to spend time running TF where the max level is 35 or below as well as level 50 content.
My understanding (which may be wrong) was that when Exemped IO's more than 3 levels above your excempt level are counted. If this is wrong please tell me how as I do think this mechanic could be done better.

Reason for slotting Oblits is because I was trying to get the most S/L possible and didnt look at total End Cost of those attacks. Have changed them to 4x Sciroccos, 1x MultiS Dam/End/Rech and 2x Oblit Acc/Dam/End/Rech.

Slotting the Ropes was to try and get the Accuracy higher but ive changed them to a single ToD Acc/Dam/End so I can use the slots elsewhere like you recommended.

I changed slotting so I dont break the Rule Of 5.


Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Kaerg #3: Level 50 Mutation Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed

Villain Profile:
Level 1: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), T'Death-Acc/Dmg/EndRdx(25)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(13), S'fstPrt-ResDam/Def+(31), ResDam-I(34)
Level 2: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), T'Death-Acc/Dmg/EndRdx(29)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(5), Numna-Heal/Rchg(13)
Level 6: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/Rchg(25)
Level 8: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/EndRdx(43)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(50)
Level 12: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(40)
Level 14: Hurdle -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(17), Mrcl-Heal/EndRdx(40), Mrcl-Heal(46)
Level 18: Whirling Mace -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(19), Sciroc-Acc/Rchg(19), Sciroc-Dmg/EndRdx(23), M'Strk-Dmg/EndRdx/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(42)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(46)
Level 22: Health -- Numna-Heal(A), Numna-Heal/EndRdx(23)
Level 24: Stamina -- P'Shift-EndMod(A)
Level 26: Shatter -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(27), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Dmg/EndRdx(29), M'Strk-Dmg/EndRdx/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(34), LkGmblr-Def(46)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36), RctvArm-EndRdx(36)
Level 38: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(48), Mocking-Rchg(48)
Level 44: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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Thanks for your input this is my first WP toon and im used to DEF toons (SD/SR).


 

Posted

Quote:
Originally Posted by cybermitheral View Post
Hi Finduilas,
I do tend to spend time running TF where the max level is 35 or below as well as level 50 content.
My understanding (which may be wrong) was that when Exemped IO's more than 3 levels above your excempt level are counted. If this is wrong please tell me how as I do think this mechanic could be done better.
It's actually quite a bit more complicated than that. Some aspects of enhancements follow the 3-level rule, and some do not.

Specifically, set *bonuses* and global IOs have the 3 level rule, so, for instance, to keep the bonuses in the level 40 LotG set in Weave, you can't exemplar below level 37. The same goes for the global recharge bonus in the level 40 LotG +recharge. The level 30 Steadfast +Def will work until you exemplar below level 27. Please note that whether the power it is slotted in is still active is irrelevant, so the bonuses from say, the RA set in SoW will still work at level 37 even though you won't have access to the power.

Procs like a "chance for X damage", the Kismet +Acc and the Regen/Recovery uniques work a little differently. For them, it doesn't matter what level the IO is, but whether the power it's slotted in istill active.

Besides the special characteristics of certain IOs, the other thing to keep in mind is how exemplaring affects the enhancement *values*, for example, that a level 50 recharge IO buffs recharge in that power by 42.4% and a level 40 Numina Heal/Rchg buffs Heal and Recharge each by 24%.

Exemplaring affects the buff percentage, but how much is based only on the true level of player and the level and he is exemplaring to, NOT on the level of the enhancement. Here's a full discussion of how it works if you're interested:

http://wiki.cohtitan.com/wiki/Exempl...n_Enhancements

So, since a level 50 always has a higher enhancement value than a level 40 before the exemplar effects are applied, in terms of enhancement values it's always better to go for a higher level enhancement. Which is why I said that for common IOs and single set IOs--which have no bonuses to lose--it's always better to go with a level 50. Same thing if you have some set IOs whose bonus you don't care much about.

However, if you have a desirable bonus, it's a tougher call. Take the two Numina's you have slotted in Health. Slotting level 50s will get you an additional 2% regen over slotting level 40s, but with the 50s you will lose the 12% regen bonus if you exemplar below level 47, with the 40s, level 37. So which is better, an additional 2% regen all the time, or a 12% regen bonus you can keep 10 levels lower when exemplaring? That's really your call, though I imagine it would depend a lot on how often you exemplar as opposed to playing at level 50.

Regarding your new build, instead of the Scirocco's in Shatter and WM, I'd suggest 4 Eradication for the E/NE defense bonus and 2 Scirocco's for some end reduction and the regen bonus. I also upped the levels of the IOs where you wouldn't lose a set bonus. (By the way, there's no point in using a single attribute set IO like the PF end mod by itself; you're not getting a bonus and it has the same enhancement value of a common IO at the same level) Here's what it looks like with those changes:

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Kaerg #3: Level 50 Mutation Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Villain Profile:
Level 1: Pulverize -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(15), C'ngImp-Acc/Dmg/EndRdx:50(25)
Level 1: High Pain Tolerance -- Numna-Heal:40(A), Numna-Heal/EndRdx:40(5), Numna-Heal/Rchg:40(13), S'fstPrt-ResDam/Def+:30(31), ResDam-I:50(34)
Level 2: Jawbreaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(15), C'ngImp-Acc/Dmg/EndRdx:50(29)
Level 4: Fast Healing -- Numna-Heal:40(A), Numna-Regen/Rcvry+:40(5), Numna-Heal/Rchg:40(13)
Level 6: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam/EndRdx/Rchg:40(17), RctvArm-ResDam/Rchg:40(25)
Level 8: Clobber -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(11), P'ngS'Fest-Acc/Dmg:30(34), P'ngS'Fest-Dmg/EndRdx:30(43)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Rchg+:40(50)
Level 12: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-Pcptn:20(40)
Level 14: Hurdle -- Jump-I:40(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx:40(A), Numna-Heal:40(17), Mrcl-Heal/EndRdx:40(40), Mrcl-Heal:40(46)
Level 18: Whirling Mace -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(19), Erad-Acc/Dmg/Rchg:30(19), Erad-Acc/Dmg/EndRdx/Rchg:30(23), Sciroc-Dmg/EndRdx:40(37), Sciroc-Acc/Dmg/EndRdx:40(42)
Level 20: Quick Recovery -- P'Shift-EndMod:40(A), P'Shift-End%:40(21), P'Shift-EndMod/Acc:40(21), P'Shift-EndMod/Rchg:40(46)
Level 22: Health -- Numna-Heal:40(A), Numna-Heal/EndRdx:40(23)
Level 24: Stamina -- EndMod-I:50(A)
Level 26: Shatter -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(27), Erad-Acc/Dmg/Rchg:30(27), Erad-Acc/Dmg/EndRdx/Rchg:30(29), Sciroc-Dmg/EndRdx:40(37), Sciroc-Acc/Dmg/EndRdx:40(43)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Rchg+:40(34), LkGmblr-Def:40(46)
Level 30: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(37)
Level 32: Crowd Control -- Oblit-Dmg:40(A), Oblit-Acc/Rchg:40(33), Oblit-Dmg/Rchg:40(33), Oblit-Acc/Dmg/Rchg:40(33), Oblit-Acc/Dmg/EndRdx/Rchg:40(40), Oblit-%Dam:40(43)
Level 35: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(36), RctvArm-ResDam:40(36), RctvArm-EndRdx:40(36)
Level 38: Weave -- LkGmblr-Def:40(A), LkGmblr-Def/EndRdx:40(39), LkGmblr-Rchg+:40(39), LkGmblr-Def/EndRdx/Rchg:40(39)
Level 41: Taunt -- Mocking-Taunt:40(A), Mocking-Taunt/Rchg:40(42), Mocking-Taunt/Rchg/Rng:40(42), Mocking-Acc/Rchg:40(48), Mocking-Taunt/Rng:40(48), Mocking-Rchg:40(48)
Level 44: Strength of Will -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(45), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45)
Level 47: Combat Jumping -- LkGmblr-Rchg+:40(A), Ksmt-ToHit+:30(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 28% Defense(Smashing)
  • 28% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 13% Defense(Energy)
  • 13% Defense(Negative)
  • 3% Defense(Psionic)
  • 18.3% Defense(Melee)
  • 8% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 5.4% Max End
  • 18% Enhancement(Accuracy)
  • 42.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 275.5 HP (18.4%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 14.3%
  • MezResist(Stun) 2.2%
  • 20% Perception
  • 5% (0.08 End/sec) Recovery
  • 106% (6.63 HP/sec) Regeneration
  • 5% RunSpeed

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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My Characters

Knight Court--A CoH Story Complete 2/3/2012