DM/Elec Robust build help.


DaveMebs

 

Posted

Hey all, my dm/elec scrapper is sitting at 31, and I'm beginning to pick up enhancements here and there as well as tickets to lessen the overall "plunge" that will be throwing influence at this character. Now, Browsing, and I do mean BROWSING THROUGH both the scrapper and stalker forums, iv'e come to a conclusion about how to build this combination.

The general consensus is...well, general. "Oh throw some more recharge." "How about softcapping S/L and THEN going for recharge?" ---Btw, the later appeals to me more, but I'm not sold just yet. The particular combination seems to offer a substantial amount of options, and this is where I'm looking for help. Below is the build that I was planning on using, and I'm wondering what the gurus feel is the best way to turn this soul draining, lightening field creating, energizing fellow into a monster

Btw...funds...eh, I wouldnt mind a work in progress build, just bear in mind, those PvP IO's dont look too tasty at the moment.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Zaunte': Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping

Hero Profile:
Level 1: Smite -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(34), Cloud-Acc/EndRdx/Rchg(36), Cloud-%Dam(36), Cloud-Acc/Rchg(36), Cloud-ToHitDeb/EndRdx/Rchg(37)
Level 1: Charged Armor -- Aegis-ResDam/Rchg(A), Aegis-EndRdx/Rchg(11), Aegis-ResDam/EndRdx/Rchg(15), Aegis-ResDam(15), Aegis-ResDam/EndRdx(17)
Level 2: Shadow Maul -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(3), Oblit-Dmg(3), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(25)
Level 4: Lightning Field -- Armgdn-Acc/Dmg/Rchg(A), Armgdn-Acc/Rchg(5), Armgdn-Dam%(5), Armgdn-Dmg/EndRdx(7), Armgdn-Dmg(7), Erad-%Dam(9)
Level 6: Conductive Shield -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam(19)
Level 8: Siphon Life -- Mako-Dmg/EndRdx(A), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg(29), Mako-Dmg/Rchg(29), Mako-Dam%(34)
Level 10: Static Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(21), Aegis-ResDam/EndRdx/Rchg(23)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25)
Level 16: Grounded -- GA-3defTpProc(A)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Acc/Rchg(27), Oblit-%Dam(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42)
Level 20: Energize -- Dct'dW-Rchg(A), Dct'dW-Heal(21), Dct'dW-Heal/Rchg(37), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39)
Level 22: Kick -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Acc/Dmg/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-%Dam(46), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 28: Lightning Reflexes -- Empty(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(31), RedFtn-Def(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-EndRdx(39), RedFtn-EndRdx/Rchg(39)
Level 32: Midnight Grasp -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Rchg(34)
Level 35: Power Sink -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(43), P'Shift-EndMod/Rchg(43), P'Shift-EndMod(45), P'Shift-EndMod/Acc(45), P'Shift-End%(46)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/Rchg(48), GSFC-Build%(50), GSFC-ToHit(50), GSFC-ToHit/EndRdx(50)
Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run







Thanks again to those that reply, and I'll be looking forward to "upgrades" and opinions as they are thrown out.


Flux Tempest-Electric Melee/Willpower
Zaunte's Rage-Claws/Invulnerability

 

Posted

If Smite is to be used as an attack ... why not Mako's rather than Clouded Senses?

This is a build I was looking at potentially building. The differences I'm seeing are far more defense in yours. It's inconsequential in mine. Instead of the defense the build has about 150 more health and a net gain in passive +regen of about 13 hp/sec (both with Energize figured in). The rest (Energize, Power Sink, DC and SD) are all within seconds of each other when compared. Like you my gut says "I like the defense and think its worth it" ... and likewise I'm not 100% convinced either. I think both would be pretty darn tough, but yours might have the potential to handle a bit more color due to the defense.

Afterthought, the one other notable difference is endurance. Mine is much more independent of DC and PS for sustaining a healthy blue bar (having Fitness/Stamina), also not sure if that matters, or may only matter in a long tough fight against a single hard target. A situation in which ironically I may die with plenty of endurance for lack of defense while you succumb to lack of end while having plenty of defense.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

DM_ElA (v2.00.i16 purpled): Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Smite -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(46), SipInsght-Acc/EndRdx/Rchg(48)
Level 1: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/EndRdx/Rchg(40)
Level 2: Lightning Field -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(3), Sciroc-Dmg/Rchg(5), M'Strk-Dmg/EndRdx(11), M'Strk-Acc/EndRdx(15), M'Strk-Acc/Dmg/EndRdx(37)
Level 4: Shadow Maul -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(5), Armgdn-Acc/Rchg(13), Armgdn-Dmg/EndRdx(15), Armgdn-Dam%(34)
Level 6: Conductive Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/EndRdx/Rchg(40)
Level 8: Siphon Life -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(17), Numna-Heal/EndRdx/Rchg(39)
Level 10: Static Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(50), TtmC'tng-ResDam/EndRdx/Rchg(50)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(39), Numna-Regen/Rcvry+(39), Mrcl-Rcvry+(40), RgnTis-Regen+(48)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(37), Efficacy-EndMod/EndRdx(43)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(21), P'Shift-End%(25)
Level 22: Energize -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(23), Numna-EndRdx/Rchg(23), Mrcl-EndRdx/Rchg(25), Mrcl-Heal/Rchg(31), Mrcl-Heal/EndRdx/Rchg(37)
Level 24: Boxing -- Empty(A)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(36), GSFC-Rchg/EndRdx(48)
Level 28: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(29), TtmC'tng-ResDam/EndRdx/Rchg(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc/Rchg(50)
Level 38: Super Speed -- Clrty-Stlth(A)
Level 41: Ring of Fire -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(42), GravAnch-Hold%(43)
Level 44: Char -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(45), UbrkCons-Acc/Rchg(45), UbrkCons-EndRdx/Hold(45), UbrkCons-Dam%(46)
Level 47: Lightning Reflexes -- Run-I(A)
Level 49: Recall Friend -- Zephyr-ResKB(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run



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Posted

Looking over your build makes me hungry for recharge/regen, but I just hate sacraficing defense. I'm hoping someone throws a awsome build up here that softcaps S/L, but thus far, its proving to be difficult.

Similar to WP, I think I'm beginning to understand that perhaps this set does well with layered mitigation. My defense witha little more regen and recharge perhaps? Who knows, I'm still holding off on my respec until I get a definate direction of where to go.

Thank you for your contribution though, It does let me see things from the other spectrum


Flux Tempest-Electric Melee/Willpower
Zaunte's Rage-Claws/Invulnerability

 

Posted

Softcapped, quite a bit of recharge. Fairly expensive but not horribly so. The kin combats will cost a pretty penny though . The end should be fine with energize running, and DC + power sink up fairly often. The only real downside to the build is low accuracy


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Posted

Made this one in a rush, softcapped with decent recharge, lacks regeneration though:

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In any case, I've found my build with zero defense is real fun to play and with Blaze Mastery, foes die fast enough to become a serious annoyance playing a +3/6 difficulty:

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