Hami Raid Ideas


FitzSimmons

 

Posted

After bouncing these ideas around a bit, I thought I should post them here. Hopefully this helps out some for the next iteration.

Okay, so the Hami raid of 1 August was my first ever, and while it was fun, I did notice that there seemed to be some problems when dealing with the overall execution of the raid. I’m not saying it was anyone’s fault in the least, nor do I think I could have done a better job, but I would like to give my two cents as to what I think might make a difference for the next time. The ideas I have come from my observations of this one raid, as well as some thoughts based on 14 years of experience in the infantry.

First and foremost, the best thing to keep in mind is the K.I.S.S. rule, Keep It Simple, Stupid. This pertains not only to tactics, but to costumes. As mentioned during this raid, the simpler the costume, the less lag there will be. So fight in something with no cape, wings, or aura. Sure, it’s not as glamorous as what you may use other times, but for the sake of all involved in the raid, simple is better. Besides, when you can fight without lag, you can fight faster.

Second, there should be one leader for the overall raid. In the military, senior leaders do not get involved in the down and dirty of the fighting, so likewise, this raid leader should stay out of the fight. He or she should be the one directing traffic, calling the shots, and staying on the Request channel. The leader needs to post him/herself at “Cowards Rock” and not move. Having TP would be beneficial in order to pull either dead leaders, or dead healers out of the area so that they can heal their teammates, but it’s not necessary. The leader will be the only one saying when elements move so that there is no confusion.

Third, team makeup. No, I don’t mean teams need to be wearing make-up. The way teams were set for this attempt worked. Having a team composed heavily of tanks works to draw agro from Hami. The next team needs to be scrappers to follow-up where the tanks leave off. After this, ranged attackers, like blasters, is perfect, complemented with controllers. The last definite team should be composed of defenders and controllers. The reason for the composure of these teams will be made clear in my next point.

Fourth, plan of attack. Based on the makeup of the teams mentioned above, Team Tank moves in from Cowards Rock towards the left-most mitos to draw their attention/agro. Following on their heels, roughly 5 seconds behind, will be the Scrappers. As the Scrappers move down to engage the mitos, Team Range provides covering fire for the Scrappers. Once the Scrappers are in place, the Blasters move in to hit the mitos as well. The Controllers from this team can begin their movement down to start putting holds on the healing mitos joined by the Controllers from the healing team with their Defender teammates who can do what they do best. With this said, move in a clockwise manner attacking, holding, and healing to the best of everyone’s ability. This method worked very well for the first wave of our attack, but unfortunately did not work on the subsequent one since the plan seemed to disintegrate from the get-go.

Again, I revert back to K.I.S.S. when it comes to the second and any following attacks. If something works for you once, why change it? The only reason to adjust attacks would be if Hami is able to pick up on the pattern. If so, just reverse the plan and start from the right going counter-clockwise. The problem I had was in identifying the green mitos to hold. This is where the overall leader can help direct traffic. If he/she sees someone in the wrong place, they can direct them to the right location and further assist the attack.

The teams will need to regroup after the first attack, heal, rez, and get RA back up and working before going in for the second wave. This should not take too long since we all know attention spans seem to … ooooo, shiny!

Anyway, regroup, and hit Hami again as quickly as possible. The team leaders need to give the overall leader their team status as soon as they can so that the second everyone is up and ready, the second wave can go. If everyone can stick to this, I think there is a good chance for success. I’m not guaranteeing it, but I think it may work. Again, these are just my thoughts after seeing one raid, but hopefully it helps.


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Posted

Geronimo, for someone who's total experience with Hamidon Raiding is one failed attempt, you have an amazing grasp on what needs to be accomplished. Actually putting thought into what you experienced and developing something from it is very impressive.

I know we can still use a leader or two this coming Sunday and I hope you'll be around when we try this again!


 

Posted

I agree with GEL. From one raid attempt, you've summarized very well how at least one server, and what we were trying to do too, attacks Hami. I think Hazy will be using the same strategy.

At least part of the problem with last Sunday, and there were several, was that we didn't expect to have a full compliment of heroes and until we took down Hami to 75%, only the crazy optimists thought we could succeed. Of course, after we took him down once everyone got kinda giddy and our tactics fell to pieces. But we are much better learned for Sunday (and Wednesday too.)

One comment thought. In the military, death is permanent so you need to keep your commander away from the dangerous action. Lukily that is not the case her so the leader can actually mix it up, as long as they are not too distracted from calling out orders. Unfortunately our leader had terrible lag issues on top of everything else.

Sounds like you had fun at the raid. It's even more fun when we beat the big jello monster.


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Posted

After a couple more raids I want to move to an evacless strategy.

What we have been doing is running to cowards rock after each bloom. Evacless means instead of running out, we buff up while attacking hami and after the bloom everyone just goes back to what they are supposed to do.

This strategy really relies on the yellow and hami taunt teams to be on their A Game. It also leads to a much faster raid.


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Posted

Should be easy enough. This afternoon's raid went well. We had more controllers in zone so the greens went down pretty quick. Greens first or blues first doesn't seem to matter much, it appears that it just boils down to keeping everyone on target and keeping the tanks alive.

A sub-hour hami raid is definitely doable and for 53 merits I'm all for running it as often as folks want to.


 

Posted

Quote:
Originally Posted by FitzSimmons View Post
Greens first or blues first doesn't seem to matter much,

Probably should stay with the Blues first because they can drain end which, if pushed on the Hami tank, would make things very difficult. Blues also can do a fair amount of damage which the Greens do very little of.


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Posted

Quote:
Originally Posted by Hazygreys View Post
After a couple more raids I want to move to an evacless strategy.

What we have been doing is running to cowards rock after each bloom. Evacless means instead of running out, we buff up while attacking hami and after the bloom everyone just goes back to what they are supposed to do.

This strategy really relies on the yellow and hami taunt teams to be on their A Game. It also leads to a much faster raid.
This sounds like a great idea lets just hope enough people will follow the directions.





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Posted

Laseracid, I keep looking at your name and reading it as "lacticacid". And this is from someone who avoids exercise.


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