Zones, Zone Transfers, War Walls, and Neighborhoods


Dark Lost

 

Posted

I would really love to see an end to the warwalls and the current zone transfer system.

Yep, I know there's tons of arguments to keep the zones the way they are, but I'd really like to be able to walk from say, Atlas Park into Skyway without a zone transfer screen or even if the Devs changed to tunnels, so we could go through them. No, just a subtle shifting over several blocks where the "terrain" shifts and different mobs begin to appear. All the zones are fairly distinct and would be recognizable as the shift proceeded.

That would truly make this feel like a large city. Be nice to get on a train, and actually ride through the zone to the next stop too. Waste of time? Not necessarily, and actually would help growing players get a better sense of the city. As they level, they outgrow the trains anyway, and begin hopping through other means. Right now, there's essentially no difference between boarding the train in Atlas and going to Steel Canyon, or going through the warwall tunnel. You even end up in about the same place. What kind of flavor is that?

Yes, you're going to have your hazard zones like Perez Park, Dark Astoria, and Terra Volta where there should be barriers. Yes people will go where they will be smacked down by something that's too high a level for them. So? That's what a hospital is for.

What about all that space? What about it? How hard is it to fill that space with buildings and as the city fades into rural areas, forests and rivers/lakes etc.

Yeah, it'd require a different setup from the devs. There'd have to be "buffer" servers or something like that which handled the actual transfer from one zone to the next. But overall, something like this could be transparent to the player. And should be.

Anyway, my .02...
Skrid


 

Posted

Quote:
skrid notes:

How hard is it to fill that space with buildings and as the city fades into rural areas, forests and rivers/lakes etc.
Standard answer to this kind of question is "If you have to ask, then probably a whole lot harder than you think."


Dec out.

 

Posted

The War Walls are there to protect us. Read the lore.


 

Posted

Quote:
Originally Posted by Dark Lost View Post
The War Walls are there to protect us. Read the lore.
Yeaaaaahhhh... know the lore. Here for the lore.


 

Posted

The biggest problem with making the entire city/isle 1 large map, or maybe 2 not really sure exactly what you would want when you say make it one map, is resource usage. Right now the download rate when I'm in Atlas park varies from about 285 kps to 10200 kps depending on activity level. I've tracked the download when I do a Hami raid and it's hitting it's head on my max download rate. I'm on a fiber optic line so I get 25-35 MBps downloads. That download is every piece of data that your system currently is told it needs to run the game. Every motion path on the map, Every NPC on the map, every color used on every costume part in every active costume on every toon in the map, every power FX that is used, and every color used to color those FX, Every line of chat in the channels, every trade taking place in the map.

Heres an example of what I mean. This is a recorded demo file from Atlas Park. Now, allow me to explain what you're looking at so you can understand why I'm giving you this example.
The DemoRecord files are organized into line items that coded by time since 0 in milliseconds. Basically it reads like this:

1 mili-second after the last event, do this.

The mili-second time is on the far left column. The second column is an identification number for that entity. Once an object, such as a character or an NPC, is identified, it is referenced by the number it was assigned at creation of the demo file. For instance. Object Manticore is assigned the number 1 in this demo file. Until Object Manticore is removed from the demo file, every time the demo references Object 1, it will be referencing Manticore.

Now, that I've give you a brief break down of the demo file, scroll through and take a look at it. I'm not going to tell you anything specific to check out while you're scrolling. Just scroll through it and look at it.

Quote:
0 1 NEW Manticore
0 1 NPC Model_Manticore
0 1 POS 1088 16 -1232
0 1 PYR 0 -3.129317 -0
0 1 MOV READY_LOOK 0
0 8 NEW Swan
0 8 NPC Model_Swan
0 8 POS 1104 16 -1233
0 8 PYR 0 -2.613903 -0
0 8 MOV READY_LOOK 0
0 33 NEW "Patrol Guard"
0 33 NPC CSE_01
0 33 POS 887.375 0 -1512.25
0 33 PYR 0 -1.914408 -0
0 33 MOV OBSERVE 0
0 33 HP 305.00
0 33 HPMAX 305.00
0 103 NEW Dr
0 103 NPC Door_Left_Whare_02
0 103 POS 359.5 0.015625 -1015.5
0 103 PYR 0 1.583068 0
0 103 MOV READY 0
0 121 NEW Julieann
0 121 NPC FemaleNPC_108
0 121 POS 1051.234375 0 -1317.323242
0 121 PYR 0 0 -0
0 121 MOV WALK_BOOK_MID 0
0 157 NEW Dr
0 157 NPC Door_Left_Whare_01
0 157 POS 367.5 0.015625 -1257
0 157 PYR 0 1.570796 0
0 157 MOV READY 0
0 174 NEW
0 174 NPC Car_Compact3
0 174 POS 654.256836 -0.5 -1720
0 174 PYR 0 -1.570796 -0
0 174 MOV READY 0
0 204 NEW
0 204 NPC Car_Compact2
0 204 POS 936.583435 -0.5 -1098.458008
0 204 PYR 0 1.955463 0
0 204 MOV READY 0
0 210 NEW Dr
0 210 NPC Door_Left_Whare_03
0 210 POS 488.328125 0.015625 -1178.9375
0 210 PYR 0 -1.570796 -0
0 210 MOV READY 0
0 229 NEW Dr
0 229 NPC Door_Left_Whare_01
0 229 POS 534.015625 0.015625 -912.515625
0 229 PYR 0 0 -0
0 229 MOV READY 0
0 236 NEW Murray
0 236 NPC MaleNPC_104
0 236 POS 826.501953 2.829833 -1383.109375
0 236 PYR 0 -1.570796 -0
0 236 MOV WAVEWALKCYCLE 0
0 238 NEW Dr
0 238 NPC Door_Left_Whare_03
0 238 POS 692.9375 5.015625 -1137.125
0 238 PYR 0 0.012272 0
0 238 MOV READY 0
0 247 NEW Dr
0 247 NPC Door_cave_02
0 247 POS 882.625 -1.5 -1622.09375
0 247 PYR 0 -1.043107 -0
0 247 MOV READY 0
0 307 NEW
0 307 NPC Car_Sport2
0 307 POS 1193.650879 -0.5 -1327.777344
0 307 PYR 0 -1.857644 -0
0 307 MOV READY 0
0 320 NEW
0 320 NPC Car_Compact5
0 320 POS 427 -0.46875 -1454.696167
0 320 PYR 0 -3.129317 -0
0 320 MOV READY 0
0 336 NEW Dr
0 336 NPC Door_Right_Whare_03
0 336 POS 697.9375 5.015625 -1137.125
0 336 PYR 0 0.012272 0
0 336 MOV READY 0
0 351 NEW Dr
0 351 NPC Door_Right_Whare_01
0 351 POS 272.5 0.015625 -621
0 351 PYR 0 -1.558524 -0
0 351 MOV READY 0
0 362 NEW Dr
0 362 NPC Door_Left_Whare_01
0 362 POS 272.5 0.015625 -626
0 362 PYR 0 -1.570796 -0
0 362 MOV READY 0
0 387 NEW Dr
0 387 NPC Door_Sewer_Hatch
0 387 POS 587.75 0 -1036.984375
0 387 PYR 0 -3.067961 -0
0 387 MOV READY 0
0 406 NEW Dr
0 406 NPC Door_Right_Whare_03
0 406 POS 911.6875 0.015625 -1171.0625
0 406 PYR 0 1.570796 0
0 406 MOV READY 0
0 437 NEW Dr
0 437 NPC Door_Sewer_Hatch
0 437 POS 1142.96875 0 -1013.875
0 437 PYR 0 -0.79767 -0
0 437 MOV READY 0
0 447 NEW Dr
0 447 NPC Door_Right_Whare_03
0 447 POS 864.578125 5.015625 -1032.859375
0 447 PYR 0 -3.129317 -0
0 447 MOV READY 0
0 499 NEW Dr
0 499 NPC Door_Right_Whare_03
0 499 POS 732.578125 0.015625 -872.515625
0 499 PYR 0 0 -0
0 499 MOV READY 0
0 500 NEW Kathe
0 500 NPC FemaleNPC_107
0 500 POS 746.760254 0.015625 -1122.955811
0 500 PYR 0 1.472622 0
0 500 MOV WALK 0
0 520 NEW
0 520 NPC Car_Compact1
0 520 POS 540.930664 -0.5 -1096
0 520 PYR 0 1.583068 0
0 520 MOV READY 0
0 526 NEW Dr
0 526 NPC Door_Right_Whare_01
0 526 POS 317.140625 5.015625 -783
0 526 PYR 0 -3.129317 -0
0 526 MOV READY 0
0 540 NEW Dr
0 540 NPC Door_Right_Whare_01
0 540 POS 272 0.015625 -1068.5
0 540 PYR 0 -1.558524 -0
0 540 MOV READY 0
0 575 NEW Dr
0 575 NPC Door_Right_Whare_02
0 575 POS 103.5 0.015625 -528
0 575 PYR 0 1.583068 0
0 575 MOV READY 0
0 605 NEW Dr
0 605 NPC Door_Right_Whare_02
0 605 POS 359.5 0.015625 -1020.5
0 605 PYR 0 1.583068 0
0 605 MOV READY 0
0 623 NEW Dr
0 623 NPC Door_Right_Whare_01
0 623 POS 539.015625 0.015625 -912.515625
0 623 PYR 0 0.012272 0
0 623 MOV READY 0
0 630 NEW Dr
0 630 NPC Door_Right_City_06
0 630 POS 152.3125 0.015625 -1011.953125
0 630 PYR 0 1.583068 0
0 630 MOV READY 0
0 635 NEW
0 635 NPC Car_Lux5
0 635 POS 1478.181152 -0.4375 -1725.05957
0 635 PYR 0 2.369496 0
0 635 MOV WALKCYCLE 0
0 638 NEW Dr
0 638 NPC Door_keepout
0 638 POS 540.03125 1.6875 -1646.34375
0 638 PYR 0 -2.356194 -0
0 638 MOV READY 0
0 647 NEW
0 647 NPC Car_Sport1
0 647 POS 455.909668 -0.5 -1299.741211
0 647 PYR 0 0.024544 0
0 647 MOV READY 0
0 671 NEW
0 671 NPC Car_Truck1
0 671 POS 1490.95166 -0.5 -1520.647461
0 671 PYR 0 -0.181028 -0
0 671 MOV READY 0
0 684 NEW Dr
0 684 NPC Door_Right_Whare_03
0 684 POS 756.578125 0 -1768.515625
0 684 PYR 0 0 -0
0 684 MOV READY 0
0 686 NEW
0 686 NPC Car_Lux22
0 686 POS 625.383789 -0.5 -1736
0 686 PYR 0 1.570796 0
0 686 MOV READY 0
0 691 NEW Dr
0 691 NPC Door_Left_Whare_03
0 691 POS 968.1875 0.015625 -910.0625
0 691 PYR 0 1.570796 0
0 691 MOV READY 0
0 748 NEW
0 748 NPC Car_Truck5
0 748 POS 435.767578 -0.5 -1330.020996
0 748 PYR 0 -2.978655 -0
0 748 MOV READY 0
0 769 NEW Dr
0 769 NPC Door_Left_Whare_03
0 769 POS 619.953125 0.015625 -1047.671875
0 769 PYR 0 -3.129317 -0
0 769 MOV READY 0
0 831 NEW Dr
0 831 NPC Door_Left_Whare_03
0 831 POS 869.578125 5.015625 -1032.859375
0 831 PYR 0 -3.129317 -0
0 831 MOV READY 0
0 846 NEW Dr
0 846 NPC Door_Left_Whare_02
0 846 POS 103.5 0.015625 -523
0 846 PYR 0 1.583068 0
0 846 MOV READY 0
0 892 NEW Dr
0 892 NPC Door_Right_Store_03
0 892 POS 146.40625 0.015625 -1145.625
0 892 PYR 0 0.79767 0
0 892 MOV READY 0
0 896 NEW Dr
0 896 NPC Door_Left_Whare_03
0 896 POS 727.578125 0.015625 -872.515625
0 896 PYR 0 0 -0
0 896 MOV READY 0
0 951 NEW Dr
0 951 NPC Door_Right_Store_03
0 951 POS 141.4375 0.015625 -1140.65625
0 951 PYR 0 0.79767 0
0 951 MOV READY 0
0 965 NEW Dr
0 965 NPC Door_Right_Whare_01
0 965 POS 367.5 0.015625 -1262
0 965 PYR 0 1.583068 0
0 965 MOV READY 0
0 994 NEW Dr
0 994 NPC Door_Left_Whare_03
0 994 POS 241.5 5.015625 -570.59375
0 994 PYR 0 -1.558524 -0
0 994 MOV READY 0
0 1047 NEW Dr
0 1047 NPC Door_Left_Whare_03
0 1047 POS 911.6875 0.015625 -1166.0625
0 1047 PYR 0 1.570796 0
0 1047 MOV READY 0
0 1114 NEW Dr
0 1114 NPC Door_Right_Whare_03
0 1114 POS 488.328125 0.015625 -1173.9375
0 1114 PYR 0 -1.570796 -0
0 1114 MOV READY 0
0 1154 NEW Dr
0 1154 NPC Door_Right_Whare_01
0 1154 POS 56.5 0.015625 -634.5
0 1154 PYR 0 1.583068 0
0 1154 MOV READY 0
0 1216 NEW Dr
0 1216 NPC Door_Left_Whare_01
0 1216 POS 56.5 0.015625 -629.5
0 1216 PYR 0 1.570796 0
0 1216 MOV READY 0
0 1223 NEW Dr
0 1223 NPC Door_Right_Whare_03
0 1223 POS 241.5 5.015625 -565.59375
0 1223 PYR 0 -1.558524 -0
0 1223 MOV READY 0
0 1228 NEW Dr
0 1228 NPC Door_Left_Whare_01
0 1228 POS 322.140625 5.015625 -783
0 1228 PYR 0 -3.129317 -0
0 1228 MOV READY 0
0 1337 NEW Amalia
0 1337 NPC FemaleNPC_77
0 1337 POS 847.698303 0 -1432.26123
0 1337 PYR 0 -1.509437 -0
0 1337 MOV WALK_BOOK_LOW 0
0 1379 NEW Dr
0 1379 NPC Door_Right_Whare_03
0 1379 POS 614.953125 0.015625 -1047.671875
0 1379 PYR 0 -3.129317 -0
0 1379 MOV READY 0
0 1405 NEW Dr
0 1405 NPC Door_Left_Whare_03
0 1405 POS 751.578125 0 -1768.515625
0 1405 PYR 0 0 -0
0 1405 MOV READY 0
0 1415 NEW Dr
0 1415 NPC Door_Right_Whare_03
0 1415 POS 968.1875 0.015625 -915.0625
0 1415 PYR 0 1.570796 0
0 1415 MOV READY 0
0 1417 NEW Dr
0 1417 NPC Door_Left_City_06
0 1417 POS 152.3125 0.015625 -1004.9375
0 1417 PYR 0 1.583068 0
0 1417 MOV READY 0
0 1433 NEW Carey
0 1433 NPC MaleNPC_57
0 1433 POS 993.922791 0 -1186.174561
0 1433 PYR 0 -0.368155 -0
0 1433 MOV WAVEWALKCYCLE 0
0 1508 NEW Layne
0 1508 NPC FemaleNPC_113
0 1508 POS 922.300293 0.015625 -1197.774536
0 1508 PYR 0 0.220893 0
0 1508 MOV WALK_BOOK_MID 0
0 1556 NEW Dr
0 1556 NPC Door_Left_Whare_01
0 1556 POS 272 0.015625 -1073.5
0 1556 PYR 0 -1.570796 -0
0 1556 MOV READY 0
0 1566 NEW Basil
0 1566 NPC MaleNPC_213
0 1566 POS 920.546875 0.015625 -1294.19458
0 1566 PYR 0 -0.024544 -0
0 1566 MOV WAVEWALKCYCLE 0
0 1676 NEW Serena
0 1676 NPC FemaleNPC_104
0 1676 POS 999.8125 0 -1269.682617
0 1676 PYR 0 0.012272 0
0 1676 MOV WALK 0
0 1838 NEW Evon
0 1838 NPC FemaleNPC_101
0 1838 POS 722.524963 22.317749 -1304.85498
0 1838 PYR 0 1.521709 0
0 1838 MOV WALK_BOOK_MID 0
0 1884 NEW Edward
0 1884 NPC MaleNPC_77
0 1884 POS 723.062744 -0.5 -1125.822876
0 1884 PYR 0 -1.73033 -0
0 1884 MOV WAVEWALKCYCLE 0
0 1922 NEW Tamara
0 1922 NPC FemaleNPC_57
0 1922 POS 995.660522 0 -1333.351318
0 1922 PYR 0 3.141593 0
0 1922 MOV WALK_BOOK_MID 0
0 2059 NEW Cecily
0 2059 NPC FemaleNPC_70
0 2059 POS 1050.671875 0 -1347.17395
0 2059 PYR 0 0 -0
0 2059 MOV WALK_BOOK_MID 0
0 2084 NEW Scottie
0 2084 NPC NPC_Male_247
0 2084 POS 983.819458 0.015625 -1041.678589
0 2084 PYR 0 -3.037575 -0
0 2084 MOV WAVEWALKCYCLE 0
0 2219 NEW Elliott
0 2219 NPC MaleNPC_73
0 2219 POS 987.920288 0.015625 -1451.787842
0 2219 PYR 0 -2.540272 -0
0 2219 MOV WALKCYCLE 0
0 2446 NEW "Patrol Guard"
0 2446 NPC CSE_01
0 2446 POS 870.390625 0 -1516.84375
0 2446 PYR 0 1.570796 0
0 2446 MOV LOOKOUT_B3 0
0 2446 HP 305.00
0 2446 HPMAX 305.00
0 2718 Player
0 2718 NEW "Shade Angel"
0 2718 COSTUME 0 7289d4 -4.534351 -0.590964 0.000000 -0.326618 -0.505342 -0.497619 -0.508547 -0.035531 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0 2718 PARTSNAME Tight tights none 000000 660000
0 2718 PARTSNAME Tight tights !Chest_Pattern_4 000000 00007f
0 2718 PARTSNAME V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard skin_v_head_24 !V_Face_Mask_1 000000 000000
0 2718 PARTSNAME Smooth tights !glove_Flames 000000 00007f
0 2718 PARTSNAME Smooth tights !Boot_Flames 0000aa 000000
0 2718 PARTSNAME Vee test_01a test_01b 00007f 00007f
0 2718 PARTSNAME Crown_18 masked_matt_01a masked_matt_01b 00007f 0000aa
0 2718 PARTSNAME none none none 00000000 00000000
0 2718 PARTSNAME Horn_05 Horn_01a Horn_01b 000000 0000aa
0 2718 PARTSNAME Tight base Shield_01 000000 00007f
0 2718 PARTSNAME none none none 00000000 00000000
0 2718 PARTSNAME none none none 00000000 00000000
0 2718 PARTSNAME none none none 00000000 00000000
0 2718 PARTSNAME none none none 00000000 00000000
0 2718 PARTSNAME none none none 00000000 00000000
0 2718 PARTSNAME Half Cape_Top_01 none 00007f 000000
0 2718 PARTSNAME none none none 00000000 00000000
0 2718 PARTSNAME none Cape_01 Cape_Flames 00007f 000000 00007f 000000 capes/CapeLongMale.fx
0 2718 PARTSNAME none none none 00000000 00000000
0 2718 PARTSNAME none none none 00000000 00000000
0 2718 PARTSNAME none none none 00000000 00000000
0 2718 PARTSNAME none none none 00000000 00000000
0 2718 PARTSNAME none none none 00000000 00000000
0 2718 PARTSNAME none none none 00000000 00000000
0 2718 PARTSNAME none none none 00000000 00000000
0 2718 PARTSNAME none none none 00000000 00000000
0 2718 PARTSNAME none none none 00000000 00000000
0 2718 MOV EMOTE_LAUGHTWO 0
0 2718 HP 1338.60
0 2718 HPMAX 1338.60
0 2734 NEW Biosphere
0 2734 COSTUME 0 9bc3ff 2.381681 0.015873 -0.015873 -0.269841 0.238095 -0.111111 -0.142857 -0.015873 -0.015873 -0.841270 0.015873 -1.000000 -0.015873 -0.015873 -0.015873 -0.523810 1.000000 -0.682540 -0.365079 -1.000000 0.206349 0.555556 -0.238095 -0.460317 -1.000000 -0.587302 -0.015873 -0.111111 -0.238095 0.333333
0 2734 PARTSNAME Tight !X_Hips_Robot_Mask !Hips_V_Pattern_Panels_01 001f00 9bc063
0 2734 PARTSNAME Tight !X_Chest_Robot_Mask !Chest_V_Pattern_Panels_01 001f00 9bc063
0 2734 PARTSNAME Masked_Bald skin_head_01 none 001f00 4e6131
0 2734 PARTSNAME Banded Tech_Banded_01 !glove_Blend 737373 ffffff
0 2734 PARTSNAME Banded Tech_Banded_01 !Boot_Blend 737373 ffffff
0 2734 PARTSNAME Tactical tactical_02a tactical_02b 575757 ffffff
0 2734 PARTSNAME Martial_Arts_01 Style_01a Style_01b 001a26 001a26
0 2734 PARTSNAME none none none 00000000 00000000
0 2734 PARTSNAME none none none 00000000 00000000
0 2734 PARTSNAME none none none 8f8f8f 1f1f1f
0 2734 PARTSNAME Tech_01_s Tech_01a Tech_01b ffffff 263d00
0 2734 PARTSNAME none none none 00000000 00000000
0 2734 PARTSNAME none none none 00000000 00000000
0 2734 PARTSNAME Beard_Clean Beard_01a Beard_01b 001a26 001a26
0 2734 PARTSNAME none none none 00000000 00000000
0 2734 PARTSNAME Full Cape_Top_01 none 131f00 131f00
0 2734 PARTSNAME Full_12 Generic_01a Generic_01b ffffff ffffff
0 2734 PARTSNAME none Cape_01 none 131f00 131f00 131f00 131f00 capes/CapeLongMale.fx
0 2734 PARTSNAME none none none 00000000 00000000
0 2734 PARTSNAME none none none 00000000 00000000
0 2734 PARTSNAME none none none 00000000 00000000
0 2734 PARTSNAME none none none 00000000 00000000
0 2734 PARTSNAME none none none 00000000 00000000
0 2734 PARTSNAME none none none 00000000 00000000
0 2734 PARTSNAME none none none 00000000 00000000
0 2734 PARTSNAME none none none 00000000 00000000
0 2734 PARTSNAME none none none 00000000 00000000
0 2734 POS 876.28125 65.09375 -1220.84375
0 2734 PYR 0 -0.220893 -0
0 2734 MOV JUMPPOST 0
0 2734 HP 2410.00
0 2734 HPMAX 2410.00
0 2770 NEW Needles
0 2770 NPC Thug_Prisoner_08
0 2770 POS 622.015625 0 -1217.5
0 2770 PYR 0 2.098486 0
0 2770 MOV ARGUE_DISAGREE 0
0 2770 HP 1310.00
0 2770 HPMAX 1310.00
0 2771 NEW Prisoner
0 2771 NPC Thug_Prisoner_08
0 2771 POS 625.515625 0 -1219.5
0 2771 PYR 0 -1.043107 -0
0 2771 MOV ARMS_ON_HIPS_LOOK 0
0 2771 HP 295.00
0 2771 HPMAX 295.00
0 2820 NEW "Dark Psyk"
0 2820 COSTUME 0 537bbf -0.503817 -0.650794 -0.015873 -0.555556 -0.746032 -0.523810 -0.460317 -0.111111 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873
0 2820 PARTSNAME Tight tights none 000000 737373
0 2820 PARTSNAME Tight tights !Chest_Pattern_6 000000 00007f
0 2820 PARTSNAME V_MALE_HEAD.GEO/GEO_Head_V_Asym_Masked !v_face_mask_05 !V_Face_Mask_11 00007f 000000
0 2820 PARTSNAME Smooth smooth_matte none 000000 000000
0 2820 PARTSNAME Smooth smooth_matte none 000000 000000
0 2820 PARTSNAME Tactical tactical_02a tactical_02b 575757 00007f
0 2820 PARTSNAME Hood_01 Hood none 000000 3c5561
0 2820 PARTSNAME none none none 00000000 00000000
0 2820 PARTSNAME none none none 000000 1f0000
0 2820 PARTSNAME none none none 0000aa 000000
0 2820 PARTSNAME none none none 3c5561 3c5561
0 2820 PARTSNAME none none none 00000000 00000000
0 2820 PARTSNAME none none none 00000000 00000000
0 2820 PARTSNAME none none none 00000000 00000000
0 2820 PARTSNAME none none none 00000000 00000000
0 2820 PARTSNAME Over_Shoulder Cape_Top_01 none 000000 000055
0 2820 PARTSNAME none none none 00000000 00000000
0 2820 PARTSNAME Over_Shoulder Cape_01 Cape_Pattern_6 000000 000055 000000 000055 capes/CapeOverShoulderMale.fx
0 2820 PARTSNAME none none none 00000000 00000000
0 2820 PARTSNAME none none none 00000000 00000000
0 2820 PARTSNAME none none none 00000000 00000000
0 2820 PARTSNAME none none none 00000000 00000000
0 2820 PARTSNAME none none none 00000000 00000000
0 2820 PARTSNAME none none none 00000000 00000000
0 2820 PARTSNAME none none none 00000000 00000000
0 2820 PARTSNAME none none none 00000000 00000000
0 2820 PARTSNAME none none none 00000000 00000000
0 2820 POS 873.625 65.09375 -1217.515625
0 2820 PYR 0 2.650719 0
0 2820 MOV EMOTE_PEER_IN 0
0 2820 HP 425.00
0 2820 HPMAX 425.00
0 2837 NEW Prisoner
0 2837 NPC Thug_Prisoner_04
0 2837 POS 620.015625 0 -1224
0 2837 PYR 0 0.184078 0
0 2837 MOV SIT_HIGH_B 0
0 2837 HP 295.00
0 2837 HPMAX 295.00
0 2842 NEW Matt
0 2842 NPC Thug_Prisoner_19
0 2842 POS 615.015625 0 -1222
0 2842 PYR 0 0.883573 0
0 2842 MOV DOJOKNEEL 0
0 2842 HP 585.00
0 2842 HPMAX 585.00
0 2848 NEW "Vortex Cor Leonis Grenade"
0 2848 NPC Council_Vortex_Black_01
0 2848 POS 746.90625 50.015625 -1003.78125
0 2848 PYR 0 1.963495 0
0 2848 MOV KNEEL_GETUP 0
0 2848 HP 315.00
0 2848 HPMAX 315.00
0 2849 NEW "Vortex Cor Leonis Marksman"
0 2849 NPC Council_Vortex_Black_01
0 2849 POS 745.5 50.015625 -1000
0 2849 PYR 0 2.06167 0
0 2849 MOV POSTREADY_BACK 0
0 2849 HP 315.00
0 2849 HPMAX 315.00
0 2871 NEW "Juicer Chief"
0 2871 NPC FRK_51
0 2871 POS 778.515625 0 -1178
0 2871 PYR 0 -0.871301 -0
0 2871 MOV ARGUE_DISAGREE 0
0 2871 HP 605.00
0 2871 HPMAX 605.00
0 2872 NEW "Tank Swiper"
0 2872 NPC FRK_41
0 2872 POS 773.734375 0 -1175.265625
0 2872 PYR 0 2.098486 0
0 2872 MOV ARGUE_REASON 0
0 2872 HP 1385.00
0 2872 HPMAX 1385.00
0 2873 NEW "Mad Freak Buckshot"
0 2873 NPC FRK_16
0 2873 POS 784.015625 0 -1170
0 2873 PYR 0 -2.25802 -0
0 2873 MOV OBSERVE 0
0 2873 HP 305.00
0 2873 HPMAX 305.00
0 2874 NEW "Vortex Cor Leonis Marksman"
0 2874 NPC Council_Vortex_Black_01
0 2874 POS 868 0.015625 -1059
0 2874 PYR 0 2.969787 0
0 2874 MOV SPEECH 0
0 2874 HP 315.00
0 2874 HPMAX 315.00
0 2875 NEW "Vortex Cor Leonis Fire"
0 2875 NPC Council_Vortex_Black_01
0 2875 POS 875.9375 0.015625 -1061.265625
0 2875 PYR 0 2.969787 0
0 2875 MOV ARMS_ON_HIPS_LOOK 0
0 2875 HP 315.00
0 2875 HPMAX 315.00
0 2876 NEW "Vortex Cor Leonis Grenade"
0 2876 NPC Council_Vortex_Black_01
0 2876 POS 862.84375 -0.5 -1062.9375
0 2876 PYR 0 2.797981 0
0 2876 MOV KNEEL 0
0 2876 HP 315.00
0 2876 HPMAX 315.00
0 2877 NEW "Vortex Cor Leonis Fire"
0 2877 NPC Council_Vortex_Black_01
0 2877 POS 879.1875 0.015625 -1055.640625
0 2877 PYR 0 2.969787 0
0 2877 MOV ARMS_ON_HIPS_LOOK 0
0 2877 HP 315.00
0 2877 HPMAX 315.00
0 2878 NEW "Vortex Cor Leonis Fire"
0 2878 NPC Council_Vortex_Black_01
0 2878 POS 858.390625 0.015625 -1058.640625
0 2878 PYR 0 2.797981 0
0 2878 MOV ARMS_ON_HIPS_LOOK 0
0 2878 HP 315.00
0 2878 HPMAX 315.00
0 2879 NEW "Vortex Cor Leonis Force"
0 2879 NPC Council_Vortex_Black_01
0 2879 POS 861.390625 0.015625 -1053.453125
0 2879 PYR 0 2.797981 0
0 2879 MOV OBSERVE 0
0 2879 HP 315.00
0 2879 HPMAX 315.00
0 2880 NEW "Vortex Cor Leonis Force"
0 2880 NPC Council_Vortex_Black_01
0 2880 POS 871.890625 0.015625 -1050.265625
0 2880 PYR 0 2.969787 0
0 2880 MOV OBSERVE 0
0 2880 HP 315.00
0 2880 HPMAX 315.00
0 2922 NEW Medic
0 2922 NPC CSC_08
0 2922 POS 800.53125 6.3125 -1392
0 2922 PYR 0 -1.043107 -0
0 2922 MOV GADGET_FIX 0
0 2922 HP 295.00
0 2922 HPMAX 295.00
0 2924 NEW "Chief Cryo Scientist"
0 2924 NPC CSC_05
0 2924 POS 801.5 6.109375 -1388
0 2924 PYR 0 -1.742602 -0
0 2924 MOV ENC_CLIPBOARD 0
0 2924 HP 585.00
0 2924 HPMAX 585.00
0 2956 NEW Christian
0 2956 NPC MaleNPC_75
0 2956 POS 629.5 32 -1389
0 2956 PYR 0 2.098486 0
0 2956 MOV FEARSTUN_CYCLE 0
0 2958 NEW "Patrol Guard"
0 2958 NPC CSE_02
0 2958 POS 638 32 -1389
0 2958 PYR 0 -1.386719 -0
0 2958 MOV OBSERVE 0
0 2958 HP 305.00
0 2958 HPMAX 305.00
0 2959 NEW "Patrol Guard"
0 2959 NPC CSE_02
0 2959 POS 621 32 -1384.5
0 2959 PYR 0 2.098486 0
0 2959 MOV LOOKOUT_A 0
0 2959 HP 305.00
0 2959 HPMAX 305.00
0 2961 NEW Lacy
0 2961 NPC MaleNPC_137
0 2961 POS 627 32 -1386.5
0 2961 PYR 0 -2.613903 -0
0 121 POS 1051.234375 0 -1313.90625
0 174 POS 637.015625 -0.5 -1720
0 174 PYR 0 -1.558524 -0
0 204 POS 949.203125 -0.5 -1109
0 204 PYR 0 2.687534 0
0 236 POS 824.265625 3.125 -1383.109375
0 307 POS 1177.03125 -0.5 -1333
0 307 PYR 0 -1.840777 -0
0 320 POS 427 -0.46875 -1471.90625
0 500 POS 748.53125 0.015625 -1122.796875
0 520 POS 558.140625 -0.5 -1096
0 635 POS 1491.078125 -0.4375 -1736.046875
0 635 PYR 0 2.147573 0
0 647 POS 456 -0.5 -1282.53125
0 647 PYR 0 0.012272 0
0 671 POS 1487 -0.5 -1503.9375
0 671 PYR 0 -0.33134 -0
0 686 POS 642.625 -0.5 -1736
0 686 PYR -0.008624 1.583144 -0.008731
0 748 POS 432.90625 -0.5 -1347.140625
0 748 PYR 0 -2.932972 -0
0 1337 POS 845.765625 0 -1432.125
0 1433 POS 993.34375 0 -1184.6875
0 1508 POS 922.765625 0.015625 -1195.265625
0 1566 POS 920.484375 0.015625 -1292.71875
0 1676 POS 999.8125 0 -1266.140625
0 1838 POS 724.8125 21.8125 -1304.71875
0 1884 POS 720.40625 -0.5 -1126.265625
0 1922 POS 995.671875 0 -1335.34375
0 2059 POS 1050.625 0 -1343.765625
0 2084 POS 983.796875 0.015625 -1044.1875
0 2219 DEL
0 2769 NEW
0 2769 POS 1253.390625 31.390625 -1538
0 2769 PYR -0.086788 -1.560367 -0.000453
0 2769 NPC Car_Monorail
0 2769 MOV READY 0
0 121 POS 1051.1875 0 -1311.078125
0 174 POS 622.515625 -0.5 -1720
0 174 PYR 0 -1.570796 -0
0 204 POS 952.203125 -0.5 -1123
0 204 PYR 0 -3.129317 -0
0 236 POS 822.390625 3.375 -1383.109375
0 307 POS 1163.03125 -0.5 -1336
0 307 PYR 0 -1.73033 -0
0 320 POS 427 -0.46875 -1486.40625
0 500 POS 750.03125 0.015625 -1122.609375
0 520 POS 572.640625 -0.5 -1096
0 635 POS 1504.078125 -0.4375 -1743.046875
0 635 PYR 0 1.975767 0
0 647 POS 456 -0.5 -1267.984375
0 647 PYR 0 0 -0
0 671 POS 1482.5 -0.5 -1490.4375
0 671 PYR 0 -0.245437 -0
0 686 POS 657.125 -0.5 -1736
0 686 PYR 0 1.583068 0
0 748 POS 429.90625 -0.5 -1361.140625
0 748 PYR 0 -2.98206 -0
0 1322 NEW Bernie
0 1322 POS 1000.53125 0.015625 -980.109375
0 1322 PYR 0 2.699806 0
0 1322 NPC MaleNPC_112
0 1322 MOV WALKCYCLE 0
0 1337 POS 844.140625 0 -1432.0625
0 1433 POS 992.859375 0 -1183.46875
0 1508 POS 923.265625 0.015625 -1193.140625
0 1566 POS 920.421875 0.015625 -1291.53125
0 1676 POS 999.8125 0 -1263.265625
0 1838 POS 726.75 21.375 -1304.65625
0 1884 POS 718.15625 -0.5 -1126.390625
0 1884 PYR 0 -1.448078 -0
0 1922 POS 995.671875 0 -1336.96875
0 2059 POS 1050.625 0 -1340.890625
0 2084 POS 983.671875 0.015625 -1046.3125
0 2769 POS 1235.390625 30.390625 -1538
0 2769 PYR 0 -1.570796 -0
0 121 POS 1051.1875 0 -1308.078125
0 174 POS 607.515625 -0.5 -1720
0 204 POS 952.203125 -0.5 -1138
0 236 POS 820.453125 3.625 -1383.109375
0 307 POS 1148 -0.453125 -1337
0 307 PYR 0 -1.570796 -0
0 320 POS 427 -0.46875 -1501.40625
0 500 POS 751.59375 0.015625 -1122.484375
0 520 POS 587.640625 -0.5 -1096
0 635 POS 1518.078125 -0.4375 -1747.546875
0 635 PYR 0 1.767146 0
0 647 POS 456 -0.5 -1252.984375
0 671 POS 1479.5 -0.5 -1475.4375
0 671 PYR 0 -0.13499 -0
0 686 POS 672.125 -0.5 -1736
0 748 POS 427.90625 -0.5 -1376.140625
0 748 PYR 0 -3.043417 -0
0 1322 POS 1001.78125 0.015625 -982.609375
0 1337 POS 842.453125 0 -1432
0 1433 POS 992.359375 0 -1182.21875
0 1508 POS 923.765625 0.015625 -1191.015625
0 1566 POS 920.421875 0.015625 -1290.28125
0 1676 POS 999.8125 0 -1260.265625
0 1838 POS 728.6875 20.9375 -1304.53125
0 1884 POS 715.78125 -0.5 -1126.015625
0 1922 POS 995.671875 0 -1338.65625
0 2059 POS 1050.625 0 -1337.890625
0 2084 POS 983.671875 0.015625 -1048.4375
0 2769 POS 1216.390625 30.390625 -1538

Now, how long is that demo file in terms of time? I'll save you the trouble of going through and adding up all the mili-seconds. It lasts less then 1 mili-second.
How many items are there in the demo file? About 3,000 separate entries. Thats 3,000 models to animate and move. Now, lets say 1/10 of those use 4 Fxs each. That's an additional 1,200 items to animate. Now out of that 1,200 lets say 1/4 of them are player customized powers. That's an additional 300 data entries to reference and apply. So for, less then 1 mili-second of game play the system must keep track of 4,500 items.

That's in Atlas park. On a slow day, with nothing happening. Care to extrapolate out an estimated number of the items you system would need to reference in order to allow you to walk from one zone to another with out seeing a zone loading screen? at a vague guess, it'd be up in the 10s of millions and THATS before anyone actually does anything.

So closing thoughts:

Would it be fantastic to be able to walk from zone to zone and not see War Walls or zone loading screens?

HELL YES! THAT WOULD ROCK!

With the current technology in use, is it something that's realistically viable?

Sorry, no it's not.