Ill/Rad Build
I really, really dislike using the Fortunata Hypnosis set in Blind. I find enhancing a virtually worthless aspect of the power (sleep) to be a waste. There are a lot of things you could do to change that build, make it cheaper and more effective. Five-slotting Recharge in Hasten? ugh. Six-slotting Stamina? More ugh.
You don't have nearly enough EndRdx in Superior Invis. An easy fix? Take some slots from Stamina and/or Hasten, and six slot SI with 1 LotG Recharge, 5 Red Fortune. That gives you 12.5% Recharge in one power.
I find that Illusion/Radiation does far better with a single target blast from the APP sets, so that you can have a single target attack chain of Blind-SW-Blast-SW. It allows you to stay at range and kill things fast. The Stone APP only has Hurl, which doesn't work in that chain. Fire and Ice are best. Personally, I think this is more important than Defense. It allows you to take advantage of Spectral Damage.
Take a look at my Illusion/Radiation guide. In one of the later posts in the thread, I posted my current Perma-PA build. It is very, very effective and far less expensive than yours.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Things I'd change:
RI comes too late. It's a staple power especially for early in the game when controls aren't up, and if you're exemplaring down you'll miss it. Hasten is a nice-to-have power that works best when it's combined with a lot of recharge boosts, and can be pushed to later. On the same topic, SI is not very usable before Stamina even with Accelerate Metabolism, I'd also push that back and see if I can push up Deceive, as that's another great early power.
Put Basilisk's Gaze in Blind, you get 7.5% Recharge instead of 10%, but for only 4 slot, a LOT cheaper, you get to enhance Holds, and gives you 2 slots left for some IOs to increase the damage. Maybe a Dam/Mez HO and a A/D/R IO.
Only one End Red IO in Enervating Field is
Only one Recharge IO in Lingering Rad is .
I don't like the 5-slotted Pet Recharge set in Phantasm, the 10% extra Regen doesn't seem as good to me as using only 4 slots and then the fifth for Acc/Dam instead of Acc/Rech, or some similar change to get more Acc and Damage, or the Explosive Strike Damage Proc in there for more damage.
Drop 2 slots from each of Hasten and Stamina, and put at least one in EF and two in LR.
Things I'd change:
RI comes too late. It's a staple power especially for early in the game when controls aren't up, and if you're exemplaring down you'll miss it. Hasten is a nice-to-have power that works best when it's combined with a lot of recharge boosts, and can be pushed to later. On the same topic, SI is not very usable before Stamina even with Accelerate Metabolism, I'd also push that back and see if I can push up Deceive, as that's another great early power. Put Basilisk's Gaze in Blind, you get 7.5% Recharge instead of 10%, but for only 4 slot, a LOT cheaper, you get to enhance Holds, and gives you 2 slots left for some IOs to increase the damage. Maybe a Dam/Mez HO and a A/D/R IO. Only one End Red IO in Enervating Field is Only one Recharge IO in Lingering Rad is . I don't like the 5-slotted Pet Recharge set in Phantasm, the 10% extra Regen doesn't seem as good to me as using only 4 slots and then the fifth for Acc/Dam instead of Acc/Rech, or some similar change to get more Acc and Damage, or the Explosive Strike Damage Proc in there for more damage. Drop 2 slots from each of Hasten and Stamina, and put at least one in EF and two in LR. |
I agree Radiation Infection is a key power that should be taken early -- no later than level 12. And I would say that Deceive is even more important in those low levels -- I take it at 4 on all my Illusion controllers.
Superior Invis can be very useful for a low level character . . . but don't try to fight with it on or you will drain your endurance bar. SI is great for stealthing missions, travel through difficult areas, scouting out ahead and Deceiving foes before the fight begins.
I agree with the advice for Blind . . . as you can see in my guide.
Enervating Field needs two EndRdx -- no more, no less. Hasten should have 2-3 Recharge and no more (with enough global Recharge, you may be able to get away with 2 and still have perma-PA. Otherwise, use 3).
Ling Rad can get away with a single Accuracy in the default slot if you have enough global Recharge. Perma-PA builds have enough.
At level 50, my prefered slotting for PA is 4 Expedient Reinforcement (all but Dam/End and the Resist proc), then Dam/Rech and Chance for Build Up from Soulbound. That caps Damage AND Recharge, with a chance for added damage. For Phantasm, the same four Expediant Reinforcement with some additional Acc/Dam -- a Nucleus Hami-O works great.
But you have to watch out for the Rule of 5 . . . no more than five set bonuses of the same kind. There are a lot of sets with 6.25% Recharge, which is why I used the Unspeakable Terror set for Spectral Terror in my Ill/Rad build.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I didn't have time this morning to go into detail, but there are a lot of things I would change. Unfortunately, I don't have access to Mids at the moment. I agree and disagree with some of the advice above.
I agree Radiation Infection is a key power that should be taken early -- no later than level 12. And I would say that Deceive is even more important in those low levels -- I take it at 4 on all my Illusion controllers. Superior Invis can be very useful for a low level character . . . but don't try to fight with it on or you will drain your endurance bar. SI is great for stealthing missions, travel through difficult areas, scouting out ahead and Deceiving foes before the fight begins. I agree with the advice for Blind . . . as you can see in my guide. Enervating Field needs two EndRdx -- no more, no less. Hasten should have 2-3 Recharge and no more (with enough global Recharge, you may be able to get away with 2 and still have perma-PA. Otherwise, use 3). Ling Rad can get away with a single Accuracy in the default slot if you have enough global Recharge. Perma-PA builds have enough. At level 50, my prefered slotting for PA is 4 Expedient Reinforcement (all but Dam/End and the Resist proc), then Dam/Rech and Chance for Build Up from Soulbound. That caps Damage AND Recharge, with a chance for added damage. For Phantasm, the same four Expediant Reinforcement with some additional Acc/Dam -- a Nucleus Hami-O works great. But you have to watch out for the Rule of 5 . . . no more than five set bonuses of the same kind. There are a lot of sets with 6.25% Recharge, which is why I used the Unspeakable Terror set for Spectral Terror in my Ill/Rad build. |
I do agree with taking RI earlier and flash later. That was a mistake in my build progression and I adjusted accordingly. Still working through this but some good advice thus far.
Here's the adjustments. Following the rule of 5:
5 - 5% recharge
4 - 6.25%
5 - 7.5%
3 - 10%
With hasten and AM up I am looking at recharge of around 215%, plus keeping some S/L defense (sorry the scrapper in me still looks at that). What do you think.
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Thanks for the feedback guys but i still see some issues with your build. The build you posted in your guide with ice mastery epic has 6 7.5% recharge bonuses. Since you only get the bonus for the first 5 you have some wasted recharge there.
I do agree with taking RI earlier and flash later. That was a mistake in my build progression and I adjusted accordingly. Still working through this but some good advice thus far. |
There are three LotG 7.5% Recharge IOs and three Basilisk Gaze with 7.5% Recharge . . . but those are separate under the "Rule of 5." The Recharge from the LotG is an enhancement rather than a set bonus. So you get the benefit of all of them. If you had the powers to add them, you could add two more LotG Recharge, and two more IO sets with a 7.5% Recharge.
On your build, you could save two slots by putting a fifth LotG Recharge in Superior Invis and then reducing the slots in Stamina. I'm not a fan of Leadership on most controllers -- personally, I'd rather have an APP blast and EM Pulse, but that is a viable choice. In Phantom Army, you already have a ton of global accuracy -- to get a little more damage out of PA, replace the Acc/Dam/Rech from Soulbound with a Dam/Rech, and then replace the Recharge common with a Chance for Build Up. You still have perma PA, but you get more damage, a damage buff from the Chance for Build Up (with three PA, it has a higher chance of going off and it will affect Phantasm, too). Plus you get a nice Regen bonus of 16%.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Found the issue after I posted this. . . Ok honestly, found some issues when I went to slot my enhancements on my respec. :-) Made a couple adjustments.
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Hey guys, finally dusted off my ill/rad and decided to IO him out and work on perma RA and PA. After toying around I think I have the build nailed down.
Opinions?