A few questions from a returnee
Returning the game, played a few times in the past but not since CoV.
First, is there a addon or setting that lets me mail faster/more easily/multiple items. Feeding my alt one mailed item at a time is annoying. Second, there doesn't seem much reason to shell out and gather up IOs for the pets until 32. The uniques are far beyond my budget, I've never seen endurance problems on them, and unless the pet does something extra like the prot bot or lich it seems like 3/4 damage and 2/3 accuracies will accomplish the same general thing as frankenslotting with doubles and triples. Am I mistaken here? Third, is Bots/Traps really that much better than Necron/Poison? I started up with my Necro/Poison, got a bankroll from a few lucky recipe drops, IO'd out, and got to 21. Eventually settled on +2/0 for soloing, since I had a fair amount of trouble with groups. Then I went to burn rest on my Bots/Traps, found it really easy, and then checked the Fateweaver. It was also set on +2/0. And B/T with TOs did better than the N/P with IOs. Even after I reached 17 on my B/T getting IOs kept pace with the difficulty increase in the teens, and it still plays faster and better except for a few bosses. What gives? On N/P I spam the Alk/Envenom/Weaken trio that seem to form the core of the set's strengths and work pretty hard. On B/T I sit back, drop caltrops on occasion, acid mortar the Lts and Bosses, and drop the beacon as required. Most of the time I do nothing or mess around with the vet attacks. The bots seem vastly better than the undead pets, even with that ridiculous melee bug. Is B/T just composed of better sets, or is there some strong synergy/lack of synergy in N/P? Should I ditch my N/P and remake as a Thugs/Poison, where I know there is strong synergy late with bruiser & gas? 'cause so far battle drone>zombie, prot bot>knight, and ranged>melee. Last, should I consider slotting KB on my bots? More knock seems like it would be useful while leveling to 32, but I don't know how effective it would be. |
2. Frankenslotting at level 27: 4 slots gets you 82%acc/82%dmg, the same using normal IOs is about 65/65. Frankenslotting with 4 slots is all you need really. The other 2 are for fun. I usually throw another acc IO for tier 1 bots as they are -2 your level and have a hard time hitting things. I throw a def IO at the tier 2s for better shields (marginal) and a dmg IO at the big boy.
3. Necro/poison is a single target debuff monster with a huge gap in their fire resist. One hit from a burn patch and most of your henchies die. Bots/traps is an awesome area of effect killer, with most of the debuffs applying to the group of mobs PLUS your bots have great resists to everything other than cold AND it is the AV killer of choice. I would say ditch the necro/poison, if you want necro then go for something that gives a group of mobs a tough time to hit your frail zombies, like dark.
PS: should really only slot IOs at min level 27 to get the best effect.
4. Thugs goes well with anything area of effect, thugs/storm, thugs/pain, thugs/dark etc is good. I enjoy thugs/poison but it is a small group killer of note once you get the hold, but that is much later on. In my very humble opinion thugs has the most damage of all the MM primaries and you should work to that strength. TIP for thugs: when you hit 25 or so, slot Achilles Heel -res proc IO in the Enforcers and watch the resistance of anything caught in their huge cone drop to the floor.
Lastly, a most definate NO NO on slotting more KB in your bots. When you hit 32, you will see why. Having mobs thrown clear out of your yummy burn patches + caltrops + mortar area is a really bad idea. I wish I could slot a -kb sometimes.
@Boerewors
First, is there a addon or setting that lets me mail faster/more easily/multiple items. Feeding my alt one mailed item at a time is annoying.
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Second, there doesn't seem much reason to shell out and gather up IOs for the pets until 32. The uniques are far beyond my budget, I've never seen endurance problems on them, and unless the pet does something extra like the prot bot or lich it seems like 3/4 damage and 2/3 accuracies will accomplish the same general thing as frankenslotting with doubles and triples. Am I mistaken here? |
Third, is Bots/Traps really that much better than Necron/Poison? |
Last, should I consider slotting KB on my bots? More knock seems like it would be useful while leveling to 32, but I don't know how effective it would be. |
Sigh, I was afraid of that. Been doing multi-mails so long in WoW that not being able to do it in other games makes me sad. Time to see if I can get those alts in the SG then, playing drop and gather games with storage should work better.
Necro/Poison is a squishy single-target debuff specialist and bots/traps is a def capped AoE monstrosity. Bats/tarps is a combo that plays to the game's design very well.
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Where is the power in Necro? The spirit and the lich's holds? The drain life attacks at 32? The knight spits out some decent tohit/defense effects, but the damage isn't what I was expecting for a scrapper. Should I try to slot those additional effects?
My /dark is a mercs/dark, which I was hesitant to pick up after hearing of the melee bug on top of the other problems in the set. Who is a good pair for /poison? Noxious Gas seems to need a melee T2 or T3 pet to work from, so I figured the bruiser would be the best choice.
Good grief, no, don't do it. You will hate your bots forever. However the Explosive Strike proc is awesome in bots.
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The damage cap from enhancements is ~100%, right?
Where is the power in Necro? |
As cliched as it sounds, necro/dark is about as strong as it gets with necro. The -to hit plus movement debuff from Tar Patch and the added control from dark, makes the zombies live longer plus when you add the hold from the Lich + your own hold, you can pretty much hold bosses at contact.
Zombies suffer the most from any ground based AE though, which makes them very very difficult to play.
@Boerewors
I like my Necro/thermal because the fire shields cover the big fire hole in the zombies defense. There are some good heals, buffs and debuffs in thermal, too. Dark won't cover the burst damage from fire, but thermal can get you through some hairy moments with the shields.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
My problem isn't fire/penergy bursts but rather the pets just getting generally owned.
Zombies are squishy until the Lich comes around. Once you have the Lich, slot it for -tohit and your sacks of rotting flesh will have an easier time surviving.
But yes, Bot/Traps is godlike.
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
Returning the game, played a few times in the past but not since CoV.
First, is there a addon or setting that lets me mail faster/more easily/multiple items. Feeding my alt one mailed item at a time is annoying.
Second, there doesn't seem much reason to shell out and gather up IOs for the pets until 32. The uniques are far beyond my budget, I've never seen endurance problems on them, and unless the pet does something extra like the prot bot or lich it seems like 3/4 damage and 2/3 accuracies will accomplish the same general thing as frankenslotting with doubles and triples. Am I mistaken here?
Third, is Bots/Traps really that much better than Necron/Poison? I started up with my Necro/Poison, got a bankroll from a few lucky recipe drops, IO'd out, and got to 21. Eventually settled on +2/0 for soloing, since I had a fair amount of trouble with groups. Then I went to burn rest on my Bots/Traps, found it really easy, and then checked the Fateweaver.
It was also set on +2/0. And B/T with TOs did better than the N/P with IOs. Even after I reached 17 on my B/T getting IOs kept pace with the difficulty increase in the teens, and it still plays faster and better except for a few bosses. What gives? On N/P I spam the Alk/Envenom/Weaken trio that seem to form the core of the set's strengths and work pretty hard. On B/T I sit back, drop caltrops on occasion, acid mortar the Lts and Bosses, and drop the beacon as required. Most of the time I do nothing or mess around with the vet attacks.
The bots seem vastly better than the undead pets, even with that ridiculous melee bug. Is B/T just composed of better sets, or is there some strong synergy/lack of synergy in N/P? Should I ditch my N/P and remake as a Thugs/Poison, where I know there is strong synergy late with bruiser & gas? 'cause so far battle drone>zombie, prot bot>knight, and ranged>melee.
Last, should I consider slotting KB on my bots? More knock seems like it would be useful while leveling to 32, but I don't know how effective it would be.