Double check these mid's numbers for me


dakkus

 

Posted

This is my first attempt at setting up a build on this AT so I'm not sure how the numbers should look but the defenses and accuracy on the abilities look a little high to me. Please double check and give feed back. This is a budget build by the way. I wanted to have good defense with couple good attacks without killing my end so quick. :-p But any suggestions on improvement would be appreciated. Thanks in advance.

EDIT: SG Mate suggested that I remove maneuvers power pool ability and get another attack because of defense overkill x-D and would reduce end cost a bit

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership

Villain Profile:
Level 1: Mental Blast

  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (3) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Damage/Endurance/Recharge
  • (40) Thunderstrike - Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Recharge
Level 1: Combat Training: Defensive
  • (A) Gift of the Ancients - Defense
  • (5) Gift of the Ancients - Defense/Endurance
  • (7) Kismet - Defense/Endurance
  • (7) Kismet - Defense/Recharge
Level 2: Combat Training: Offensive
  • (A) Accuracy IO
  • (9) Accuracy IO
Level 4: Tactical Training: Maneuvers
  • (A) Kismet - Defense/Endurance
  • (9) Kismet - Defense/Endurance/Recharge
  • (11) Gift of the Ancients - Defense
  • (11) Gift of the Ancients - Defense/Endurance
Level 6: Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (21) Kinetic Combat - Damage/Endurance
  • (34) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge
Level 8: Swift
  • (A) Flight Speed IO
Level 10: Hover
  • (A) Gift of the Ancients - Defense
  • (13) Gift of the Ancients - Defense/Endurance
Level 12: Spin
  • (A) Multi Strike - Accuracy/Damage
  • (13) Multi Strike - Damage/Endurance
  • (15) Multi Strike - Damage/Recharge
  • (15) Multi Strike - Accuracy/Endurance
  • (17) Multi Strike - Accuracy/Damage/Endurance
  • (17) Multi Strike - Damage/Endurance/Recharge
Level 14: Tough
  • (A) Reactive Armor - Resistance
  • (19) Reactive Armor - Resistance/Endurance
  • (19) Reactive Armor - Endurance
  • (21) Reactive Armor - Resistance/Endurance/Recharge
Level 16: Health
  • (A) Healing IO
  • (46) Healing IO
Level 18: Fly
  • (A) Flight Speed IO
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod/Endurance
  • (23) Efficacy Adaptor - EndMod
  • (23) Efficacy Adaptor - EndMod/Accuracy
Level 22: Foresight
  • (A) Gift of the Ancients - Defense
  • (25) Gift of the Ancients - Defense/Endurance
  • (25) Steadfast Protection - Resistance/+Def 3%
  • (27) Steadfast Protection - Resistance/Endurance
Level 24: Mask Presence
  • (A) Gift of the Ancients - Defense
  • (27) Gift of the Ancients - Defense/Endurance
  • (46) Endurance Reduction IO
Level 26: Weave
  • (A) Gift of the Ancients - Defense
  • (29) Gift of the Ancients - Defense/Endurance
  • (29) Kismet - Defense/Endurance
  • (31) Kismet - Defense/Endurance/Recharge
  • (46) Endurance Reduction IO
Level 28: Psionic Tornado
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (31) Positron's Blast - Damage/Recharge
  • (31) Positron's Blast - Accuracy/Damage
  • (33) Positron's Blast - Damage/Endurance
  • (40) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Chance of Damage(Energy)
Level 30: Mind Link
  • (A) Gift of the Ancients - Defense
  • (33) Gift of the Ancients - Defense/Recharge
Level 32: Total Domination
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (34) Basilisk's Gaze - Endurance/Recharge/Hold
  • (34) Basilisk's Gaze - Accuracy/Hold
Level 35: Psychic Wail
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Damage
  • (36) Obliteration - Chance for Smashing Damage
  • (36) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
Level 38: Aura of Confusion
  • (A) Malaise's Illusions - Accuracy/Confused/Recharge
  • (39) Malaise's Illusions - Accuracy/Recharge
  • (39) Malaise's Illusions - Endurance/Confused
  • (39) Malaise's Illusions - Accuracy/Endurance
Level 41: Subdue
  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (42) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance/Recharge
  • (42) Thunderstrike - Damage/Endurance
  • (43) Thunderstrike - Damage/Recharge
  • (43) Thunderstrike - Accuracy/Damage/Recharge
Level 44: Maneuvers
  • (A) Kismet - Defense/Endurance
  • (45) Kismet - Endurance/Recharge
  • (45) Gift of the Ancients - Defense/Endurance/Recharge
  • (45) Gift of the Ancients - Defense/Endurance
Level 47: Tactical Training: Leadership
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 49: Indomitable Will
  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Conditioning
Level 6: Ninja Run
------------


 

Posted

What are you trying to accomplish with this toon? That is a pretty odd build.

- You are 2-slotting GotA in your defenses for end bonuses, but have it in 7 powers. You aren't benefitting from the last 2 (max # of bonuses are 5, regardless of the sets appointing them).

- The AT has high positional defenses, but you are also slotting bonuses for typed? I would re-examine the 4 kinetic combats in kick and the 6 multi strikes in spin, there are better bonus sets out there.

- You placed indomidable will at lvl 49, I would move it up to lvl 10 when it becomes available and place a power with less priority into the 49 slot.

- You should consider taking dominate.

- Mindlink needs to be frankenslotted for recharge... that is if you are even going to keep it. With mask presence suppressed you are still capped in all 3 positions. 45% is the magic number here.

That's just things I've noticed glancing at it. Probably the best advice here is do some research on the forums and study some of the other posted builds. Yours is softcapped but some of the power choices and slotting are, to me anyways, raising some questions. It isn't just about understanding Mids, it's about understanding the AT. I'd start with Lobster's excellent guide (http://boards.cityofheroes.com/showthread.php?t=125490) and go from there. Hopefully it will shine a little light on which direction you want to go with this character.