Fire/Fire build advice?


Nazghul1

 

Posted

I have recently returned to the game after a few months away, and I've been playing some of my older alts that I've neglected in the past. My blaster's been faceplanting a lot, so either my tactics suck or my build is weak.

I tend to solo more than I PuG, so I'm guessing I need maximum damage in order to kill before getting killed.

I'm on a Mac, so I can't use Mids, but I've been messing around with SuckerPunch's CoH Planner. Unfortunately, this doesn't have the nifty pop-ups that tell me what set bonuses are available to me. Does anyone know of a handy site to use for reference?


 

Posted

http://tomax.cohtitan.com/

The above is a good site that contains most of the data you'll ever need. Below is a sample build I've had laying around for some time. It will soft cap your S/L defense, while also being an offensive powerhouse both AoE and ST.


Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Fire Blast

  • (A) Decimation - Accuracy/Damage
  • (11) Decimation - Accuracy/Damage/Recharge
  • (15) Decimation - Accuracy/Endurance/Recharge
  • (17) Decimation - Damage/Endurance
  • (19) Decimation - Damage/Recharge
  • (19) Devastation - Accuracy/Damage/Endurance/Recharge
Level 1: Ring of Fire
  • (A) Enfeebled Operation - Accuracy/Immobilize
  • (7) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (7) Enfeebled Operation - Accuracy/Endurance
  • (9) Enfeebled Operation - Endurance/Immobilize
Level 2: Fire Sword
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 4: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Damage/Endurance
  • (21) Positron's Blast - Damage/Recharge
  • (21) Positron's Blast - Accuracy/Damage/Endurance
  • (23) Positron's Blast - Chance of Damage(Energy)
Level 6: Rain of Fire
  • (A) Positron's Blast - Accuracy/Damage
  • (23) Positron's Blast - Damage/Endurance
  • (25) Positron's Blast - Damage/Recharge
  • (27) Positron's Blast - Accuracy/Damage/Endurance
  • (27) Positron's Blast - Chance of Damage(Energy)
Level 8: Fire Breath
  • (A) Positron's Blast - Accuracy/Damage
  • (29) Positron's Blast - Damage/Endurance
  • (31) Positron's Blast - Damage/Recharge
  • (31) Positron's Blast - Damage/Range
  • (31) Positron's Blast - Accuracy/Damage/Endurance
Level 10: Hurdle
  • (A) Jumping IO
Level 12: Aim
  • (A) Rectified Reticle - To Hit Buff
  • (13) Rectified Reticle - To Hit Buff/Recharge
  • (13) Recharge Reduction IO
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 16: Build Up
  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (37) Rectified Reticle - Increased Perception
  • (37) Recharge Reduction IO
Level 18: Blaze
  • (A) Decimation - Accuracy/Damage
  • (25) Decimation - Accuracy/Damage/Recharge
  • (34) Decimation - Damage/Endurance
  • (36) Decimation - Damage/Recharge
  • (36) Decimation - Accuracy/Endurance/Recharge
  • (36) Devastation - Accuracy/Damage/Endurance/Recharge
Level 20: Stamina
  • (A) Endurance Modification IO
  • (39) Endurance Modification IO
Level 22: Combustion
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (50) HamiO:Enzyme Exposure
Level 26: Hasten
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 28: Consume
  • (A) Performance Shifter - EndMod/Accuracy/Recharge
  • (29) Performance Shifter - EndMod/Recharge
  • (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (46) Efficacy Adaptor - EndMod/Recharge
Level 30: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 32: Inferno
  • (A) Obliteration - Damage
  • (46) Obliteration - Accuracy/Recharge
  • (48) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage
Level 35: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Recharge Speed
  • (46) HamiO:Enzyme Exposure
Level 38: Hot Feet
  • (A) Armageddon - Chance for Fire Damage
  • (40) Armageddon - Damage/Endurance
  • (40) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (40) Multi Strike - Accuracy/Damage/Endurance
  • (43) Tempered Readiness - Accuracy/Damage/Slow
  • (43) Tempered Readiness - Endurance/Recharge/Slow
Level 41: Flash Freeze
  • (A) Lethargic Repose - Accuracy/Recharge
  • (42) Lethargic Repose - Accuracy/Sleep/Recharge
  • (42) Lethargic Repose - Accuracy/Endurance
  • (42) Lethargic Repose - Endurance/Sleep
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Recharge Speed
  • (45) Steadfast Protection - Resistance/+Def 3%
  • (45) HamiO:Enzyme Exposure
Level 47: Hibernate
  • (A) Recharge Reduction IO
Level 49: Assault
  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (15) Kinetic Combat - Damage/Recharge
  • (17) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance
Level 1: Ninja Run
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 22,4% Defense(Smashing)
  • 22,4% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 4,88% Defense(Energy)
  • 4,88% Defense(Negative)
  • 3% Defense(Psionic)
  • 18,3% Defense(Melee)
  • 3,94% Defense(Ranged)
  • 3% Defense(AoE)
  • 4,5% Max End
  • 63,8% Enhancement(RechargeTime)
  • 3% Enhancement(Immobilize)
  • 45% Enhancement(Accuracy)
  • 4% Enhancement(Sleep)
  • 5% FlySpeed
  • 76,8 HP (6,37%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 11%
  • MezResist(Stun) 4,4%
  • 20% Perception
  • 13% (0,22 End/sec) Recovery
  • 20% (1,01 HP/sec) Regeneration
  • 4,73% Resistance(Fire)
  • 4,73% Resistance(Cold)
  • 1,88% Resistance(Negative)
  • 5% RunSpeed


 

Posted

Conceptually, I'll be using Flight as my travel power, but it shouldn't be too hard to swap out those powers. Are you relying on Ninja Run for the first 30 levels for the most part? Does Hurdle add anything to Ninja Run? I thought I read somewhere that NR would cancel it out. I'm also curious as to why you would slot Brawl. I don't think I've ever seen that done before.


 

Posted

Ninja Run works well in conjunction with Hurdle and will serve you well with the addition of temp travel powers. Ninja Run and Combat Jumping are mutually exclusive though. Postponing Rain of Fire, if you choose to take it, might be a good idea (it's generally too endurance heavy prior to Stamina). You can get your chosen travel power by level 22-24 without reducing your combat capacity if you do so.

You might consider going Super Jump and pick Acrobat instead of Super Speed/Assault. The hold protection is really useful. It will free up a slot and if you get another slot somewhere else, you can slot Ring of Fire for damage (ie. 2 common damage-IOs) if you experience gaps in your attack-chain. I advice against Hover/Fly as they don't play nice with Hot Feet, reduce your combat mobility (Hurdle+CJ is great), effectively reducing your DPS significantly. Remember softcapped S/L will work wonders in melee (esp. if you get Acro on top of that), so you should be pretty safe in the thick of it.

You may also consider Snow Storm instead of Flash Freeze if you decide to stick with Cold Mastery. Snow Storm + Rain of Fire is a good combo since it slows most mobs to a crawl while attempting to flee the AoE. You will lose out on a little S/L defense, but you may chose to get (some of) that back by 6-slotting Ring of Fire with Enfeebled Operation.

I slotted Brawl purely as a IO-set mule to get the S/L bonuses. The Kinetic Combat set is rather expensive though, so remember to buy the cheapest and lowest level ones you can get in Brawl (you won't use the attack).