Looking for commens/suggestions on my Perma PA build (Ill/Rad)


Descend

 

Posted

Trying to keep things reasonable price wise here. Just looking for comments and suggestions on this build.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

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Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Blind

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Endurance/Recharge/Hold
  • (11) Basilisk's Gaze - Recharge/Hold
  • (17) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (29) Basilisk's Gaze - Accuracy/Recharge
Level 1: Radiant Aura
  • (A) Doctored Wounds - Recharge
  • (9) Doctored Wounds - Heal/Endurance
  • (27) Doctored Wounds - Heal
  • (34) Doctored Wounds - Endurance/Recharge
  • (43) Doctored Wounds - Heal/Endurance/Recharge
Level 2: Spectral Wounds
  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (5) Decimation - Damage/Recharge
  • (5) Decimation - Accuracy/Damage/Recharge
  • (31) Decimation - Accuracy/Endurance/Recharge
Level 4: Deceive
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (11) Malaise's Illusions - Endurance/Confused
  • (15) Malaise's Illusions - Accuracy/Endurance
  • (31) Malaise's Illusions - Confused/Range
  • (37) Malaise's Illusions - Accuracy/Confused/Recharge
Level 6: Accelerate Metabolism
  • (A) Adrenal Adjustment - EndMod/Recharge
  • (7) Energy Manipulator - EndMod/Recharge
  • (7) Performance Shifter - EndMod/Recharge
  • (34) Efficacy Adaptor - EndMod/Recharge
Level 8: Superior Invisibility
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Red Fortune - Endurance
  • (25) Red Fortune - Defense/Recharge
  • (27) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense/Endurance/Recharge
  • (37) Red Fortune - Endurance/Recharge
Level 10: Radiation Infection
  • (A) Touch of Lady Grey - Defense Debuff
  • (13) Touch of Lady Grey - Defense Debuff/Endurance
  • (15) Touch of Lady Grey - Defense Debuff/Recharge
  • (17) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (48) Dark Watcher's Despair - To Hit Debuff
  • (48) Dark Watcher's Despair - Recharge/Endurance
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Red Fortune - Defense/Endurance
  • (23) Red Fortune - Endurance
  • (29) Red Fortune - Defense/Recharge
  • (34) Red Fortune - Endurance/Recharge
  • (37) Red Fortune - Defense/Endurance/Recharge
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Hurdle
  • (A) Jumping IO
Level 18: Phantom Army
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (19) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (19) Expedient Reinforcement - Endurance/Damage/Recharge
  • (21) Expedient Reinforcement - Accuracy/Damage
  • (21) Call to Arms - Endurance/Damage/Recharge
Level 20: Health
  • (A) Numina's Convalescence - Heal
  • (46) Numina's Convalescence - +Regeneration/+Recovery
Level 22: Stamina
  • (A) Endurance Modification IO
  • (23) Endurance Modification IO
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 26: Mutation
  • (A) Recharge Reduction IO
Level 28: Enervating Field
  • (A) Endurance Reduction IO
Level 30: Lingering Radiation
  • (A) Tempered Readiness - Accuracy/Slow
  • (40) Tempered Readiness - Accuracy/Damage/Slow
  • (40) Tempered Readiness - Endurance/Recharge/Slow
  • (40) Tempered Readiness - Accuracy/Endurance
  • (43) Tempered Readiness - Range/Slow
Level 32: Phantasm
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Flash
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (36) Basilisk's Gaze - Accuracy/Recharge
  • (36) Basilisk's Gaze - Recharge/Hold
  • (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (48) Basilisk's Gaze - Endurance/Recharge/Hold
Level 38: EM Pulse
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (39) Basilisk's Gaze - Accuracy/Recharge
  • (39) Basilisk's Gaze - Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 41: Ice Blast
  • (A) Decimation - Accuracy/Damage
  • (42) Decimation - Damage/Endurance
  • (42) Decimation - Damage/Recharge
  • (42) Decimation - Accuracy/Endurance/Recharge
  • (43) Decimation - Accuracy/Damage/Recharge
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Red Fortune - Endurance
  • (45) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (46) Red Fortune - Endurance/Recharge
  • (46) Red Fortune - Defense/Endurance/Recharge
Level 47: Group Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Choking Cloud
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (50) Basilisk's Gaze - Accuracy/Recharge
  • (50) Basilisk's Gaze - Recharge/Hold
  • (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Containment
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 10% Defense(Energy)
  • 10% Defense(Negative)
  • 5% Defense(Ranged)
  • 5.4% Max End
  • 2.5% Enhancement(Confused)
  • 1.5% Enhancement(JumpHeight)
  • 1.5% Enhancement(FlySpeed)
  • 1.5% Enhancement(JumpSpeed)
  • 115% Enhancement(RechargeTime)
  • 1.5% Enhancement(RunSpeed)
  • 4% Enhancement(Heal)
  • 53.4 HP (5.25%) HitPoints
  • MezResist(Confused) 15%
  • MezResist(Held) 15%
  • MezResist(Immobilize) 27.1%
  • MezResist(Sleep) 15%
  • MezResist(Stun) 15%
  • MezResist(Terrorized) 17.2%
  • 17% (0.28 End/sec) Recovery
  • 12% (0.51 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)


 

Posted

first off looks like you have 115% recharge 103% base is all you need for perma PA i THINK correct me if I am wrong.

got to ask why did you skip spectral terror and take mutation? thats one of the sets best powers you skipped. spectral terror works well with one slot acc/fear/recharge.

you also have to many slots in lingering rad it only needs 1 IO acc to be effective. Id move those slots into accelerate metabolism (one of rads best powers) and 6 slot it with efficacy adapters.

Im a big fan of slotting blind for damage.. pa already will have the aggro everything plus will the critters will be dead before you need to reapply blind if you did.

you may want to look into the purple set coercive persuasion in decieve they are fairly cheap and the contagious confusion proc ROCKS big time.

you also would be better off with 4 dark watchers in RI to get the recharge bonus add the achilles heel proc for more damage

combat jumping doesn't need all those slots either on ill/rad the defense wont do much for you.. you can get the recharge elsewhere with better usage of slots.

not sure on the math with what you have in there but I would 6 slot PA and put another recharge/ IO in it. same with phanty but with damage

also one other minor thing your gonna be sucking for air with only 2 slots in stamina even with the numinas in health. 4 slot that baby and get +end% in there.

one other thing is choking cloud is fairly useless on ill/rad also. it uses up to much end. your better off blasting things than trying to hold them!

good luck ill/rad is a very fun build if you have the patience to build for perma PA!


 

Posted

Unfortunately, the link in your build doesn't work, so I can't really check your numbers.

Most of what Decend said is on point.

Take a look at my Illusion/Radiation guide for lots of good advice. Near the bottom of the thread, I posted my personal Perma-PA build. Much of the slotting in the guide and my build may help you. For example, I suggest you slot PA with 4 Expediant Reinforcement, plus the Dam/Rech and Chance for Build Up from Soulbound Alleagence. Those two puples add a nice bonus, but are fairly cheap.

The purple Confuse set, Coersive Persuasion, not only gives you good bonuses, it also frees up a 6.25% slot for another power. And that Confuse purple set is usually pretty cheap.

Skipping Spectral Terror is a mistake. It is the best AoE control in the Illusion set.


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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I think I posted the wrong file. I've gone through a few iterations on that one, and the one I meant to post, I had your guides open while doing Local. When I'm back at that computer tomorrow, I'll double check and see what happened. I know I had spectral terror in the one I meant to post.