Ninja/Force Field ... "do's and don'ts?"
This isn't specifically firsthand experience for Ninja/FF (I had a Mercs/FF char) but I'll tell you this:
The early game is going to be difficult, Ninjas are fairly squishy, and FF doesn't offer a heal, take Aid Other your second available opportunity (the first oppertunity is, of course, the first upgrade)
As well as the above, do not waste any ability slots early. That is, no attacks other than Force Bolt, you want to be able to pick up a shield to help make them slightly less squishy.
Going on from the above, Force Bolt is good. Use it often, it's good control in the form of consistent KB, it might not be perfect since Ninja's seem to be at least partially Melee, but if you can box someone into a corner or against a wall, it's great.
I have a Ninja/FF at lvl 46. The combo is actually better than all other Ninja/ I've tried but bubbling each one is annoying! You can probably get away by not bubbling Oni as he doesn't seem to get into trouble. Bubbling the 3 Genins is a MUST. I've tried letting bubbled Jounins taking alpha on an 8-men team. With bubbles and your leadership, Jounin's defense is close to soft-cap.
Ninja/Force is powerful but only if you don't mind bubbling.
Detention Field (Cage) can be useful. I took it and only used it when my team knows I am going to use it on a boss.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I'm mildly surprised to see that there aren't any Ninja/Force Field guides for Masterminds available. Worse, there aren't any */Force Field guides for Masterminds available. So I'm going to have to throw this out to the community.
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Wow. I didn't know there weren't any. I think I'll set one up pretty soon then. My favorite MM ever is probably my Ninjas/FF.
6-slotting Force Bolt with Kinetic Crash instead of a Ranged Damage set |
I like putting the Devastation: Chance to hold proc on it just for overkill.
Avoiding use of Personal Force Field, since it will put you into OnlyAffectSelf mode and cut off your Pets from Supremacy. |
Adding Maneuvers and Grant Invisibility, both slotted, along with the Edict of the Master +DEF IO to softcap even the Genin, turning them all into */SR Pet Scrappers with NO GET HITSU. Then stack Tactics, Assault and Stealth, plus the Stealth IO in Sprint into the build along with those choices for some real NinjaNinjaNinja action. |
Concealment: Mostly took this for thematic correctness. Grant Invisibility does not allow your ninjas to do critical attacks. They have to have the stalker power they get with the Level 32 - "Kuji in Zen" in order to do stealth criticals. But Grant Invisibility would add to their stealth so they could sneak up on people more easily.
Medicine: The set is basically unplayable without Aid Other to refill your ninjas' health. It usually heals over half their health bar.
Fitness: Jumping is the only kind of travel that isn't slowed when using Stealth. So I like to take hurdle.
Travel Power : I used flight on my last build, but I'm considering Leaping this next time in order to have a thematically correct melee attack..... just for the thematic correctness though. Hover is great for keeping melee dudes from attacking you while you follow your henchmen around to keep them inside your Dispersion radius.
Resisting the urge to Tankermind, since Bodyguard Mode is going to be one of the few ways to bypass Pet Defenses. |
How useful (really...) is Global Recharge reduction to a Ninja/FF where so many of your powers are either long duration buffs or toggles? There really aren't that many click powers in Ninja/FF. |
Is Force Bubble just so good that Repulsion Field is a wasted power pick (at Exemplar Levels 33+)? Or do these two powers complement each other and have different tactical uses that need to be appreciated? |
Is Detention Field really all that useful? If so ... in what situations? |
What powers beg to be Frankenslotted ... and why? To what advantage? |
I presume that bubbling a team-8, plus 6 pets of my own, will pretty much require having Stamina. What would have to be sacrificed to make a Stamina-less build viable? I'm thinking the Concealment and Leadership Pools would fall into the "no go" category if Stamina-less, right? |
Snapshot does almost no damage at all, but it's highly accurate and has a super-fast recharge, which makes it a great place to put procs. Such as Devastation: Chance to Hold.
What are the best ways to employ Repulsion Bomb? How should it be slotted ... and why? |
Rather than looking for a Build ... I'm looking for a list of "do's and don'ts" for Ninja/FF. What are the "must have" powers and slotting choices for them ... along with the "avoid at all costs" powers that do not return on investment. And yes, I'm wanting to play one of these after Going Rogue goes Live, even with the 2m/4m refresh on the Grant Invis and Bubbles |
If you're doing concealment, go ahead and take Ethereal Shift. It's rad. Your henchmen go ethereal with you, and continue to draw whatever aggro they had provoked prior to using it. You can save your team from a total wipe, heal your henchmen, and even summon more of them while shifted. Just make sure and activate it a good while before you're about to die. Otherwise it might activate too late after you're already defeated.
Try to get your Jounins' defense up to the 45% soft cap if you can. Jounin have 14% natural defense. Your bubbles do 11% - slottable to about 16.5% Dispersion Field adds 7.5%, slottable to 10%. If you take the Edict of the Master +5% def proc, that helps too.
14 + 16 + 10 + 5 = 45%
Mace Mastery is the best Epic Pool because the Web Envelope Immobilize include fly protection (your Jounin can't stab fliers very well with their swords.) And Power Boost will add about 6% or so to the defense provided by your bubbles, helping you get your ninjas up to soft capped defense easier.
You'll want to slot for AOE protection, so you can stand close to your henchmen without getting killed by all the AOE's that get fired at them.
Wow. I didn't know there weren't any. I think I'll set one up pretty soon then. My favorite MM ever is probably my Ninjas/FF.
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Force bolt is a magnitude 8 knockback. It really doesn't need boosting
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I like putting the Devastation: Chance to hold proc on it just for overkill.
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Grant Invisibility does not allow your ninjas to do critical attacks.
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But Grant Invisibility would add to their stealth so they could sneak up on people more easily.
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Medicine: The set is basically unplayable without Aid Other to refill your ninjas' health. It usually heals over half their health bar.
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And Aid Other isn't going to save your bacon if your braindead pets INSIST on standing in lava.
Fitness: Jumping is the only kind of travel that isn't slowed when using Stealth. So I like to take hurdle.
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Smoke Bomb is really good. You can totally save a ninja who's about to die.
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If you're doing concealment, go ahead and take Ethereal Shift. It's rad. Your henchmen go ethereal with you, and continue to draw whatever aggro they had provoked prior to using it.
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Are you talking about Phase Shift, the Tier 4 in Concealment? Or are you talking about Ethereal Shift, the Temp Power you craft with salvage and a recipie? And how can it take your henchmen ethereal/phased with you? Isn't it a self-only power?
Try to get your Jounins' defense up to the 45% soft cap if you can.
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Mace Mastery is the best Epic Pool because the Web Envelope Immobilize include fly protection (your Jounin can't stab fliers very well with their swords.) And Power Boost will add about 6% or so to the defense provided by your bubbles, helping you get your ninjas up to soft capped defense easier.
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I'm mildly surprised to see that there aren't any Ninja/Force Field guides for Masterminds available. Worse, there aren't any */Force Field guides for Masterminds available. So I'm going to have to throw this out to the community.
I'm not looking for a Build ... I've already built one up within Mids' which looks like it will work out just fine. I've already got a Ninja/TA, so I've got a fair idea of what I'll be in for doing a Ninja/FF MM.
What I *am* looking for are the "tricks of the trade" that other players have discovered prior which made Ninja/FF work very effectively for them as Masterminds. Things that might not be instantly or immediately obvious at first blush. Stuff like ...
6-slotting Force Bolt with Kinetic Crash instead of a Ranged Damage set
Avoiding use of Personal Force Field, since it will put you into OnlyAffectSelf mode and cut off your Pets from Supremacy.
Adding Maneuvers and Grant Invisibility, both slotted, along with the Edict of the Master +DEF IO to softcap even the Genin, turning them all into */SR Pet Scrappers with NO GET HITSU. Then stack Tactics, Assault and Stealth, plus the Stealth IO in Sprint into the build along with those choices for some real NinjaNinjaNinja action.
Resisting the urge to Tankermind, since Bodyguard Mode is going to be one of the few ways to bypass Pet Defenses.
How useful (really...) is Global Recharge reduction to a Ninja/FF where so many of your powers are either long duration buffs or toggles? There really aren't that many click powers in Ninja/FF.
Is Force Bubble just so good that Repulsion Field is a wasted power pick (at Exemplar Levels 33+)? Or do these two powers complement each other and have different tactical uses that need to be appreciated?
Is Detention Field really all that useful? If so ... in what situations?
What powers beg to be Frankenslotted ... and why? To what advantage?
I presume that bubbling a team-8, plus 6 pets of my own, will pretty much require having Stamina. What would have to be sacrificed to make a Stamina-less build viable? I'm thinking the Concealment and Leadership Pools would fall into the "no go" category if Stamina-less, right?
What are the best ways to employ Repulsion Bomb? How should it be slotted ... and why?
Rather than looking for a Build ... I'm looking for a list of "do's and don'ts" for Ninja/FF. What are the "must have" powers and slotting choices for them ... along with the "avoid at all costs" powers that do not return on investment. And yes, I'm wanting to play one of these after Going Rogue goes Live, even with the 2m/4m refresh on the Grant Invis and Bubbles