Fire/Regen, softcapped S/L, well.....close to
I had a look at this as I've been thinking about respeccing my own fire/regen (the first toon i ever made and one i don't play often enough). I managed to get your defence to 44.8% by reordering some things and picking up an immobilise from a patron pool but I wasn't happy with the way some powers were slotted, so I started again from scratch and came up with something I was happier with and also found room for hasten.
I'm not 100% convinced that it's not giving up too much potential +recharge for the defence though and it feels a bit like putting all your eggs in one basket by relying so heavily on the defence, but here it is.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(37)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/Rchg(37), F'dSmite-Acc/EndRdx/Rchg(48)
Level 4: Reconstruction -- S'fstPrt-ResDam/Def+(A), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(5), Mrcl-Heal/Rchg(15), Dct'dW-Heal/Rchg(50)
Level 6: Quick Recovery -- EndMod-I(A), EndMod-I(7), P'Shift-End%(7)
Level 8: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(9), RechRdx-I(9)
Level 10: Dull Pain -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(11), Dct'dW-Heal/Rchg(11), Mrcl-Heal/Rchg(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(36)
Level 20: Hurdle -- Jump-I(A)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(34)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34), F'dSmite-Acc/EndRdx/Rchg(48)
Level 28: Instant Healing -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(29), Dct'dW-Heal/Rchg(29), Mrcl-Heal/Rchg(31)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 35: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36), EndRdx-I(46)
Level 38: Moment of Glory -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(45), LkGmblr-Rchg+(45), RechRdx-I(50)
Level 41: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Targeting Drone -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45)
Level 47: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 49: Stamina -- EndMod-I(A), P'Shift-End%(50)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
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It seems like you are stretching the build to fit in s/l defense, which is fine aside from the fact that you should be perfectly fine with 35%-40% defense combined with your regen tools and popping an occasional purple.
I'd cut down the build to 35-40% defense and add some additional +rech oriented sets in.
If you want to roll full steam ahead, there is the prospect of picking up manuevers and slotting weave more. Also there is the pvp +def IO.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
Mids shows S/L defense at 43.6%. I would like to get to 45% or more if I could. I can't really think of anything else to do to the build. I had to pull hasten out as well, though it wasn't something I really want to do.
So my goal here is to get above 45% S/L defense with Hasten. Here's what I currently have after messing around with Mid's for awhile. If anyone has some ideas/advice/etc please feel free to share.
Thanks.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Hero Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(34), Numna-Regen/Rcvry+(34)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(46)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(9), P'Shift-EndMod/Acc(9)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(39), GSFC-Build%(46)
Level 8: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(13)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-Heal/Rchg(17)
Level 18: Health -- Numna-Heal/EndRdx(A), Numna-Heal(19), RgnTis-Regen+(19)
Level 20: Reconstruction -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(25), Heal-I(25)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23)
Level 24: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(43)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(48), Dct'dW-Rchg(48)
Level 30: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(43)
Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(43)
Level 35: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(37)
Level 38: Moment of Glory -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
Level 41: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 44: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 49: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(50)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run