New Scrapper needs advice on BS/SD Build


Andferne

 

Posted

Title says it all, be brutal if you have to just please give me some feedback =)

Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Slash -- Dmg-I(A), Dmg-I(13), Dmg-I(13)
Level 1: Deflection -- S'dpty-Def(A), S'dpty-Def/EndRdx(3), S'dpty-Def/EndRdx/Rchg(3), S'dpty-Def/Rchg(17), S'dpty-EndRdx/Rchg(34)
Level 2: Slice -- Sciroc-Acc/Dmg(A), Sciroc-Dam%(11), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Dmg/EndRdx(40)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(17)
Level 6: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def/EndRdx(39)
Level 8: Parry -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), Dmg-I(9), Dmg-I(40)
Level 10: Hurdle -- Jump-I(A)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(15), Numna-Regen/Rcvry+(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Sword -- Sciroc-Dam%(A), Sciroc-Acc/Dmg(19), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-End%(31)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Kick -- Acc-I(A)
Level 26: Disembowel -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg(27), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(46)
Level 28: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(29), Aegis-ResDam/Rchg(29), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(43), S'fstPrt-ResDam/Def+(46)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/EndRdx(34), LkGmblr-Def/Rchg(42)
Level 32: Head Splitter -- Dmg-I(A), Dmg-I(33), Dmg-I(33), Dmg-I(33)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(37)
Level 38: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(40), GSFC-Rchg/EndRdx(42), GSFC-ToHit/Rchg/EndRdx(43), GSFC-ToHit/Rchg(46), GSFC-ToHit(48)
Level 41: Focused Accuracy -- ToHit(A), ToHit(42)
Level 44: Physical Perfection -- Heal-I(A), Heal-I(45), EndMod-I(45), EndMod-I(50)
Level 47: True Grit -- Numna-Heal(A), GA-3defTpProc(48), ImpArm-ResPsi(48)
Level 49: Grant Cover -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run


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Posted

First and foremost I would try and find a way to work in Phalanx Fighting. That's a good 2-3% to your Defenses that you are missing out on. Which could help free up some space.

Melee fighting with Hover can be troublesome if you are not used to it. Defiantly has a different play style to it. imo If you are not then I would look into getting Combat Jumping or Maneuvers. I would also try and find a way to slot a Kismet Unique to help your To-hit out.

Personally for me on BS or anything that has a feature like Parry. I would want to reach soft cap without worrying if that will get me there. That way I don't have to rely on that, but still have it be a nice cushion against things with a higher to-hit bonuses, or when debuffed.

BS/SD tends to be End heavy from I would prefer to have Conserve Power, just for those times End gets too scarce. You could always switch out Hover for Maneuvers, then Focused Accuracy for Tactics. This would also make you more valuable in a team.


 

Posted

There are quite a few things you should have a look at, but overall it's not that bad. I've seen much worse builds posted by new players.

-Attack slotting in general. Slash (Hack is loads better, by the way) and Head Splitter have no Accuracy, Endred or Recharge slotted in them, and none of the other attacks are at the 95% enhanced Damage. You won't be very efficient at dealing damage, because your most powerful attacks will often miss and cost you the endurance for zero benefit, while those attacks slotted for Acc, Rech and End won't do as much damage as they could. Basically using set IOs, you should be looking at 95% Damage and 50%+ Acc/End/Rech for each attack, discounting set bonuses.

-I'm not sure if you're aware of it, but the Gladiator's Armor +3% Defense isn't an IO readily available. It costs upwards of 2 billion influence and most of them nowadays are sold off the market.

-Endurance usage. You're using up nearly two thirds of your recovery just by running your toggles. With scarcely slotted attacks you'll be out of endurance in no time, and most players don't consider a lot of downtime fun.

Basically, if you were to use this build on a live server, you'd be using a lot of influence on a build that wouldn't be very good. Also I'm not sure why you're using minimum level IOs. Those aren't available much meaning they'll often cost you much more than high levels. This also affects your enhancement values, making you a lot less effective at lvl 50. For an exemp build, I'd forget set bonuses altogether because the stuff you'll be exemping for (TFs, Ouro badges) should most of the time have teammates supply you with buffs, help you by taking aggro or defeat the enemies faster.

The build you posted would require significant investment in it, so I'm not sure it would even be a good option for a new player. I don't happen to have a BS/SD build at hand, but I'd recommend you to steer away from orange sets as a rule of the thumb if you don't have too much influence at hand.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

That's all great advice that I can take to heart and look at. I really don't know much about IO sets AT ALL so I'm sort of stumbling around in the dark, normally I would just use regular IOs and ignore sets, but since i'm already stepping out of my comfort zone to try a scrapper, I figured baptism by fire myself and try to not only learn how to scrap, but to use the hero builder and IO sets at the same time.

As for the minimum level IOs I don't know how to change IO levels around when I set them, I've heard around L35 they equal an SO so I was figuring move the sets to around that and then cascade up the levels as I get restricted by the leveling of my powers.

The attacks are what really frustrate me, I don't know how to slot them at all since I normally play defenders I'm a bit unused to what is required to make good damage output.


 

Posted

Quote:
Originally Posted by Istarune View Post
That's all great advice that I can take to heart and look at. I really don't know much about IO sets AT ALL so I'm sort of stumbling around in the dark, normally I would just use regular IOs and ignore sets, but since i'm already stepping out of my comfort zone to try a scrapper, I figured baptism by fire myself and try to not only learn how to scrap, but to use the hero builder and IO sets at the same time.

As for the minimum level IOs I don't know how to change IO levels around when I set them, I've heard around L35 they equal an SO so I was figuring move the sets to around that and then cascade up the levels as I get restricted by the leveling of my powers.

The attacks are what really frustrate me, I don't know how to slot them at all since I normally play defenders I'm a bit unused to what is required to make good damage output.
Here ya go, I took your build and tinkered with it a bit. I'm sure it isn't perfect, but it's a lot more even now, and your attacks will be at least respectable in mixed company.



Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Acc/Dmg(13), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(45), T'Death-Acc/Dmg/EndRdx(50)
Level 1: Deflection -- RedFtn-EndRdx(A), RedFtn-Def(3), RedFtn-Def/EndRdx(3), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(34)
Level 2: Slice -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(11), M'Strk-Acc/EndRdx(11), M'Strk-Dmg/Rchg(21), M'Strk-Acc/Dmg(40), M'Strk-Dmg/EndRdx(42)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def/EndRdx(39)
Level 8: Parry -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), P'ngS'Fest-Dmg/Rchg(9), P'ngS'Fest-Dmg/EndRdx(40)
Level 10: Hurdle -- Jump-I(A)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(15), Mrcl-Heal/EndRdx(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Sword -- LdyGrey-%Dam(A), Sciroc-Acc/Dmg(19), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(25), P'Shift-End%(31)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Kick -- Acc-I(A)
Level 26: Disembowel -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg(27), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(46)
Level 28: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(29), Aegis-ResDam/Rchg(29), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(43), S'fstPrt-ResDam/Def+(46)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/EndRdx(34)
Level 32: Head Splitter -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Acc/Dmg(33), M'Strk-Dmg/Rchg(33), AnWeak-Acc/Rchg/EndRdx(42)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(40), GSFC-Rchg/EndRdx(42), GSFC-ToHit/Rchg/EndRdx(43), GSFC-ToHit/Rchg(46), GSFC-ToHit(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- RgnTis-Regen+(A), P'Shift-End%(45)
Level 47: True Grit -- Numna-Heal(A), Numna-Regen/Rcvry+(48), Numna-Heal/Rchg(48)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run



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Posted

Thanks a TON for that! Gives me a huge amount of insight and I think my final build will be almost exactly like the one you provided =).

Sucks putting of Phalanx Fighting and True Grit to the end but the numbers make sense for sticking them there


 

Posted

Should really pick those 2 up as soon as it opens
+def on PP and +HP/+res on TG that cost no endurance!!!


 

Posted

Quote:
Originally Posted by Istarune View Post
Thanks a TON for that! Gives me a huge amount of insight and I think my final build will be almost exactly like the one you provided =).

Sucks putting of Phalanx Fighting and True Grit to the end but the numbers make sense for sticking them there

Think nothing of it!

And, hey, it's still your build, I just...tinkered it a bit. I hope you enjoy it.